UIM Guide

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See also: Skill training guides

This UIM Guide is intended to help players on RSC Cabbage learn more about how to progress effectively. Playing as an Ultimate Ironman you are unable to use a bank, which effectively means that you are limited to your 30 slot backpack and equipment. To succeed in this mode you have to think outside the box and more often than not commit to doing a certain method for long periods of time as every skill has a certain amount of preparation required so skill hopping will be very inefficient.

Equipment

Asterix (*) means that the item can be bought from a store or picked up from the ground spawn.

Weapons

Slot Item Stats Notes
Melee Dragon 2h Sword 99 Weapon Aim / 99 Weapon Power 1/4096 from KBD, 1/2048 with RoW
Dragon Battleaxe* 69 Weapon Aim / 75 Weapon Power Requires Hero's Quest
Dragon Sword* 71 Weapon Aim / 71 Weapon Power Requires Lost City Quest
Enchanted Battlestaff 50 Weapon Aim / 50 Weapon Power / 20 Magic Attack Requires Scorpion Catcher Quest
Rune Long Sword* 49 Weapon Aim / 49 Weapon Power Requires 32 Quest Points
Ranged Magic Longbow Up to Rune Arrows Requires 85 Fletching and 50 Ranged
Yew Longbow Up to Rune Arrows Requires 85 Fletching and 50 Ranged
Ammo Rune Arrows Requires 75 Fletching Arrowheads can be purchased from Hickton's Archery Store in Catherby
Adamant Arrows Requires 60 Fletching Arrowheads can be purchased from Hickton's Archery Store in Catherby
Magic Enchanted Elemental Battlestaff 50 Weapon Aim / 50 Weapon Power / 20 Magic Attack Requires Scorpion Catcher Quest
Elemental Battlestaff 35 Weapon Aim / 35 Weapon Power / 20 Magic Attack
Elemental Staff* 7 Weapon Aim / 3 Weapon Power / 20 Magic Attack

Armor

Slot Item Stats Notes
Shield Dragon Square Shield 50 Armor Smithed from two halves (one dropped from monsters at a very low rate, the other purchased from the Legend's Guild.) Requires Legend's Quest
Rune Kite Shield 46 Armor Dropped from Fire Giants or Black Demons or requires 93 Smithing.
Rune Square Shield 38 Armor Dropped from Fire Giants or Black Demons or requires 97 Smithing.
Anti Dragon Breath Shield 8 Armor Requires Dragon Slayer
Helmet Dragon Medium Helmet 34 Armor Dropped from Fire Giants
Rune Full Helmet 30 Armor Dropped from Greater or Black Demons or requires 92 Smithing
Rune Medium Helmet 22 Armor Dropped from Black or Lesser Demons or requires 88 Smithing
Adamant Full Helmet* 19 Armor
Chest Dragon Scale Mail 10 Weapon Aim / 6 Weapon Power / 95 Armor / 10% reduced damage taken from dragon fire Requires Dwarf Rescue Miniquest, 90 Smithing, and 90 Crafting
Rune Chain Body* 65 Armor Used more often than the Rune Plate Mail Body because gloves can be worn.
Rune Plate Mail Body* 80 Armor
Monk Robe Top* 0 Armor / 6 Prayer Used for the Prayer bonus
Legs Rune Plate Mail Legs* 49 Armor
Monk Robe Bottom* 0 Armor / 5 Prayer Used for the Prayer bonus
Boots None With the addition of chain leggings they may be a viable option in the future.
Gloves Klank's Gauntlets or Family Crest Gauntlets 2 Weapon Aim / 2 Weapon Power / 8 Armor Cannot be used with Plate Armor
Cape Legend's Cape 7 Armor Requires Legend's Quest
Mage Arena Cape 0 Armor / 10 Magic Requires Mage Arena Miniquest
Skill Capes 6 Armor / Cape Perk Requires level 99 in specific skill

Jewellery

Slot Item Stats Notes
Amulet Charged Dragonstone Amulet 10 Weapon Aim / 6 Weapon Power / 3 Magic / 3 Prayer Best amulet to use in most situations. Gives teleports to certain areas. Requires 80 Crafting and 68 Magic.
Amulet of Strength 10 Weapon Power Best amulet to use while training melee stats. Requires 50 Crafting and 49 Magic.
Ring Ring of Avarice Allows auto-looting of stackable items such as runes, arrows, and gold. Picks up arrows while training Ranged making it more afkable. Requires 59 Crafting and 68 Magic
Ring of Wealth Increases odds of getting a drop from the rare drop table. Requires 59 Crafting and 68 Magic

Storage

Suicide

Never a viable option. If you need to get to Entrana to get the feather for Hero's Quest it is quicker to drop items on the ground in Port Sarim and get the feather. If you don't take too long your items will still be there. For any other trip to Entrana you're better off selling/alching your gear and buying it back later.

