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Open RuneScape Classic
🌎 Information 🌎 / announcements
Open RSC Team Announcements
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⛧Kenix⛧ 7/11/2018 10:15 PM
Please read the article about us that was posted to Rune-status.net! https://rune-status.net/
The new vision of The RuneScape Private Development Community, come join and be able to Teach, Learn to code and Play RuneScape Private Servers Now!!; Rune-Status The RSPS Community Runescape Help, Tips, Servers, Clients and Tools;
𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/11/2018 10:20 PM
𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/15/2018 7:27 PM
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⛧Kenix⛧ 7/17/2018 3:47 PM
Docker-Home - Docker environment running Nginx, PHP 7.2, MariaDB 10.3.8, and PHPMyAdmin
⛧Kenix⛧ 7/17/2018 3:47 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/20/2018 3:50 PM
We have made it an option to disable fatigue, sleep words, and banning on 10 failed sleep words in the Open RSC server configuration file. In the live game, sleep words are being disabled. Use of sleeping bags will simply clear your fatigue percentage. (Quality of life update)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/3/2018 9:38 AM
Prettified the /r/openrsc Reddit https://www.reddit.com/r/openrsc
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/4/2018 9:32 AM
We are go for the game launcher being able to be downloaded now! Download the updated version here: http://openrsc.com:8080/downloads/Open_RSC_Launcher.jar Also, check out the brand new website! https://openrsc.com
Striving for a replica RSC game and more
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⛧Kenix⛧ 8/4/2018 5:49 PM
One candle may have finally flickered out but many torches have been ignited! RSC may now be officially closed but Open RSC will soon be officially open! We will be opening OpenRSC official on August 5th, 2018 at 1200 EST. As always, we continue to show commitment to our mission of openness, accuracy to the official game, and minimal in game governance. We are continuing development and invite everyone who is interested to help us contribute! Finishing unimplemented quests and world definition differences are two of our next big pushes. https://OpenRSC.com/ Join us on Discord https://discord.gg/94vVKND
Striving for a replica RSC game and more
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⛧Kenix⛧ 8/4/2018 6:01 PM
Chickens have invaded Lumbridge. We need your help to clear them out!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/4/2018 6:30 PM
We are going to now disable the client download link and turn off the game server until 12:00pm EST tomorrow when the game officially opens so that we can get some last minute bugs fixed.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/5/2018 11:02 AM
Chickens have invaded Lumbridge! They plan to appear every hour, all day today. Download the game launcher and join the battle! I hear that one of them holds a prize.Those darn chickens think they own the place. I don't know about you all, but I love eating deep fried
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/5/2018 12:22 PM
Kenix is going to patch the level 2 on tutorial island glitch right now.
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⛧Kenix⛧ 8/5/2018 12:25 PM
Game is patched to fix the level 2 issue and back online. Everyone affected is now set to the appropriate level with the exception of those who asked to be unaffected. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/5/2018 1:54 PM
Game is online and the pickup glitch has been patched.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/5/2018 6:39 PM
Server is online again. Smelting is now fixed.
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OpenRSC News Bot BOT 8/9/2018 1:18 AM
Game launcher now accesses main world and dev test world https://openrsc.com/2018/08/09/game-launcher-update/
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OpenRSC News Bot BOT 8/9/2018 11:01 AM
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OpenRSC News Bot BOT 8/9/2018 8:00 PM
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OpenRSC News Bot BOT 8/9/2018 9:54 PM
We now have a Google Form that you can fill out with simple bug reports.https://goo.gl/forms/nnhSln7S81l4I26t2
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OpenRSC News Bot BOT 8/9/2018 11:43 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/10/2018 12:19 AM
How often is Open RSC updated?The game is updated every Sunday evening during our scheduled change window. We test all code on our dev test world during the week so that it is verified not to be buggy by the time Sunday nights occur. If something truly game-breaking is
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/12/2018 12:25 PM
The latest bug fixes have been updated on the official world and it is back online.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/16/2018 2:40 PM
We are preparing to update the live game server in a short while as we are moving to a Thursday and Sunday afternoon update cycle. Two major changes: previously batched skill actions will now be 1 click, 1 try (like authentic RSC) and the game server will have an automated restart every 6 hours for the time being. A 1 minute warning window will appear and it will relaunch within 30 seconds.
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OpenRSC News Bot BOT 8/16/2018 3:25 PM
Issues Resolved:Mithril pickaxe only mines rocks 2 times instead of correct 6 attempts - #244Incorrect level requirement for smithing iron short sword - #249Iron smelting has a 100% success rate - #255Inventory is full, item drops to ground message is not kosher - #270Fletchi...
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/16/2018 3:38 PM
Game server is now online. Close your client and re-launch from Launcher to get the client update.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/19/2018 7:51 AM
Update window will occur in 3 hours (Noon EDT). Game server will be offline while many back end changes are performed and it may take 10+ minutes to finish.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/19/2018 12:56 PM
All updates complete and we are online! Check out the new website design: https://openrsc.com/blog/
Striving for a replica RSC game and more
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/19/2018 1:36 PM
Quests verified to be fully functional by @Deleted User
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/19/2018 7:27 PM
Its possible to now have your discord status say OpenRSC for the game 😃
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/19/2018 10:11 PM
^^ picture from 2004
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/20/2018 7:31 AM
Implementing autorestart fix.
7:33 AM
Done
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/23/2018 3:07 PM
Passed my cert exam!!!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/24/2018 5:16 PM
Updated game server with recent code commits as yesterday's update change window was delayed.
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OpenRSC News Bot BOT 8/24/2018 5:21 PM
Issues Resolved:Batched action for arrows now only makes 10 at a timeWilderness does not switch between F2P and P2P mode anymore, only P2P modeMagic XP Reward from Imp Catcher is 1/4th #421Skeleton in Draynor manor should be non-aggressive #302Highwayman is non-aggressive, dr...
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OpenRSC News Bot BOT 8/25/2018 9:07 PM
The Dev Test World is now running the new alpha test code for Open RSC v2.0.0. All players are administrators in-game with level 99 in every skill by default. The commands are different. v2.0.0 is based on RSC Legacy. Please do not abuse the dev test
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/26/2018 6:53 AM
PVP has been re-enabled via code update. Stripped out broken toggle.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/31/2018 1:24 PM
Future game launcher is making progress! Next is news and a new background.
