UIM Guide
See also: Skill training guides
This UIM Guide is intended to help players on RSC Cabbage learn more about how to progress effectively. Playing as an Ultimate Ironman you are unable to use a bank, which effectively means that you are limited to your 30 slot backpack and equipment. To succeed in this mode you have to think outside the box and more often than not commit to doing a certain method for long periods of time as every skill has a certain amount of preparation required so skill hopping will be very inefficient.
Equipment
Asterix (*) means that the item can be bought from a store or picked up from the ground spawn.
Weapons
Slot | Item | Stats | Notes |
---|---|---|---|
Melee | Dragon 2h Sword | 99 Weapon Aim / 99 Weapon Power | 1/4096 from KBD, 1/2048 with RoW |
Dragon Battleaxe* | 69 Weapon Aim / 75 Weapon Power | Requires Hero's Quest | |
Dragon Sword* | 71 Weapon Aim / 71 Weapon Power | Requires Lost City Quest | |
Enchanted Battlestaff | 50 Weapon Aim / 50 Weapon Power / 20 Magic Attack | Requires Scorpion Catcher Quest | |
Rune Long Sword* | 49 Weapon Aim / 49 Weapon Power | Requires 32 Quest Points | |
Ranged | Magic Longbow | Up to Rune Arrows | Requires 85 Fletching and 50 Ranged |
Yew Longbow | Up to Rune Arrows | Requires 85 Fletching and 50 Ranged | |
Ammo | Rune Arrows | Requires 75 Fletching Arrowheads can be purchased from Hickton's Archery Store in Catherby | |
Adamant Arrows | Requires 60 Fletching Arrowheads can be purchased from Hickton's Archery Store in Catherby | ||
Magic | Enchanted Elemental Battlestaff | 50 Weapon Aim / 50 Weapon Power / 20 Magic Attack | Requires Scorpion Catcher Quest |
Elemental Battlestaff | 35 Weapon Aim / 35 Weapon Power / 20 Magic Attack | ||
Elemental Staff* | 7 Weapon Aim / 3 Weapon Power / 20 Magic Attack |
Armor
Slot | Item | Stats | Notes |
---|---|---|---|
Shield | Dragon Square Shield | 50 Armor | Smithed from two halves (one dropped from monsters at a very low rate, the other purchased from the Legend's Guild.) Requires Legend's Quest |
Rune Kite Shield | 46 Armor | Dropped from Fire Giants or Black Demons or requires 93 Smithing. | |
Rune Square Shield | 38 Armor | Dropped from Fire Giants or Black Demons or requires 97 Smithing. | |
Anti Dragon Breath Shield | 8 Armor | Requires Dragon Slayer | |
Helmet | Dragon Medium Helmet | 34 Armor | Dropped from Fire Giants |
Rune Full Helmet | 30 Armor | Dropped from Greater or Black Demons or requires 92 Smithing | |
Rune Medium Helmet | 22 Armor | Dropped from Black or Lesser Demons or requires 88 Smithing | |
Adamant Full Helmet* | 19 Armor | ||
Chest | Dragon Scale Mail | 10 Weapon Aim / 6 Weapon Power / 95 Armor / 10% reduced damage taken from dragon fire | Requires Dwarf Rescue Miniquest, 90 Smithing, and 90 Crafting |
Rune Chain Body* | 65 Armor | Used more often than the Rune Plate Mail Body because gloves can be worn. | |
Rune Plate Mail Body* | 80 Armor | ||
Monk Robe Top* | 0 Armor / 6 Prayer | Used for the Prayer bonus | |
Legs | Rune Plate Mail Legs* | 49 Armor | |
Monk Robe Bottom* | 0 Armor / 5 Prayer | Used for the Prayer bonus | |
Boots | None | With the addition of chain leggings they may be a viable option in the future. | |
Gloves | Klank's Gauntlets or Family Crest Gauntlets | 2 Weapon Aim / 2 Weapon Power / 8 Armor | Cannot be used with Plate Armor |
Cape | Legend's Cape | 7 Armor | Requires Legend's Quest |
Mage Arena Cape | 0 Armor / 10 Magic | Requires Mage Arena Miniquest | |
Skill Capes | 6 Armor / Cape Perk | Requires level 99 in specific skill |
Jewellery
Slot | Item | Stats | Notes |
---|---|---|---|
Amulet | Charged Dragonstone Amulet | 10 Weapon Aim / 6 Weapon Power / 3 Magic / 3 Prayer | Best amulet to use in most situations. Gives teleports to certain areas. Requires 80 Crafting and 68 Magic. |