Certificates

If you want to store some of your stuff on a RuneScape Classic UIM, you have to put in the work, but sometimes it's worth it. Certing items changes an unstackable item into a stackable note that you can then uncert at the same NPC. You can cert all kinds of various things (ore, bars, logs and potions) but since you still have to carry that cert in one of your inventory slots and can only uncert at specific, sometimes far away NPCs, think hard before deciding to cert your items.

NOTE Talking to the certer gives the original 5:1 certs. On Cabbage/Coleslaw you can use the item on the certer to get newer 1:1 certs. This makes it easier for managing space. Original certs can also be converted to 1:1 certs by using them on the certer.

In my opinion the only items worth considering for certing are:

Items Certer Location
Prayer/Super Strength/Super Attack Potions Sidney Smith in Yanille
Cooked Lobsters Niles in Draynor, Seth in Brimhaven, Orven in the Fishing Guild
Cooked Sharks Owen in Catherby, Padik in the Fishing Guild

Important Quests

Questing is the base on top of which a character is built in Runescape, and the rewards and unlocks are usually greatly beneficial. There are however some quests you should be wary about when playing an Ultimate Ironman:

Quest Notes
Temple of Ikov Requires 20 Limpwurt Roots in the inventory at the same time
Demon Slayer Requires 25 bones which do not have to be given in the same inventory
Lost City Requires you to go to Entrana. You will have to sell or alch your gear so try to do this before you have something valuable such as a Dragon Med Helm.
The Holy Grail Requires you to go to Entrana. This is a short trip so you should be able to drop any items on the ground in Port Sarim and return to them before they despawn.
Heroes' Quest Requires you to go to Entrana. This is a short trip so you should be able to drop any items on the ground in Port Sarim and return to them before they despawn.
Family Crest Requires you to enter the Wilderness
Tourist Trap Cannot be completed if you wish to do the Prototype Dart method of training Fletching

Training

This section will describe all the skill training methods with the max total level in mind.

Melee

Levels Training Method Notes
1-20 Chickens
20-60 Quests/Chaos Druids Chaos Druids in the Edgeville Dungeon for an early chance at key halves.
60-99 Blue Dragons for Prayer XP
Levels Alternative Method Notes
80-99 Shadow Warriors Quite AFK
80-99 Fire Giants Good for alchable drops/runes/chance at Dragon Med Helm

Ranged

Training Ranged is much easier after obtaining your Ring of Avarice for the auto-arrow collecting effect it has. Since all monsters have 0 range defence you are fine with ranging fire giants or blue dragons even at low range levels.

Levels Training Method Notes
1-20 Chickens
20-40 Monks at the Monastery
40-50 Mountain Dwarves in the Dwarven Tunnel
50-99 Fire Giants or the Caged Blue Dragon Fire Giants for better xp and drops. Blue Dragon for Prayer XP.

Magic

  • Magic is a very passive skill. Wind strike -> Fire strike for early levels, then superheating and teleporting should get you all of the magic xp needed for 99.

Fishing & Cooking

Levels Training Method Notes
1-30 Shrimp in Draynor
30-40 Fly Fishing in Barbarian Village Requires Feathers
40-65 Lobsters in Catherby Fishing and Cooking or Fishing and selling
65-99 Lobsters in the Fishing Guild Fishing, Cooking, and Certing
Levels Alternative Method Notes
65-99 Tuna and Swordfish in the Fishing Guild Drop them for the fastest xp
85-99 Sharks in the Fishing Guild Fishing, Cooking, and Certing

Woodcutting & FM

The best axe you can buy is a Steel Axe so you might not want to train these skills too much until you get a Rune Axe from Fire Giants.

Levels Training Method
1-25 Regular Trees
25-50 Oak Trees
50-65 Willow Trees
65-75 Maple Trees
75-85 Yew Trees
85-99 Magic Trees

Fletching

Levels Training Method Notes
1-10 Arrow Shafts
10-20 Longbow
20-25 Oak Shortbow
25-35 Oak Longbow
35-40 Willow Shortbow
40-50 Willow Longbow
50-99 Prototype Darts* The Tourist Trap Quest cannot be completed to use this method
Levels Alternative Method Notes
50-55 Maple Shortbow
55-65 Maple Longbow
65-75 Yew Shortbow
75-80 Yew Longbow
80-85 Magic Shortbow
85-99 Magic Longbow
  • Prototype Darts are made during the Tourist Trap quest. DO NOT complete the Tourist Trap or you won't be able to use this method. Prototype Darts give (12.5*fletching_lvl) xp, which means (62.5*fletching_lvl) xp if you are on x5. At level 50 they give 3125xp each and at level 98 they give 6125xp each. After creating the first one for the quest purposes you can create next ones without the need for bronze bars. You will need approximately 50k feathers to be safe, so start buying them whenever possible to prepare beforehand.

