RSC Preservation

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RSC Preservation is a faithful recreation of the "official" RuneScape Classic server as it had existed at the game's closing on 6 August 2018 at 10:06:23 AM GMT. RSC Preservation runs on the Open RuneScape Classic source code.

It is possible to play RSC Preservation on many different platforms, including Windows 95 to Windows 11, Mac, Linux, BSD, through a web browser, on a Nintendo Wii or even on the Nintendo 3DS.

RSC Wiki

Because the goal of the RSC Preservation server is to faithfully recreate RuneScape Classic as it existed at closing in 2018, it is appropriate to look up information about the game on the official RuneScape Classic wiki.

However, if you edit the RSC wiki, please verify that whatever information you add is accurate to the original game, and not based off of private server behaviors.

RSC Preservation is currently quite accurate to the "official" game at this point in terms of game details and logic, but there are likely still many small things which should be fixed. Referencing official sources such as RSC+ replays (as described below) is essential to ensure that no private server influence permeates the wiki.


RSC+ is an authentic RSC client that supports game client recordings from a network level, replaying of recordings, world switching, and various overlays for information display. RSC+ was first released in January of 2016 during the last official reopening of RuneScape Classic. The Open RSC server is now authentic enough that the RSC+ client can connect to the server and play the game again! More information on how to use it to connect may be found here: (YouTube tutorial)


Botting is not allowed on RSC Preservation. Players who would like to use bots/macros should play on RSC Uranium instead, as it is exactly the same configuration, but without a rule against botting.

Differences from "official" RSC

Open RSC's current deployments of the Preservation/replica builds have some minor differences from the final "officially" supported build of RSC which was closed in 2018. These differences are almost entirely intended to restore previously broken game content that was never officially fixed when the "official" servers were online, other than very small cases where information is still currently missing or needing to be further improved on.

See also