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OpenRSC News Bot BOT 9/5/2018 11:41 PM
An amazing amount of code has been contributed in the past few weeks by Christofosho. The team has been working diligently behind the scenes on the v2.0.0 code branch and we are preparing for public beta testing. A new game launcher is in development and an improved website
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/9/2018 8:24 PM
2.0.0 beta testing on the dev server will begin tomorrow. During beta testing, all players will register new accounts and will have admin spawning powers to speed through quests and other tasks that need testing. Beta test database won’t transfer anything to the official game after beta ends. We still have a lot to work on. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/10/2018 6:11 AM
2.0.0 beta testing has begun! Download the beta testing game launcher here: http://dev.openrsc.com/downloads/Open_RSC_Launcher.jar Click "New User" at the game client login screen to register your beta test player. (edited)
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OpenRSC News Bot BOT 9/10/2018 6:30 AM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/13/2018 8:58 PM
We are seeking help for:
Testing dev world: quests Testing dev world: basic behaviors Testing dev world: shops and npc spawns Testing dev world: skilling Transcribe replays for npc dialogs and what quests do what and when. Advertising to recruit new players and developers Create graphics for banners, logos, and advertisements Recording YouTube videos for advertisement
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/14/2018 11:41 PM
I'm preparing an on-demand statistics page for any visitor who wants to see transparent database information. There is much more I plan to do but here are the current stats for the live game database that I pulled manually: Registered players: 614 Unique registration IPs: 297 Highest combat level: miller_lite at 96 Number of players = or greater than combat level 30: 42 Number of players = or greater than combat level 50: 26 Number of players = or greater than combat level 80: 7 Number of players = or greater than combat level 90: 6 Number of players who have attempted a quest: 210 Total gold in all regular player banks: 10,574,144 Players with > 30K gp in bank: 30 Players with > 50K gp in bank: 23 Players with > 80K gp in bank: 19 Players with > 120K gp in bank: 15 Players with > 400K gp in bank: 8 Players with > 1M gp in bank: 4 Players with > 1.2M gp in bank: 3 Players with > 1.5M gp in bank: 1 Who holds the most gold in their bank? Millz: 1.5M Zamorak: 1.4M Brion: 1.2M Lion: 1.1M Players with more than 20K gp in their inventory: Dan_Miller: 503K Blue: 80K
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/17/2018 11:55 AM
Thanks to @singlehandedsailor, Open RSC will soon have an Android client for the v2.0.0 release.
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OpenRSC News Bot BOT 9/23/2018 10:05 PM
The development test world that is running the Open RSC v2 code has had the v1 player database transferred to it. You can now log into the dev test world using your normal v1 credentials. Everything should have been migrated. Test it out and make sure it all looks right.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/24/2018 10:29 AM
We need everyone to test the dev test world with their v1 logins. Completed quests are transferred, incomplete quests are back at stage 0 to avoid issues with transfers. News post above has a link to download the dev test game launcher if you need it.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/3/2018 12:22 PM
The windows installation script now uses XAMPP instead of Docker/Docker-Toolbox. It should work on Windows 7 and Windows 10 without any problems and be a lot more simple to use for single player Open RSC and for developer environments
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OpenRSC News Bot BOT 10/5/2018 5:06 PM
The game launcher has had a background overhaul. The font has been replaced to match the website design and the news RSS feed now displays correctly. A Photoshop PSD file with various backgrounds to pick from and basic overlay layers for the framing has been included with the...
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OpenRSC News Bot BOT 10/9/2018 8:55 AM
Find someone that you believe is botting in-game? File a report with this form and staff will be alerted: https://goo.gl/forms/AkBzpOzgAmzWiZ8H2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/15/2018 5:22 PM
Open RSC v1 is going offline in 5 minutes. I'm going to export the player database, make backups, update the domain's DNS to point to the new VPS - import the converted player database, and turn it on. We are going to have v2 TONIGHT!
5:28 PM
This will take a few hours to verify - another announcement will be made when it is ready!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/15/2018 7:47 PM
We are ready for players! Open RSC v2 is live! https://openrsc.com If you encounter issues with the site loading, try clearing your browser cache or using a different browser. You will have to re-download the game launcher. The highscores page has a calculation issue for experience to level - we are working to fix it. The Android client needs a bit of work but will be ready shortly. Quest point numbers need to be calculated still - v1 code didn't write it the same way as v2 does. If you had a quest that was incomplete, it has been reset due to major differences in v2 quests. In the coming days, we will begin to organize weekly PK trips and other world events to keep everyone interested and socially engaged. To remain authentic, all in-game commands are disabled for regular players. You can keep an eye on the number online via the website now. Many quests have been worked on but if anything is still not 100% authentic, let us know! (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/15/2018 10:31 PM
On Halloween (New York time), pumpkins pumpkin will be dropped every hour all over the world map. Next year will be Halloween masks and the year after will be scythes. Christmas will be party crackers. partycracker
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/23/2018 10:42 AM
I've moved the dev-chat channel under General Development so everyone can see (and participate) in all our development code chat
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/24/2018 6:41 AM
The server and database code commits from this past week have been made live in game. A recent client update for Java 11 is still being worked on for the launcher and will come out next week.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/26/2018 9:33 AM
The game launcher has been updated to have a built in replacement when a new launcher is ready. The launcher is now larger in size, as ins the game client so that OpenJDK 11 (without need for OpenJFX) is fully supported. The launcher still needs some further editing but it is ready to use. Download this new copy, delete the old one, and delete the "Cache" folder that you already have as well. Download: https://game.openrsc.com/downloads/OpenRSC.jar
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/27/2018 8:11 AM
The OpenJDK11 OpenJFX jar inclusion in the game client and game launcher that was the reason for the 6mb size for both wasn't working as hoped so they have been disabled. The launcher will auto-download a much smaller version of it and the game client for you.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/30/2018 2:22 PM
Halloween pumpkin drops will occur every hour for halloween! We are in the EDT (New York) time zone and will begin in approximately 8.5 hours from now. Drops will occur throughout the entire world. Each hour tomorrow will be the only opportunity to get pumpkins as they will not be dropped again in-game. Average world drop is 8K pumpkins per hour and they last for 3 minutes. If you could grab every pumpkin every hour, you would have 184K pumpkins. Happy Halloween! pumpkin (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/30/2018 2:59 PM
StorkPK.org has been purchased. If the owner of the .com and .net domains is interested in being part of the open source project, we'd love to hear from them. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/31/2018 9:15 PM
@ken has been selected as our newest staff member. He has been with ORSC since it first began. Congrats Mod Ken!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/31/2018 10:12 PM
Halloween pumpkin drops have finished! 13,001 pumpkins were picked up over 24 hours by players. An average of 8K pumpkins dropped each hour (~192K pumpkins total) and remained on the ground for 3 minutes to pick up. Happy Halloween! pumpkin (edited)
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⛧Kenix⛧ 11/1/2018 10:23 AM
@luis🛬 has been selected as our newest staff member. He has been with ORSC since before we even started the server. Luis was absolutely instrumental in helping us gather data in order to make this server as authentic as possible. Congratulations Mod Luis!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/5/2018 11:24 AM
The android client is usable once again. It still needs quite a bit of TLC. It currently prompts for an update that you can decline for the time being.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/5/2018 7:13 PM
News on bot control: I am going to get our mod web panel built soon and provide sufficient timeline log proof of bot activity before we begin sending out warnings to repeat offender bot players. They will be encouraged to instead bot on Slothscape where botting is permitted instead of on the Open RSC world so they are not forced to leave the community entirely. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/8/2018 7:25 AM
It would appear the server crashes were related to a VPS number of cores issue. Configuration has been added to prevent it from occurring on multi-core servers going forward. We will be rolling out Slothscape (bot friendly) and Open Stork PK (casual PKing) shortly.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/8/2018 8:31 AM
A social event calendar has been added to the website as well as an improved live map for easy to see player spots in non-wilderness.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/9/2018 9:10 AM
ORSC v1 had a lot of room to abuse but it would wiping the database at the v2 release would have meant going back on our promise. While some players have had an unfair advantage to exploit, the highscores no longer show players that have been inactive since the ORSCv2 transition and do not show players that have been inactive for over 3 months. If you find a player that you suspect is botting in Open RSC v2, get a screenshot or video evidence and fill out the bot report form with the proof attached. Link is in #deleted-channel. Submissions go into the bot detection staff Discord room for mods and administrators to evaluate. We will then have non-published administrator accounts that we log into, go invisible, and monitor the reported player for an unspecified amount of time. If botting is found and 2 of 3 admins are in agreement, all players operated by that person are banned and every IP address they have used to log in with is added to the game server VPS's firewall ban. They will be free to play on Slothscape which is bot friendly or another game but will ultimately not get to partake in Open RSC again. Slothscape and Open Stork PK development will be starting shortly. Alpha test worlds will be placed online and players are welcome to bug hunt on them. Databases for each will be wiped when the games are ready for go-live which may take a few weeks or months to become fully ready, depending on what needs to be done. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/9/2018 12:56 PM
Latest release now on GitHub: ORSC-v.2.0.3 https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.0.3
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/9/2018 2:42 PM
@here Important ORSC Notification: We are now evaluating bot reports and putting together a website mod panel to evaluate player logs for bot activity. If botting is found, they will have all accounts they own banned and be IP banned on the Open RSC server. We do not wish to lose players but must take a zero tolerance policy on the Open RSC world. There will be no further warnings given. Quick rundown of the rules:
  • Don't advertise external private servers
  • Don't flame or attack others
  • Don't spam
  • Don't bot/auto/macro
  • Don't do anything illegal
  • Don't exploit bugs Slothscape is bot-friendly and we encourage all players to enjoy botting on that world instead. As Slothscape does not differ too much from Open RSC beyond a few configuration settings, it will be going into live production shortly. I rarely use the here function but must be sure that everyone sees this message.