Crafting

Levels Training Method Notes
1-10 Sheep Shearer Quest
10-15 Goblin Diplomacy Quest
15-22 Murder Mystery Quest
22-99 Spinning Flax in the Tree Gnome Stronghold Pick flax then climb the ladder next to you to the spinning wheel and spin bowstrings.
Levels Alternative Method Notes
5-99 Mining Gold Ore in the Crafting Guild and making jewellery Requires 40 Mining, 40 Smithing, and Goldsmithing Gauntlets

Smithing & Mining

Levels Training Method Notes
1-15 Bronze Bars from Shantay Pass
15-99 Superheating Iron in Port Khazard and making Iron Platebodies or Iron Arrowheads Requires a lot of nature runes, a fire staff, hammer, and the best pickaxe you can afford.
Levels Alternative Method Notes
40-99 Mining Gold Ore in the Crafting Guild and making jewellery Requires 40 Mining, 40 Smithing, and Goldsmithing Gauntlets

Agility

Agility is the only skill that absolutely doesn't care about your inventory (with a small exception of Wilderness Agility), so you can do it if you get bored of your current method at any time.

Levels Training Method Notes
1-15 Gnome Agility Course
15-35 The Grand Tree Quest
35-55 Barbarian Agility Course Low Wall
55-99 Wilderness Agility Course Be cautious of PKers
Levels Alternative Method Notes
55-99 Barbarian Agility Course Low Wall Do this if you have valuable items that you don't want to risk in the wilderness.

Thieving

Levels Training Method Notes
1-25 Men
25-50 Farmers
50-60 Warriors
60-70 Guards
70-80 Knights
80-99 Watchmen
Levels Alternative Method Notes
70-99 Knights Good if you have low combat stats
80-99 Heros Good source of death runes and gold. Slower than Watchmen.
85-99 Warriors Extremely afk

Runecrafting

Runecrafting will be VERY slow on an Ultimate Iron Man. You have been warned.

Levels Training Method Notes
1-9 Air Runes
9-99 Earth Runes
Levels Alternative Method Notes
44-99 Nature Runes This is quite a bit slower than Earth Runes. Only do this if you need Natures for alching/superheating.

Harvesting

Levels Training Method Notes
1-9 Potatoes
9-20 Garlic
20-61 Corn
61-99 Herbs, Limpwurt Roots, Snape Grass This will happen passively while training Herblaw
Levels Alternative Method Notes
60-85 Red Cabbage
85-99 White Pumpkin

Prayer

Levels Training Method Notes
1-20 Bury any bones
20-30 Restless Ghost Quest
30-99 Big Bones from Giants/Dragon Bones from Blue Dragons*/Boneyard It is recommended to have 70 Agility for Blue Dragons
  • Killing Blue Dragons in Taverley dungeon while training herblaw is a good method to use up the prayer, super attack and super strength potions you will create. This requires level 70 agility for the shortcut, Anti-Dragonfire shield and monk robes and of course your weapon, amulet etc. Boost your attack and strength with the potions you made and kill Blue Dragons using Paralyze Monster until you run out of prayer potions. Bury the bones. The only drop worth picking up apart from bones is Nature Runes.

Herblaw

Herblaw is trained solely by clipping herbs in Taverley and creating potions with them. Because of Jatix's herblaw shop, proximity to a sink and proximity to most of the secondaries, this place far outperforms any other herblaw training method. You need to have at least 61 harvesting and Herb Clippers to effectively train herblaw here. You don't need the Hand Shovel. To fill vials, start the Witch's House quest, then search the doormat for a key. After buying empty vials from Jatix, fill them up in the Witch's House. You need to finish Druidic Ritual to be able to train Herblaw and finishing the quest will land you at 10 Herblaw.

Secondaries and how to efficiently obtain them:

  • Eye of Newt - Secondary for Guam and Irit potions, buy at Jatix
  • Limpwurt Root - Secondary for Tarromin and Kwuarm potions, harvest nearby (42+ harvesting)
  • Snape Grass - Secondary for Ranarr and Avantoe potions, harvest nearby (61+ harvesting)
  • Wine of Zamorak - Secondary for Dwarf Weed potions, telegrab nearby (or kill all monks and pick up)

You can also kill a unicorn nearby for the horn - secondary for Marrentill potions, and pick up blue dragon scales in the Taverley Dungeon (70agility required), but these are not efficient. If you are getting wines for Dwarf Weed potions get one or two spare ones to save you future trips.

Drop Marrentills, Harralanders and Cadantines as secondaries for these herbs are not nearby.

Money Making

There are a few good ways of making money on an Ultimate Iron Man. Here are my two recommended ways of making money.

  • Fishing for Tuna and Swordfish in Catherby and selling the fish to Harry. This gives a surprisingly decent amount of gold while training fishing.
  • Alching drops from fire giants. This is a good method to do while you're farming for a dragon med helm or dragon square half drop.