UIM Guide

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Playing as an Ultimate Ironman you are unable to use a bank, which effectively means that you are limited to your 30 slot backpack and equipment. To succeed in this mode you have to think outside the box and more often than not commit to doing a certain method for long periods of time as every skill has a certain amount of preparation required so skill hopping will be very inefficient.

Equipment

Asterix (*) means that the item can be bought from a store or picked up from the ground spawn.


Melee Weapon

  • Dragon 2h sword (99/99, 1/4096 from KBD) > Dragon Battleaxe* (69/75, requires Legend's Quest) > Dragon Sword* (71/71, requires Lost City) > Enchanted Battlestaff (50/50, requires Scorpion Catcher) > Rune Long Sword* (49/49, requires 32 QP)

Ranged Weapon

  • Magic Longbow (33 Range Power, 85 fletching, 50 ranged) > Before that, use the best longbow available to your level. If you buy out both arrows and bolts it's advisable to use crossbow for the earliest levels as they're stronger than the available bows (Crossbow (10 Range Power) vs Longbow (8 Range Power)) and using up all the bolts before higher level bows outscale the crossbow.
  • Rune Arrows - (75 Fletching) Arrowheads can be purchased from Hickton's Archery Store in Catherby
  • Adamant Arrows - (60 Fletching) Arrowheads can be purchased from Hickton's Archery Store in Catherby

Magic Weapon

  • Enchanted Battlestaff (50/50, 20 magic, requires Scorpion Catcher) > Elemental Battlestaff (35/35, 20 magic) > Elemental Staff* (7/3, 20 magic)

Shield

  • Dragon Square Shield (50 Armor) > Rune Kiteshield (46 Armor, Fire giant loot or 96(+1) smithing) > Rune Square Shield (38 Armor, Fire Giant loot or 92(+1) smithing). The best shield sold in a store is Iron Square or Anti-Dragonfire shield (both 8 Armor).

For fighting dragons use the Anti-Dragonfire shield, you can switch to a better shield after absorbing the first hit, but keep the Anti-Dragonfire shield on just in case.

Helmet

  • Dragon Medium Helm (34 Armor) > Rune Full Helmet (30 Armor, Greater or Black Demon loot or 91(+1) smithing) > Rune Med Helm (22 Armor, Black or Lesser Demon loot or 87(+1) smithing) > Adamant Full Helm* (19 Armor)

Amulet

  • Charged Dragonstone Amulet (10 Aim, 6 Power, 3 Armor , 3 Magic, 3 Prayer) - Best to use in most situations. Gives teleports to certain areas.
  • Amulet of Strength (10 Power) - Best to use while training melee stats or before the Charged Dragonstone Amulet is obtainable.

Cape

  • Mage Arena Cape - (0 Armor, 10 Magic)
  • Legend's Cape - (7 Armor)
  • Skill Cape - (6 Armor) + cape perk

Armor

  • Dragon Scale Mail (10/6, 95 Armor) > (Rune Chain Body* (65 Armor) = Rune Plate Mail Body* (80 Armor)
  • Monk Robe Top* (0 Armor, 6 prayer) - Used for the prayer bonus.

Legs

  • Rune Plate Mail Legs* (49 Armor)
  • Monk Robe Bottom* (0 Armor, 5 prayer)

Boots - Don't

Gloves (You can't use gloves together with full plate armor)

  • Klank's Gauntlets or Family Crest gauntlets (2/2, 8 Armor).


Ring

  • Ring of Avarice for auto-looting of stackable items such as runes, arrows, and gold.
  • Ring of Wealth for higher chance of a Dragon Square left half and Dragon Medium Helm drop


Storage

Suicide

Never a viable option. If you need to get to Entrana to get the feather for Hero's Quest it is quicker to drop items on the ground in Port Sarim and get the feather. If you don't take too long your items will still be there. For any other trip to Entrana you're better off selling/alching your gear and buying it back later.