(edited)
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⛧Kenix⛧ 11/9/2018 3:10 PM
In keeping with our renewed commitment to stopping bots, @Rick Ibm has been selected as our newest staff member. He has been chosen to help us curb bot activity as an active and positive member of the community. Congatulations Mod Rick! (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/10/2018 5:37 PM
Drop party is being pushed back an hour tonight to 9PM EST. I’m currently 2 hours away from home.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/10/2018 9:02 PM
We plan to hold monthly drop party social events and the goal is to have them be 100% player donated items. If you would like to contribute towards next month's drop party, let us know a few days ahead and we will gladly accept donations on a special drop party player!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/11/2018 7:29 AM
Since there were complains, the 2 dmed items and 2 d ammy items will be deleted and players given 100K compensation.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/11/2018 8:03 AM
The item stats page now shows expensive items: https://openrsc.com/stats
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/14/2018 8:36 AM
Next player-donated drop party social event is scheduled for Saturday, December 1st at 1 PM EST in the Seers Village Party Room! https://openrsc.com/calendar (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/16/2018 10:28 PM
Bank notes are now in-game as described back in August. Visit your bank and you will see a note toggle option. Noted items cannot be alched or sold to a shop. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/22/2018 12:04 PM
To celebrate USA turkey day, every hour, we are having automated world drops of cooked meat! Woo! chicken🦃 (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/22/2018 12:18 PM
Upcoming social events in December: December 1st at 1PM EST: player-donated drop party in the Seers party room Christmas Day: automated hourly drops of party crackers New Years Day: automated hourly drops of beer (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/23/2018 5:05 PM
Player donated item drop party bank currently: https://openrsc.com/shar
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/24/2018 12:45 AM
Highscores opt-out and non-private per-player database exporting for single player Open RSC will be coming soon!
dragonmed 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/25/2018 9:06 AM
Spell max damages have been corrected and NPCs have been slightly nerfed to feel closer to authentic RSC.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/26/2018 3:42 PM
The server will be offline for a period of time today while everything is being migrated to the Toronto, ON, Canada datacenter since the lag issues have not been resolved. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/26/2018 5:19 PM
The game server is now online! (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/30/2018 2:44 PM
Don't forget about the drop party tomorrow! It will happen at 1pm EST (-5:00 GMT) in the Seers Party House upstairs. https://openrsc.com/calendar Items dropped are ones that have been donated by players. Still accepting donations! https://openrsc.com/shar
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/1/2018 12:53 PM
We had a great turn out for the drop party! Thank you to everyone that donated items for this event!
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dragonlong 5
cheer 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/7/2018 12:01 PM
The game server has been updated and ORSC v2.1.0 has been released on GitHub https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.1.0
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
partycracker 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/8/2018 5:27 PM
We will be hosting a player-donated item drop party in the Seers Party House on Saturday December 22nd at 5PM EST (-5:00 GMT) https://openrsc.com/calendar https://openrsc.com/shar If you wish to donate, simply summon Shar in Discord and if a moderator or above is available to log in to accept donations in the Seers bank, they will come. (edited)
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We are now anouncing the Lord of the Cabbages contest! Submit your best #deleted-channel memes and the Staff will anounce the winner on December 24th at 5PM. Unlimited number of entries per player. Only images and posts made after this anouncement will be considered. Grand prize is a special Lord of the Cabbages rank on Discord. (edited)
cabbage 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/12/2018 2:12 PM
Cabbage appreciation sleep words have been updated. Enjoy! cabbage
cabbage 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/13/2018 1:34 PM
A QoL update for NPC blocking has been implemented. If you are 2x +1 combat levels higher than an aggressive NPC, it will not block you from walking through it now. Generally, these are the aggressive NPCs that no longer attack you because you are far higher level than them.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/13/2018 5:30 PM
Website update: The stats page now shows cabbage and beer. Each item shown now has a hyperlink to the item's description page. https://openrsc.com/stats (edited)
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cabbage 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/16/2018 1:18 PM
This week's code release has been posted: (We are going to do this weekly for player visibility on changes) https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.1.1 Issues Resolved:
  • Fixed a stuck on objects bug for NPCs
  • Added checks for diagonal object collisions
  • Added more checks for path mapping
  • Fix added for Doric's Anvil
  • Tweaked black dragon and chaos druid drops
  • Fixed flame wall bug
  • Tweaked god spells to produce accurate damage
  • Added bug fixes for mining
  • Updated the sleep word list to contain cabbage themed words
  • Corrected eating to last for 2 ticks
  • Fixed NPC HP regeneration
  • Added configurable NPC path blocking
  • Fixed a line in the Grand Tree dialog and for gnome glider
  • Added additional game launcher backgrounds, removed the black news box that was disabled
  • Changed server shutdown timer from 60 seconds to 5 minutes
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/18/2018 8:34 PM
Drop party scheduled for 5pm EST this Saturday, December 22nd. Anyone wanting to donate items in-game to Shar for the drop party, simply summon Shar Discord. https://openrsc.com/shar (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/19/2018 5:25 PM
The Android client has been updated and is now working. There were changes in the client's opcodes which caused it to not log in properly before. Sound effects are being worked on and are temporarily disabled on the Android client. The logout link works if you tap slightly above it. We are getting those fixed next.