Amulet of Strength | 10 Weapon Power | Best amulet to use while training melee stats. Requires 50 Crafting and 49 Magic. | |
Ring | Ring of Avarice | Allows auto-looting of stackable items such as runes, arrows, and gold. Picks up arrows while training Ranged making it more afkable. | Requires 59 Crafting and 68 Magic |
Ring of Wealth | Increases odds of getting a drop from the rare drop table. | Requires 59 Crafting and 68 Magic |
Storage
Suicide
Never a viable option. If you need to get to Entrana to get the feather for Hero's Quest it is quicker to drop items on the ground in Port Sarim and get the feather. If you don't take too long your items will still be there. For any other trip to Entrana you're better off selling/alching your gear and buying it back later.
Certificates
If you want to store some of your stuff on a RuneScape Classic UIM, you have to put in the work, but sometimes it's worth it. Certing items changes an unstackable item into a stackable note that you can then uncert at the same NPC. You can cert all kinds of various things (ore, bars, logs and potions) but since you still have to carry that cert in one of your inventory slots and can only uncert at specific, sometimes far away NPCs, think hard before deciding to cert your items.
NOTE Talking to the certer gives the original 5:1 certs. On Cabbage/Coleslaw you can use the item on the certer to get newer 1:1 certs. This makes it easier for managing space. Original certs can also be converted to 1:1 certs by using them on the certer.
In my opinion the only items worth considering for certing are:
Items | Certer Location |
---|---|
Prayer/Super Strength/Super Attack Potions | Sidney Smith in Yanille |
Cooked Lobsters | Niles in Draynor, Seth in Brimhaven, Orven in the Fishing Guild |
Cooked Sharks | Owen in Catherby, Padik in the Fishing Guild |
Important Quests
Questing is the base on top of which a character is built in Runescape, and the rewards and unlocks are usually greatly beneficial. There are however some quests you should be wary about when playing an Ultimate Ironman:
Quest | Notes |
---|---|
Temple of Ikov | Requires 20 Limpwurt Roots in the inventory at the same time |
Demon Slayer | Requires 25 bones which do not have to be given in the same inventory |
Lost City | Requires you to go to Entrana. You will have to sell or alch your gear so try to do this before you have something valuable such as a Dragon Med Helm. |
The Holy Grail | Requires you to go to Entrana. This is a short trip so you should be able to drop any items on the ground in Port Sarim and return to them before they despawn. |
Heroes' Quest | Requires you to go to Entrana. This is a short trip so you should be able to drop any items on the ground in Port Sarim and return to them before they despawn. |
Family Crest | Requires you to enter the Wilderness |
Tourist Trap | Cannot be completed if you wish to do the Prototype Dart method of training Fletching |
Training
This section will describe all the skill training methods with the max total level in mind.
Melee
Levels | Training Method | Notes |
---|---|---|
1-20 | Chickens | |
20-60 | Quests/Chaos Druids | Chaos Druids in the Edgeville Dungeon for an early chance at key halves. |
60-99 | Blue Dragons for Prayer XP | |
Levels | Alternative Method | Notes |
80-99 | Shadow Warriors | Quite AFK |
80-99 | Fire Giants | Good for alchable drops/runes/chance at Dragon Med Helm |
Ranged
Training Ranged is much easier after obtaining your Ring of Avarice for the auto-arrow collecting effect it has. Since all monsters have 0 range defence you are fine with ranging fire giants or blue dragons even at low range levels.