Certificates

If you want to store some of your stuff on a RuneScape Classic UIM, you have to put in the work, but sometimes it's worth it. Certing items changes 5 of an unstackable item into a stackable note that you can then uncert at the same NPC. You can cert all kinds of various things (ore, bars, logs and potions) but since you still have to carry that cert in one of your inventory slots and can only uncert at specific, sometimes far away NPCs, think hard before deciding to cert your items. In my opinion the only items worth considering for certing are:

  • Prayer Potions - Sidney Smith (Yanille)
  • Super Strengths - Sidney Smith (Yanille)
  • Cooked Lobsters - Niles (Draynor), Seth (Brimhaven), Orven(Fishing Guild)
  • Cooked Sharks - Owen (Catherby), Padik (Fishing Guild)


Important Quests

Questing is the base on top of which a character is built in Runescape, and the rewards and unlocks are usually greatly beneficial. There are however some quests you should be wary about when playing an Ultimate Ironman:

  • Temple of Ikov - requires 20 unnoted Limpwurt Roots.
  • Demon Slayer - requires 25 unnoted Bones. The bones do not have to be given in a single inventory.
  • Lost City - requires you to go to Entrana.
  • The Holy Grail - requires you to go to Entrana. This is only for one short conversation, you you might be able to risk dropping your items on the floor before boarding the ship.
  • Heroes' Quest - requires you to go to Entrana. This is also a very short trip so you might be able to drop items and return to them before they despawn.
  • Family Crest - requires you to go to the Wilderness.
  • Tourist Trap - do not complete this quest if you want to use the Prototype Dart fletching method


Training

This section will describe all the skill training methods with the max total level in mind.

Melee

  • 1-20 Chickens
  • 20-60 Quests or kill Chaos Druids / Darkwizards for nature and law runes.
  • 60-99 Blue Dragons for prayer

Ranged

  • 1-20 Chickens
  • 20-99 Fire Giants / Caged Blue Dragon
    • Since all monsters have 0 range defence you are fine with ranging fire giants or blue dragons even at low range levels.

Magic

  • Magic is a very passive skill. Wind strike -> Fire strike for early levels, then superheating and teleporting should get you all of the magic xp needed for 99.

Fishing & Cooking

  • 1-30 Raw Shrimp in Draynor, make fires by the fishing spot, cook and drop.
  • 30-40+ Fly fishing in Barbarian Village then cooking on a fire nearby. This is faster than lobsters at lower levels, so do it for as long as you have feathers.
  • 40-65 Fishing and Cooking or Fishing and selling lobsters in Catherby.
  • 65-99 Fishing, Cooking, and Certing lobsters in the Fishing Guild. If you want more fishing xp you can do swordfish/tuna instead and drop them instead.
  • 80+ Fishing, Cooking and Certing Sharks in Catherby/Fishing Guild. Do only if you want certed sharks for KBD.

Woodcutting & FM

The best axe you can buy is a Steel Axe so you might not want to train these skills too much until you get a Rune Axe from Fire Giants.

Levels Training Method
1-25 Regular Trees
25-50 Oak Trees
50-65 Willow Trees
65-75 Maple Trees
75-85 Yew Trees
85-99 Magic Trees

Fletching

Levels Training Method Notes
1-10 Arrow Shafts
10-20 Longbow
20-25 Oak Shortbow
25-35 Oak Longbow
35-40 Willow Shortbow
40-50 Willow Longbow
50-99 Prototype Darts* The Tourist Trap Quest cannot be completed to use this method
Levels Alternative Method Notes
50-55 Maple Shortbow
55-65 Maple Longbow
65-75 Yew Shortbow
75-80 Yew Longbow
80-85 Magic Shortbow
85-99 Magic Longbow
  • Prototype Darts are made during the Tourist Trap quest. DO NOT complete the Tourist Trap or you won't be able to use this method. Prototype Darts give (12.5*fletching_lvl) xp, which means (62.5*fletching_lvl) xp if you are on x5. At level 50 they give 3125xp each and at level 98 they give 6125xp each. After creating the first one for the quest purposes you can create next ones without the need for bronze bars. You will need approximately 50k feathers to be safe, so start buying them whenever possible to prepare beforehand.