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peepoChristmas 4
purplechristmas 4
cheer 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/20/2018 9:27 PM
The Android client has been updated to fix a number of glitches, such as the logout menu link, android tab, hiding disabled command buttons, fixing the update function, resizing the default right click menu size, and setting an optimal hold down time to show the right click menu. Sound remains disabled for the time being on it. You will want to uninstall, download, and then install the new version. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/21/2018 5:27 PM
Don't forget about tomorrow's drop party event! Saturday at 5pm EST! Donated items for Shar are welcome!
dragonlong 3
coins 4
pumpkin 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/22/2018 3:27 PM
To curb unfair advantage from v1, 921 players who have not logged in to Open RSC since October 18th have been given ban locks as well as the player "Doom" who showed little v2 play and an abnormal amount of experience and wealth from v1. If you are affected and do wish to log in to Open RSC using one of those 921 accounts, please contact an administrator for a player evaluation to determine if stats and items should be reduced prior to being unlocked. Players from v1 that have continued to play legitimately in v2 are not affected. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/22/2018 4:56 PM
Today's player donated item drop party event was wonderful! Here are the pictures from it: https://www.reddit.com/r/openrsc/comments/a8pebv/december_22nd_player_donated_drop_party_event/
1 vote and 0 comments so far on Reddit
partycracker 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/23/2018 3:34 PM
Open RSC v2.1.2 has been released: https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.1.2 Issues Resolved:
  • Fixed telegrabbing items through gates
  • Added more information to the ::tile command
  • Minor fixes to Watchtower quest and fixed shaman robe behavior
  • Adjusted calculations and added object direction update to fix broken collisions with wide objects
  • Fixed touching powering crystal to recharge magic level and items for wizard's dialog
  • Updated the Android client for opcodes, brought in line with PC client updates
  • Fixed Android client menus and adjusted default settings
  • Fixed Android client update function, optimized imports
  • Minor fixes to Digsite quest dialog and operating winch during quest gives agility XP
  • Tweaked gem mining rates
  • Added a configurable feature to deposit cert items directly in bank
  • Fixed a dueling bug that killed the player and dropped all items on death if spammed w/ trade/duel reqs
  • Updated the sprite editor and map generator to Open JDK 11 and added to the IntelliJ project as modules
(edited)
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
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partycracker 5
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⛧Kenix⛧ 12/24/2018 3:48 PM
Congrats to @sillu012 for winning the Lord of the Cabbages contest! The winning meme can be found below. As winner of the Lord of the Cabbage contest, he will receive a special Discord rank. https://cdn.discordapp.com/attachments/516665158664454164/525883615104466955/submission3_.png
cabbage 7
scythe 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/24/2018 4:13 PM
Party cracker holiday drops will begin at midnight tonight (EST) and continue each hour for 24 hours. They will appear across the world and remain on the ground for 3 minutes. This will be your only opportunity to grab as many as possible so have fun! Don't forget that the Android client is available for mobile use!
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redpartyhat 5
bluepartyhat 5
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⛧Kenix⛧ 12/24/2018 6:17 PM
Christmas Crackers have been updated to behave authentically to how they were at the close of the game. The behaviour had changed at some point in the games life, the last change would occur in 2003 based on our research. We chose the final one for two reasons: 1) We have the most data on this method and 2) Our mission statement is to be authentic to the game at close. Thank you for continuing to be involved in the OpenRSC community and Happy Holidays! (edited)
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⛧Kenix⛧ 12/25/2018 9:31 AM
We found a defect in our server framework that would cause a party hat to be replaced with an iron mace in Christmas Crackers. This issue has been resolved and the server has been restarted. Thank you, and Happy Holidays!
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Christmas Crackers are done being dropped! Players have collected 19,188 crackers over 24 hours and 2,362 crackers have been opened for party hats. That makes 21,550 total pick ups! Thank you for participating in our holiday activities! (edited)
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cheer 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/26/2018 3:08 PM
Static item counts have been saved for Christmas 2018 holiday items. View them here: https://openrsc.com/stats
🎄 4
purplechristmas 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/29/2018 9:44 PM
Open RSC v2.1.3 has been released: https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.1.3 Issues Resolved:
  • Added default evo_game.sql database for future use
  • Added a fix to gem mining for prospecting, mining, and empty rocks
  • Added a fix for game object traversal
  • Updated SERVER.md with a brief introduction on how the server works
  • Implemented authentic Christmas Crackers
  • Fixed issue in weightedRandomChoice
  • Corrected addy pickaxe swings
  • Constrained the barbarian agility course to level 35 agility
  • Updated Party Hat chances
  • Reworded uncert option in the bank window to reduce confusion
  • Tweaked Chaos Druid Warrior drops
  • Replaced the Android client's depreciated compile with implementation
  • Moved Android client cache_url to Config, cleaned up manifest
  • Added PC client config option to show the remember button for credentials
  • Removed the Users table, removed in players table owner column and added email
(edited)
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
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PogChamp 2
pog 2
cheer 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/29/2018 10:29 PM
Congrats to our newest mod, @Deleted User, who is based in Korea for additional timezone coverage. (edited)
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Deleted User 12/31/2018 8:09 AM
Happy New Year Open RSC community! We are proud and honored that all of you have stuck with us, and continue to improve the codebase to fix what should have been done years ago. In appreciation for all your hard work, and because it is a time to be merry, there will be beer’s popping up all over the map for the day. Grab a couple beers and share one with a friend! Big things are coming in the new year, so stick around, and lets have some fun!
❤ 3
beer 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/1/2019 2:47 PM
The android client has been updated and now includes built in update checking. You will need to redownload and install it on your Android device in order for this feature to work. Now it will prompt to install any time a new update is ready.
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⛧Kenix⛧ 1/1/2019 8:52 PM
Private message issue fix is ready to go. We're also setting moderator rank crowns to display authentically rather than custom. Quick Bank will also be removed in this update.
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upvote 3
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⛧Kenix⛧ 1/1/2019 9:03 PM
Additionally, we fixed a bug which was showing a Dragon Square shield as having dropped when it in fact did not. Zero (0) is currently the correct amount of Dragon Square Shield in the wild. (edited)
reddragon 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/2/2019 12:49 AM
PC and Android clients have been updated. Rroofs show for buildings, private message bug has been fixed, and in-game staff rank crowns show authentic colors. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/13/2019 10:10 PM
Open RSC v2.2.0 has been released: https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.2.0
  • Corrected Gulluck's archery shop mithril arrow heads
  • Replaced the map generator tool with an improved version
  • Added several fixes for Tourist Trap quest
  • Added new in-game permission ranks
  • Invulnerable and invisible now render differently with transparency
  • Fixed an issue where game settings packet would send the permissions
  • Fixed crowns not displaying in PMs
  • Corrected NPC messages showing as white instead of yellow in chat
  • Corrected logout message color
  • Fixed the Android game client update check function
  • Fixed a bug where private messages were not received
  • Added quick banking as a configurable feature
  • Rearranged and labeled server config file sections
  • Set roofs to show by default
  • Fixed missing menu option checks in Knights Sword
  • Added set player suspicious when trying to blink when not a mod
  • Optimized code imports, rearranged code entries on client, server, and launcher
  • Fixed where smithing menu would select incorrect values due to race conditions
  • Fixed dialogue on jungle potion and mechanism with regaining herbs
  • Added missing chat parameters
  • Set spell timer to extend past player logout for failed spell attempts
  • Changed registering ground items to be flexible in their removal timer
  • Item drops now disappear after 188 seconds
  • Items dropped from overfilling the inventory now disappear after 94 seconds
  • Items will now be visible to all players after 64 seconds
  • Items on death of player in wilderness will remain for after 128 seconds
  • Items on death of player outside of wilderness will remain for 10 minutes and 44 seconds
  • Tweaked following to make it react on a 2 game tick timer
  • Corrected dwarf cannon behavior
  • Ghostspeak amulet can now be obtained again if lost
  • Fixed the second clay definition to be 4x
  • Added missing Shilo Village behavior dialogues
  • Fixed a typo while regaining wrought key
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
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10:17 PM
Quick banking is enabled for the time being as it allows Android users to access the bank without it closing on them.