Levels | Training Method | Notes |
---|---|---|
1-20 | Chickens | |
20-40 | Monks at the Monastery | |
40-50 | Mountain Dwarves in the Dwarven Tunnel | |
50-99 | Fire Giants or the Caged Blue Dragon | Fire Giants for better xp and drops. Blue Dragon for Prayer XP. |
Magic
- Magic is a very passive skill. Wind strike -> Fire strike for early levels, then superheating and teleporting should get you all of the magic xp needed for 99.
Fishing & Cooking
Levels | Training Method | Notes |
---|---|---|
1-30 | Shrimp in Draynor | |
30-40 | Fly Fishing in Barbarian Village | Requires Feathers |
40-65 | Lobsters in Catherby | Fishing and Cooking or Fishing and selling |
65-99 | Lobsters in the Fishing Guild | Fishing, Cooking, and Certing |
Levels | Alternative Method | Notes |
65-99 | Tuna and Swordfish in the Fishing Guild | Drop them for the fastest xp |
85-99 | Sharks in the Fishing Guild | Fishing, Cooking, and Certing |
Woodcutting & FM
The best axe you can buy is a Steel Axe so you might not want to train these skills too much until you get a Rune Axe from Fire Giants.
Levels | Training Method |
---|---|
1-25 | Regular Trees |
25-50 | Oak Trees |
50-65 | Willow Trees |
65-75 | Maple Trees |
75-85 | Yew Trees |
85-99 | Magic Trees |
Fletching
Levels | Training Method | Notes |
---|---|---|
1-10 | Arrow Shafts | |
10-20 | Longbow | |
20-25 | Oak Shortbow | |
25-35 | Oak Longbow | |
35-40 | Willow Shortbow | |
40-50 | Willow Longbow | |
50-99 | Prototype Darts* | The Tourist Trap Quest cannot be completed to use this method |
Levels | Alternative Method | Notes |
50-55 | Maple Shortbow | |
55-65 | Maple Longbow | |
65-75 | Yew Shortbow | |
75-80 | Yew Longbow | |
80-85 | Magic Shortbow | |
85-99 | Magic Longbow |
- Prototype Darts are made during the Tourist Trap quest. DO NOT complete the Tourist Trap or you won't be able to use this method. Prototype Darts give (12.5*fletching_lvl) xp, which means (62.5*fletching_lvl) xp if you are on x5. At level 50 they give 3125xp each and at level 98 they give 6125xp each. After creating the first one for the quest purposes you can create next ones without the need for bronze bars. You will need approximately 50k feathers to be safe, so start buying them whenever possible to prepare beforehand.
Crafting
Levels | Training Method | Notes |
---|---|---|
1-10 | Sheep Shearer Quest | |
10-15 | Goblin Diplomacy Quest | |
15-22 | Murder Mystery Quest | |
22-99 | Spinning Flax in the Tree Gnome Stronghold | Pick flax then climb the ladder next to you to the spinning wheel and spin bowstrings. |
Levels | Alternative Method | Notes |
5-99 | Mining Gold Ore in the Crafting Guild and making jewellery | Requires 40 Mining, 40 Smithing, and Goldsmithing Gauntlets |
Smithing & Mining
Levels | Training Method | Notes |
---|---|---|
1-15 | Bronze Bars from Shantay Pass | |
15-99 | Superheating Iron in Port Khazard and making Iron Platebodies or Iron Arrowheads | Requires a lot of nature runes, a fire staff, hammer, and the best pickaxe you can afford. |
Levels | Alternative Method | Notes |
40-99 | Mining Gold Ore in the Crafting Guild and making jewellery | Requires 40 Mining, 40 Smithing, and Goldsmithing Gauntlets |
Agility
Agility is the only skill that absolutely doesn't care about your inventory (with a small exception of Wilderness Agility), so you can do it if you get bored of your current method at any time.