Crafting

Levels Training Method Notes
1-10 Sheep Shearer Quest
10-15 Goblin Diplomacy Quest
15-22 Murder Mystery Quest
22-99 Spinning Flax in the Tree Gnome Stronghold Pick flax then climb the ladder next to you to the spinning wheel and spin bowstrings.
Levels Alternative Method Notes
5-99 Mining Gold Ore in the Crafting Guild and making jewellery Requires 40 Mining, 40 Smithing, and Goldsmithing Gauntlets

Smithing & Mining

Levels Training Method Notes
1-15 Bronze Bars from Shantay Pass
15-99 Superheating Iron in Port Khazard and making Iron Platebodies or Iron Arrowheads Requires a lot of nature runes, a fire staff, hammer, and the best pickaxe you can afford.
Levels Alternative Method Notes
40-99 Mining Gold Ore in the Crafting Guild and making jewellery Requires Goldsmithing Gauntlets

Agility

Agility is the only skill that absolutely doesn't care about your inventory (with a small exception of Wilderness Agility), so you can do it if you get bored of your current method at any time.

Levels Training Method Notes
1-15 Gnome Agility Course
15-35 The Grand Tree Quest
35-55 Barbarian Agility Course Low Wall
55-99 Wilderness Agility Course Be cautious of PKers
Levels Alternative Method Notes
55-99 Barbarian Agility Course Low Wall Do this if you have valuable items that you don't want to risk in the wilderness.

Thieving

Levels Training Method Notes
1-25 Men
25-50 Farmers
50-60 Warriors
60-70 Guards
70-80 Knights
80-99 Watchmen
Levels Alternative Method Notes
70-99 Knights Good if you have low combat stats
80-99 Heros Good source of death runes and gold. Slower than Watchmen.
85-99 Warriors Extremely afk

Runecrafting

Runecrafting will be VERY slow on an Ultimate Iron Man. You have been warned.

Levels Training Method Notes
1-9 Air Runes
9-99 Earth Runes
Levels Alternative Method Notes
44-99 Nature Runes This is quite a bit slower than Earth Runes. Only do this if you need Natures for alching/superheating.

Harvesting

Levels Training Method Notes
1-9 Potatoes
9-20 Garlic
20-61 Corn
61-99 Herbs, Limpwurt Roots, Snape Grass This will happen passively while training Herblaw
Levels Alternative Method Notes
60-85 Red Cabbage
85-99 White Pumpkin

Prayer

Levels Training Method Notes
1-20 Bury any bones
20-30 Restless Ghost Quest
30-99 Big Bones from Giants/Dragon Bones from Blue Dragons*/Boneyard It is recommended to have 70 Agility for Blue Dragons
  • Killing Blue Dragons in Taverley dungeon while training herblaw is a good method to use up the prayer, super attack and super strength potions you will create. This requires level 70 agility for the shortcut, Anti-Dragonfire shield and monk robes and of course your weapon, amulet etc. Boost your attack and strength with the potions you made and kill Blue Dragons using Paralyze Monster until you run out of prayer potions. Bury the bones. The only drop worth picking up apart from bones is Nature Runes.

Herblaw

Herblaw is trained solely by clipping herbs in Taverley and creating potions with them. Because of Jatix's herblaw shop, proximity to a sink and proximity to most of the secondaries, this place far outperforms any other herblaw training method. You need to have at least 61 harvesting and Herb Clippers to effectively train herblaw here. You don't need the Hand Shovel. To fill vials, start the Witch's House quest, then search the doormat for a key. After buying empty vials from Jatix, fill them up in the Witch's House. You need to finish Druidic Ritual to be able to train Herblaw and finishing the quest will land you at 10 Herblaw.

Secondaries and how to efficiently obtain them:

  • Eye of Newt - Secondary for Guam and Irit potions, buy at Jatix
  • Limpwurt Root - Secondary for Tarromin and Kwuarm potions, harvest nearby (42+ harvesting)
  • Snape Grass - Secondary for Ranarr and Avantoe potions, harvest nearby (61+ harvesting)
  • Wine of Zamorak - Secondary for Dwarf Weed potions, telegrab nearby (or kill all monks and pick up)

You can also kill a unicorn nearby for the horn - secondary for Marrentill potions, and pick up blue dragon scales in the Taverley Dungeon (70agility required), but these are not efficient. If you are getting wines for Dwarf Weed potions get one or two spare ones to save you future trips.

Drop Marrentills, Harralanders and Cadantines as secondaries for these herbs are not nearby.