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SeemsGood 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/20/2019 10:01 AM
Open RSC v2.2.1 has been released: https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.2.1 Issues Resolved:
  • Client GUI reposition improvements for window resizing [kRiStOf, Christofosho]
  • Fixes to Underground Pass behavior and missing dialogs [Luis123.intl]
  • Set Iban removed after player throws doll, prevents removing doll if Iban is absent [Luis123.intl]
  • Added staff requirements and updated logic for when a weapon has two requirements [Luis123.intl]
  • Battlestaff now requires level to wield [Luis123.intl]
  • Fixed for authentic check on poison ranged weapons [Luis123.intl]
  • Doors now take 3 seconds to replace [Christofosho]
  • Player now faces north on login [Christofosho] Along with this patch, we say a final goodbye to the v1 source. It has been 3 months (~95 days) since the release of ORSC v2. @Chris has spent a bunch of time going through the v1 logs to check for bug abuse and bot activity. We have taken action against a few players that were determined to have abused bugs in v1. This will be the last time we take any action against things that occurred in v1.
(edited)
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
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life 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/20/2019 3:48 PM
Shar will be hosting a drop party in the upstairs of the Seers Village Party House this Friday night (01/25) at 8pm EST. Lots of player donated items will be dropped. To donate more items to Shar, please contact a staff member. https://openrsc.com/calendar (edited)
partycracker 6
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⛧Kenix⛧ 1/20/2019 3:51 PM
@deleted-role
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/24/2019 7:02 PM
Don't forget about Shar's drop party event in Seers Party House tomorrow night! 8pm EST! https://openrsc.com/shar (edited)
Striving for a replica RSC game and more.
cheer 2
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FeelsGoodMan 2
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⛧Kenix⛧ 1/25/2019 11:58 AM
Congratulations to Mod Luis! He has just been promoted to Administrator (edited)
upvote 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/25/2019 11:59 AM
We are hosting a vote on the design direction of 2001scape, an authentic recreation of RSC in the year of 2001. Please vote on the direction you would like it to take! #deleted-channel
whitewolf 2
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⛧Kenix⛧ 1/25/2019 4:17 PM
Open RSC v2.3.0 has been released: https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.3.0 Issues Resolved:
  • Numerous updates to moderation interface.
  • Thessalia now gives scythe and bunny ears to players after picking up.
  • Authentic client zoom while entering/exiting buildings.
  • Updated camera fog.
  • Seers party hall behaviours.
  • Invulnerable players now have game logic associated. They can not be attacked by NPCs or other players.
  • Fixes to Alfred Grimhand Bar Crawl
  • Fixes to drinkable items
(edited)
Open RSC Primary Repository. Contribute to Open-RSC/Game development by creating an account on GitHub.
partycracker 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/25/2019 7:37 PM
Shar's drop party event of player-donated items was great! Here is the album: https://imgur.com/a/AmMY1yR
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/26/2019 11:22 PM
Open RSC single player is ready to try out! https://github.com/Open-RSC/Single-Player/releases
  • Contains pre-compiled ORSC-v2.3.1 code
  • No compiling or file editing needed
  • No installation required
  • Player database backup, restore, and reset included
  • Just run Open-RSC.cmd and enjoy
Issues Resolved:
  • Sets ant build file to target Java 8 for compatibility
  • Pre-compiled game server with Java 8 target
  • Replaces invalid text characters in config
(edited)
This is the single player edition of Open RSC. Contribute to Open-RSC/Single-Player development by creating an account on GitHub.
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⛧Kenix⛧ 1/31/2019 10:25 AM
Hey all! Just wanted to give you an update that work on OpenRSC v3 has begun. The major focus of v3 is a Login Server which will allow us to spin up a f2p server that locks out all the members content from the game. The database for f2p/p2p will be connected just like it was back in 2003. Your items and skills will be shared between the f2p/p2p worlds. Further, we're working on an early build of Runescape Classic from January 2001. The Login Server will allow us to spin up this world and allow in game communication between this world and the p2p/f2p worlds. We're looking for help implementing the Login Server for a v3 release, so if you have any experience with Java networking please let us know! We already have the features and logic specified out. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/3/2019 6:45 PM
Open RSC v2.3.2 has been released: https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.3.2 Issues Resolved:
  • Moderators can now summon/return players
  • Fixed issue with Seers party hall command
  • Combined goto and tp to commands
  • Goto command now calculates a point to teleport to independently of the actual teleportation
  • Added git install to clone script
  • Added sudo to killall script command
  • Implemented setcurstat command
  • Fixed object directions in deep legends caverns
  • Rewards from mage arena now will not vanish on drop
  • Switched holy water logic to use restartable event
  • Fixed client shop interface and corrected Betty's shop respawns
  • Corrected spade and updated Thordur's shop
  • Updated weapon poison mechanics
  • Fixed mage arena mini-quest
  • Corrected several overpopulated NPC spawns
  • Divided database import files into player structure and server structure/data
  • Invisible players can no longer be attacked
  • Staff accounts no longer drop items on death
  • Invisible players no longer show teleport bubbles
  • Simplified TP teleport bubble code
  • Invisible logic now checks based on the viewing mob
  • Further refactoring invisibility/invulnerability logic
  • Added recharge command
  • Added setprayer command
  • Gnome restaurant and Blurberry bar use now ItemIDs and added some orders
  • Refactor renamed package of mage arena into minigames
  • Quick bank command now allows admins to show any player the bank screen
  • Updated Admin and mod commands to conform with conventions
  • Onlinelist command now shows player combat level for staff
  • Invisible/Invulnerable/Skull commands now accept boolean input rather than just toggle
Open RSC game code. Contribute to Open-RSC/Game development by creating an account on GitHub.
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6:45 PM
  • Added command to give a player an item directly to bank
  • Added freezexp command to disallow a player from gaining exp
  • Setstat and setcurstat commands can now be used by event staff rank
  • Staff members can now chat in tutorial island
  • Fixed issue with invulnerable and invisible commands where you could not make other players invisible as admin
  • Fixed issue where mute command would access args outside of bounds
  • Fixed issue where gmute command would access args out of bounds
  • Added button to hide ip on client
  • Removed JavaFX lib folder and dependency
  • Set avatars and hide ip to true in default conf
  • Admins can now see chat from tutorial island and muted players
  • Players who are muted are automatically muted in global chat
  • Tpto and goto commands now set a return point for admin use
  • Refactored global holiday drop logic into a class
  • Added command to stop running holiday drop and npc loot event
  • Added command to check the currently running holiday drop and npc loot event
  • Adding missing objects in fishing trawler
  • Fixed issue where invulnerable/invisible players could be aggro'd by mobs
  • Updated Android client to current code base
  • Updated Android client icon and changed loading screen to match
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/3/2019 7:21 PM
Open RSC Single Player v2.3.2 has also been released: https://github.com/Open-RSC/Single-Player/releases (edited)
This is the single player edition of Open RSC. Contribute to Open-RSC/Single-Player development by creating an account on GitHub.