Levels | Training Method | Notes |
---|---|---|
1-15 | Gnome Agility Course | |
15-35 | The Grand Tree Quest | |
35-55 | Barbarian Agility Course Low Wall | |
55-99 | Wilderness Agility Course | Be cautious of PKers |
Levels | Alternative Method | Notes |
55-99 | Barbarian Agility Course Low Wall | Do this if you have valuable items that you don't want to risk in the wilderness. |
Thieving
Levels | Training Method | Notes |
---|---|---|
1-25 | Men | |
25-50 | Farmers | |
50-60 | Warriors | |
60-70 | Guards | |
70-80 | Knights | |
80-99 | Watchmen | |
Levels | Alternative Method | Notes |
70-99 | Knights | Good if you have low combat stats |
80-99 | Heros | Good source of death runes and gold. Slower than Watchmen. |
85-99 | Warriors | Extremely afk |
Runecrafting
Runecrafting will be VERY slow on an Ultimate Iron Man. You have been warned.
Levels | Training Method | Notes |
---|---|---|
1-9 | Air Runes | |
9-99 | Earth Runes | |
Levels | Alternative Method | Notes |
44-99 | Nature Runes | This is quite a bit slower than Earth Runes. Only do this if you need Natures for alching/superheating. |
Harvesting
Levels | Training Method | Notes |
---|---|---|
1-9 | Potatoes | |
9-20 | Garlic | |
20-61 | Corn | |
61-99 | Herbs, Limpwurt Roots, Snape Grass | This will happen passively while training Herblaw |
Levels | Alternative Method | Notes |
60-85 | Red Cabbage | |
85-99 | White Pumpkin |
Prayer
Levels | Training Method | Notes |
---|---|---|
1-20 | Bury any bones | |
20-30 | Restless Ghost Quest | |
30-99 | Big Bones from Giants/Dragon Bones from Blue Dragons*/Boneyard | It is recommended to have 70 Agility for Blue Dragons |
- Killing Blue Dragons in Taverley dungeon while training herblaw is a good method to use up the prayer, super attack and super strength potions you will create. This requires level 70 agility for the shortcut, Anti-Dragonfire shield and monk robes and of course your weapon, amulet etc. Boost your attack and strength with the potions you made and kill Blue Dragons using Paralyze Monster until you run out of prayer potions. Bury the bones. The only drop worth picking up apart from bones is Nature Runes.
Herblaw
Herblaw is trained solely by clipping herbs in Taverley and creating potions with them. Because of Jatix's herblaw shop, proximity to a sink and proximity to most of the secondaries, this place far outperforms any other herblaw training method. You need to have at least 61 harvesting and Herb Clippers to effectively train herblaw here. You don't need the Hand Shovel. To fill vials, start the Witch's House quest, then search the doormat for a key. After buying empty vials from Jatix, fill them up in the Witch's House. You need to finish Druidic Ritual to be able to train Herblaw and finishing the quest will land you at 10 Herblaw.
Secondaries and how to efficiently obtain them:
- Eye of Newt - Secondary for Guam and Irit potions, buy at Jatix
- Limpwurt Root - Secondary for Tarromin and Kwuarm potions, harvest nearby (42+ harvesting)
- Snape Grass - Secondary for Ranarr and Avantoe potions, harvest nearby (61+ harvesting)
- Wine of Zamorak - Secondary for Dwarf Weed potions, telegrab nearby (or kill all monks and pick up)
You can also kill a unicorn nearby for the horn - secondary for Marrentill potions, and pick up blue dragon scales in the Taverley Dungeon (70agility required), but these are not efficient. If you are getting wines for Dwarf Weed potions get one or two spare ones to save you future trips.
Drop Marrentills, Harralanders and Cadantines as secondaries for these herbs are not nearby.
Money Making
There are a few good ways of making money on an Ultimate Iron Man. Here are my two recommended ways of making money.
- Fishing for Tuna and Swordfish in Catherby and selling the fish to Harry. This gives a surprisingly decent amount of gold while training fishing.
- Alching drops from fire giants. This is a good method to do while you're farming for a dragon med helm or dragon square half drop.