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⛧Kenix⛧ 2/6/2019 7:40 PM
We patched the live server this morning to fix the Fishing Trawler mini game. We've been testing throughout the day and we are now ready to announce that the Fishing Trawler mini game is open for business. https://github.com/Open-RSC/Game/commit/05f14c97f79ddacb601b81c755ba1bb30b18feb7 (edited)
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⛧Kenix⛧ 2/8/2019 12:15 PM
We will be hosting a Drop Party with items donated to Shar on Friday, February 22nd at 8PM EST. If you have anything to donate, please contact @deleted-role to get Shar logged in game. https://openrsc.com/shar (edited)
Striving for a replica RSC game and more.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/8/2019 12:27 PM
Open RSC will be hosting a fishing trawler event on Saturday, February 23rd at 8PM EST. Each ship will hold up to 10 players, with east and west ships running. May the net not rip and fish be plentiful! All items needed will be provided. https://openrsc.com/calendar https://classic.runescape.wiki/w/Fishing_Trawler (edited)
Striving for a replica RSC game and more.
Fishing Trawler is a fishing related mini-game in RuneScape Classic that was released on 28 July 2003. It can be started by talking to Murphy in Port Khazard. It is the only place that player may obtain raw sea turtles and raw manta rays. The game may be played by a single p...
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⛧Kenix⛧ 2/10/2019 3:01 PM
Open RSC v2.3.3 Released Sunday February 10th, 2019: https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.3.3
  • Gathering skills (Mining/Woodcut/Fishing) have been updated with authentic rates to gather resources.
  • Gnome Ball mini game has been fully implemented
  • ::setcurstat command now allows you to set stats above 99
  • Grand Tree item and npc spawns have been updated
  • When custom rank display is enabled, you can no longer use text control codes to put a crown in your text.
  • Staff members now have crowns in global chat.
  • Fixed issue where ::say command would double the username of the staff member who used it.
  • Added messages to food that are eaten partially.
  • Updated shop data
  • Fishing Trawler minigame has been fully implemented.
  • Event staff role can now use the ::return command on themselves.
  • ::onlinelist command is now better formatted
(edited)
Open RSC game code. Contribute to Open-RSC/Game development by creating an account on GitHub.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/10/2019 10:27 PM
Open RSC v2.3.3 Single Player has been released: https://github.com/Open-RSC/Single-Player/releases/tag/ORSC-v2.3.3
  • Updated code to ORSC-v2.3.3
  • Adjusted scripts to set all to offline and creation timestamp to 0 at launch to solve already logged in problems
  • Set database checking output to a log file
(edited)
This is the single player edition of Open RSC. Contribute to Open-RSC/Single-Player development by creating an account on GitHub.
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⛧Kenix⛧ 2/14/2019 10:34 AM
We hope you are feeling the love this Valentines Day and that each and every one of you have a special someone to share it with! In honour of the occasion, we are dropping chocolate bars worldwide from 12PM EST for 24 hours. Please enjoy your day. ❤ (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/14/2019 4:36 PM
For St. Patrick's Day, we will drop Greenman's Ale every hour, on the hour! Greenman's Ale is an alcoholic beverage which may only be purchased from the Ye Olde Dragon Inn at Yanille for 10 coins. When consumed, the drink temporarily raises your herblaw level by 1 and restores 1 hitpoint, but reduces your attack, strength and defense by at least 2 levels
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/17/2019 5:23 PM
Open RSC v2.3.4 has been released! https://www.reddit.com/r/openrsc/comments/arqggu/open_rsc_v234_has_been_released/ Issues Resolved:
  • Re-implemented the authentic game logo sprite and added server config if it should be shown
  • Replaced hard coded skill IDs with Item ID mnemonics
  • Corrected a banana menu glitch when taking Karamja rum
  • Corrected vampire slayer scenery object placements and the effect of garlic on Count Draynor
  • Fixed open/close commands for special cupboards and chests
  • Christmas cracker non-party hat prizes now have more authentic chances
  • Client now reads server config to determine if login display should be the free or members version
  • Client now reads server config to determine if it should show the remember credentials and hide IP buttons
  • Optimized server config layout
  • Implemented ThrottleFilter for incoming packets to the server
  • Further refactoring of NPCs in the enum
  • Cleaned up free and members quests for better readability
  • Corrected issue where hourly events would end early
  • Configured the client FPS rate
  • Added bankpin command for all groups other than event
  • Optimized Sprite Editor code and made jar executable to launch editor
  • Added debug for client and server config option to show in console what server sends to client as config
  • Client now reads server config to determine the server name and welcome text to display
  • Corrected IDs for shopkeeper NPCs
  • Added a preconfigured OpenRSC server config to the server folder
  • Replaced depreciated code
  • Limited console output logging to not show debug level
  • Updated Android client to the current code base
  • Removed non-authentic ground items in the ocean
1 vote and 0 comments so far on Reddit
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  • Allowed teleporting for admins in the Fisher King realm
  • Fixed the lady spawn if the player has not passed the test
  • Removed non-authentic pit scorpions spawns
  • Corrected special teleport blocks and merged them into their respective handlers
  • Fixed announce command and made it available for moderators
  • Implemented packet limit, connection limit, and connection timeout in the server
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⛧Kenix⛧ 2/22/2019 8:48 AM
Hey everyone! Don't forget there will be a Drop Party tonight. Meet Shar at the Seers Party Hall at at 8PM EST! Please tag @deleted-role to get Shar online for any last minute donations. Here are the items Shar is ready to redistribute: http://openrsc.com/shar Tomorrow night at 8PM EST is the Fishing Trawler event. Supplies will be provided for you. @here (edited)
Striving for a replica RSC game and more.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/22/2019 7:33 PM
Shar's drop party event went well. Thanks everyone! https://imgur.com/a/a7ZdzI1
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/23/2019 11:08 AM
Look forward to tomorrow's update with the kitten to cat minigame via Gertrude's Cat quest! Luis has just committed the code here: https://github.com/Open-RSC/Game/commit/9374f477b3e62fd684715cba4ac2a1af307850a1 https://classic.runescape.wiki/w/Kitten (edited)
Kittens grow into adult cats A kitten is a reward received when the gertrude's cat quest is completed. If you lose or run out of ungrown kittens, you may purchase new ones from Gertrude near the west Varrock gates for 100 coins each.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/24/2019 6:41 PM
Open RSC v2.3.5 has been released! https://github.com/Open-RSC/Game/releases/tag/ORSC-v2.3.5 Issues Resolved
  • sethits is now an alias of sethp command
  • Added new aliases to Developer commands to be more consistent
  • Code formatting consistency updated in SuperModerator commands
  • fatigue command shows better syntax information when incorrectly input
  • Kick command now gives the correct message when attempting to correct higher ranked staff
  • Only admins can now change other player's bank pins
  • Only clan leaders and generals can kick from the clan
  • You can no longer participate in server PK events while you are jailed
  • Global chat now uses equalsIgnoreCase
  • On commands, only send one message to a user when the target and executor are the same
  • Femi now asks help for players visiting gnome stronghold first time
  • Fishing guild does not have bankers
  • Fix around area of grand tree agility course
  • Agility courses reward full xp regardless of order done, as long as all obstacles were done correctly
  • Implemented RSC2001's spawn audit updates and synced recent Luis updates
  • Added interface of minigames to feed
  • Cleaned up gameserver log output and set to now use rollover logging
  • Added kitten care minigame
  • Better handed concurrent tackles for gnome ball minigame and set less charging in the db
  • Moved cat activity updater on 30 sec intervals
  • Added civilians and their behavior to trade cat
  • Tool clean up
Open RSC game code. Contribute to Open-RSC/Game development by creating an account on GitHub.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/24/2019 8:19 PM
ORSC Single Player has been updated as well: https://github.com/Open-RSC/Single-Player/releases/tag/ORSC-v2.3.5
This is the single player edition of Open RSC. Contribute to Open-RSC/Single-Player development by creating an account on GitHub.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/28/2019 3:30 PM
Open RSC Development
Open RSC Development
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/2/2019 12:00 PM
Open RSC's State of Security, Maturity, and Sustainability The game database is operating on an unlisted and independent VPS within the same datacenter. Cloud firewall controls, remote jump box access, RSA private keys, and two factor authentication are in place to ensure data security, integrity, and reliability. All game code is now being maintained in a self hosted GitLab community edition repository server that has a daily and weekly backup. Push mirroring has been set to send all code changes to the public facing GitHub repositories as well as hourly pull mirroring to BitBucket and GitLab private repositories. The self hosted GitLab instance performs a nightly backup and retains only the most recent 3 backups as well as a weekly backup of the entire VPS. The game database VPS performs a weekly VPS backup as well as daily 2am and 2pm database export backups. From a sustainability standpoint, the monthly cost to operate a Website VPS, Game VPS, and Database VPS is $15/mo all together. The cost for the GitLab VPS is $24/mo. The total monthly cost for all Open RSC servers combined is $39/mo. No donations, subscriptions, nor micro-transactions are wanted nor accepted. Free forever. Full administrator documentation and 2FA access for a catastrophic "if an admin gets hit by a bus" event, all three have all the requisite information to continue on with no impact on daily operations. From a disaster recovery perspective, all server installation is performed by a single script and each service is ran from within a predefined Docker virtual environment and allows a complete rebuild of all servers to be performed in under an hour. This places our maturity model well into the advanced area. https://www.isixsigma.com/wp-content/uploads/2014/04/Quality-Management-Maturity-Model.gif (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/3/2019 9:57 AM
Open RSC v2.3.6 has been released: https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.6 Issues Resolved:
  • Cleaned up game launcher code
  • Changed game launcher width to a smaller 800px
  • Updated game launcher buttons and links
  • Added additional random backgrounds to the game launcher
  • Updated CONTRIBUTING/CODE OF CONDUCT guide
  • Corrected a bug that set all logged in players as busy if a player was attacked while using a NPC chat menu
  • Added quest mini-game configs for the Gianne badge, Blurberry badge, and a barter option for Wormbrains
  • Improved and cleaned up several NPC chat messages
  • Bank window will now be closed at death if a player dies whilst banking (ex: died by poisoning)
  • Large amount of code clean up for NPC and Item ID references
  • Removed a sync block for when a player talks to a NPC that was causing issues
  • Added FPS and logo sprite config options
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/4/2019 9:51 PM
The Android app has been updated to match the recent code clean up and fixes in the PC client.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/5/2019 7:28 PM
We need your input! #orsc-vote-with-emoji
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/6/2019 11:18 PM
Android app has been updated to fix a slight glitch. If it prompts to update and fails, simply re-install the app. Testing various app store delivery methods with updating. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/10/2019 10:04 PM
Open RSC v2.3.7 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.7 Issues Resolved:
  • Dialog clean up for multiple NPCs and more use of NpcId and ItemId references
  • Fixed a typo in Tribal Totem
  • Corrected an issue for email not showing in client player registration if config true
  • Fixed a certer dialogue and cert exchange issue
  • Updated the Android client code to match the PC client code
  • Fixed a death instruction that was not sent to the client properly
  • Corrected a client issue showing the general menu if client zoom was enabled in config
  • Made an improvement to handling an in-combat + dialogue menu crash scenario
  • Added a client fix to Android for general menu if zoom true
  • When purchasing a beer, the player will now be given a beer instead of 1 coin
  • Fixed experience given from spinning a ball of wool
  • Made Aggie accept a jug of water as well as a bucket of water and takes your pot of flour
  • Fixed making soft clay using a bowl of water and clay
  • Suppressed errors from appearing if credentials.txt or hideip.txt files do not exist
  • Set the Android client default longpress timer to 250ms and font size default to 3
  • Added toggle to toggle on or off Android volume button camera rotation
  • Made all Android settings now save to the player cache so it will remember at each launch
  • Added scroll gesture zooming to the Android client
  • Fixed the Android client Android menu logout link spot (had to tap above the link before)
  • Removed Android on-screen chat command buttons
  • Added an icon and title to the PC client (Windows only)
  • Added game launcher world info (players online, logins last 48 hours, registrations today)
  • Improved Prince Ali behavior
  • Corrected Entrana board behavior
  • Leela dialogue options now check if a player has a bronze key
  • Added dialogue to Leela after a player gets the guard drunk
  • Added a check for when a player clicks out of the certer menu
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/10/2019 10:40 PM
ORSC Single Player v2.3.7 has been released as well: https://gitlab.openrsc.com/open-rsc/Single-Player/tags/ORSC-v2.3.7
This is the single player edition of Open RSC
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/14/2019 9:11 PM
A few quick updates that will be in Sunday's patch notes but are already live due to being important:
  • Hickton's archery shop in Catherby restock rate has been set to 10 seconds instead of 1 second
  • Android client now has a swipe to zoom toggle
  • PC client now has mouse scroll wheel zoom control
  • Android and PC clients both now recall your player's last set zoom distance at login
  • Members of the Black Arm Gang may now begin the Hero's quest
  • The Android talk to banker to open bank closing has been fixed
  • The hold down Android item withdrawal / depositing multiple items bug has been fixed
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/16/2019 9:17 PM
Added an update to the PC client so that mouse wheel scroll zooming now works for zooming in and zooming out.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/17/2019 10:29 AM
Happy Saint Patrick's Day! Every hour today, on the hour, glasses of Greenmans ale will drop all over the world and remain there for 3 minutes. Enjoy your glasses of frothy ale!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/17/2019 2:48 PM
The game server will be undergoing a longer maintenance window than usual later tonight as we will be moving the game server VPS to a more efficient VPS. The website, database, and gitlab VPSes will not be changed. The replacement game server VPS will remain in the same datacenter as the current one. Now that the database is hosted on it's own VPS, there is no longer a need for as much RAM as before and thus the $5/mo VPS will work well instead of the $10/mo VPS where the only difference is RAM and disk storage. The replacement VPS is online and ready, only the DNS for the server IP will be changed and may take some time for it to propagate the change to everyone's ISP. (Minutes for most) (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/18/2019 10:42 AM
VPS migration complete. It may take several minutes for the new DNS for the game server to propagate to your ISP.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/18/2019 11:29 AM
Open RSC v2.3.8 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.8 Issues Resolved:
  • Set Hickton's archery shop restock rate to 10 seconds per RSC Plus replay evidence
  • Prevented zooming when scrolling in a menu with the swipe gesture
  • Added swipe to zoom toggle in the Android client and setting saving
  • Android client now saves and loads the set last zoom distance using the player cache
  • Fixed Heros quest to allow black arm gang members to now begin it
  • PC client now zooms with mouse wheel scrolling and remembers last zoom
  • Fixed Android client bank open and immediate close glitch
  • Aggie now accepts flour (not just a pot of flour) for skin paste
  • It is now not possible to be stuck without Leela's bronze key in Price Ali Rescue quest
  • Added an Android module to the IntelliJ project
  • Added another cabbage themed sleep word
  • Added missing NPC behavior for civilians and a cat
  • Players may now only board Arheins ship after learning about it
  • Made family gauntlets to be reclaimable when lost
  • Updated to only allow a first pass of family crest gauntlet enchantment
  • Players may now obtain a bone key if it was lost during the quest
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/18/2019 7:17 PM
The Open RSC RSCPS framework's long term goal is to develop a cross-game login server that handles logins and communications for all connected game worlds, even if they have their own separate player data. We plan to have one game launcher where a player picks a game and it configures the game client to work with that server's features. That way, players know which world their friends are on logged in on via the friends list or website. We do not believe the ORSC player base would lose existing invested players, only that there would be more games to try out and potentially attract those who do not play ORSC for various reasons at present. One codebase, unlimited configurations. Example friends list idea with game name prefixes: [ORSC] Marwolf [OPK] Kenix [2K1] RSC2001 [WK] Baby Head Planned games using the Open RSC framework:
  • Open RSC (the current, original world)
  • ORSC F2P (f2p world linked to same player database as ORSC)
  • RSC Preservation (100% authentic, no QoL, fresh player database, designed to be RSC Dec, 2003)
  • RSC Preservation F2P (f2p world linked to same player database as RSC Preservation)
  • 2001scape (100% authentic RSC, designed to be RSC in Jan 31, 2001)
  • Open PK (Stork PK remake)
  • RSC Cabbage (5x exp rate, batching, and other QoL features)
  • Wolf Kingdom (a survival game similar to DayZ and Planetside)
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/19/2019 6:36 PM
The roadmap for prioritization will follow this process and may take quite a while before starting the next steps: There will be no F2P worlds until Kenix finishes the login server to prevent double logging and other related issues Completion Goal: Spring 2019: RSC Cabbage begins alpha testing RSC Cabbage alpha test ends, beta test begins RSC Cabbage beta test ends, goes live Completion Goal: Fall 2019 RSCP begins alpha testing RSCP alpha test ends, beta test begins RSCP beta test ends, goes live Completion Goal: Fall 2019 2001scape begins alpha testing 2001scape alpha test ends, beta test begins 2001scape beta test ends, goes live Completion Goal: Spring 2020 Open PK begins alpha testing Open PK alpha test ends, beta test begins Open PK beta test ends, goes live Completion Goal: Fall 2020 Wolf Kingdom begins alpha testing Wolf Kingdom alpha test ends, beta test begins Wolf Kingdom beta test ends, goes live (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/23/2019 10:23 PM
The game launcher has been updated. RSC Cabbage will begin alpha testing soon. The dev world is currently running the RSC Cabbage configuration while we fix a few remaining bugs.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/24/2019 3:27 PM
RSC Cabbage alpha testing has begun! You may now try it out from the game launcher. Beware: when alpha ends, the game will be wiped and beta will begin. Same for the beta test afterwards. Find bugs and report them with the bug report form here: https://docs.google.com/forms/d/e/1FAIpQLSciicekyvXSLgos2eImeRelE9rxHz4mE2t2IVNggO5aGZ90Yg/viewform The Android client for this is still in development. (edited)
For those who do not wish to register accounts on GitLab and submit issues.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/25/2019 12:47 PM
Open RSC v2.3.9 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.9 Issues Resolved:
  • Improved the Monastery join game mechanics and corrected ladders there
  • Added RSC Cabbage and RSC Preservation server configuration presets
  • Removed the Android module from IntelliJ so it is Android Studio only due to dev overhead requirements
  • Corrected an Android client update check glitch
  • Changed the PC client to now read ip.txt and port.txt from Cache folder to determine what server to connect to
  • Set restock rate of Betty's Magic Emporium shop to 6 seconds instead of 5 per RSC+ replay evidence
  • Disabled the non-authentic "rats can't talk!" for NPC 29 in the Witch's Potion quest
  • Launcher now does not close after launching a game client to make running multiple clients at once easier
  • Added a missing dialog line to the Cook's Assistant quest
  • Added a stack trace print out in the event of a server thread has a crash exception for debugging
  • Eating from something served in a bowl now will retain the bowl in inventory
  • Implemented Item IDs and NPC IDs into door actions and the spell handler for improved code readability
  • Set the Monks of Zamorak in the Taverly dungeon as aggressive
  • Made the weapon key reclaimable in the Shield of Arrav quest
  • Set Melzar the Mad, Ice Queen, Jailer, Lord Darquarious, Thief, Head Thief, Khazard Troop, Othainian demon, Doomion demon, Holthion demon, Goblin (specific ID), and Death Wing NPCs to be aggressive
  • Added a top NPC kill count list display and corrected a kill count message
  • Updated the game launcher's background images, buttons, and design elements
  • Added game selection radio button toggles to the game launcher that write to ip.txt and port.txt in Cache
  • Added some missing empty/drop behaviors
  • Corrected the waterfall jumpable and landing locations
  • Fixed the chance to cut a web formula
  • Corrected tree stumps for special woodcutting trees to appear as the right size
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/25/2019 3:43 PM
As the RSC private server community grows smaller each year, we believe sharing great 3rd party RSC private servers benefits the entire RSC community through friendship. The game launcher has been updated.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/25/2019 8:44 PM
Open RSC Single Player has been updated to the latest ORSC v2.3.9 edition: https://gitlab.openrsc.com/open-rsc/Single-Player/releases
This is the single player edition of Open RSC
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/31/2019 5:22 PM
Open RSC v2.3.10 has been released! Issues Resolved:
  • Fixed looting from chest animation
  • Added links to 3rd party RSC private servers in game launcher
  • Set batching (if enabled) to continue until the player inventory is full or player walks away
  • Added a fix for General Wartface and Bentnoze which were mixed up
  • Sets max attempts for batching at 1000 (if enabled)
  • Incorporated Ornox's tutorial island changes to current code + NpcId/ItemId
  • Added a fix to correct skilling objects on tutorial island
  • Added a check for the player's location when defeating Nezikchened to update the quest stage
  • Corrected some dialogue in legends Quest
  • Added a bank check to know if a player may obtain a kitten
  • Updated Tutorial Island combat instructor rats to only work in the specific area
  • Imp no longer always drops ashes
  • Added half key drops into some knight NPCs
  • Red dragons now have an extremely rare chance to drop dragon shield square halves
  • Shield of Arrav Jonny now always drops scrolls
  • Reduced player registration limit from 60 minutes to 1 minute
  • IPv6 IP addresses are now supported in the database (previously denied player registration due to length)
  • Skip tutorial island link now vanishes once tutorial island is completed
  • Fatigue command now shows set to 100% instead of set to 400%
  • Batching now stops if fatigue is at 100% (if enabled)
  • Merin's door now has the correct message if not at the right quest stage
(edited)
5:22 PM
  • Fixed error messages for Tourist Trap quest and the kitten related Civilian dialogue
  • Set Elvarg's chamber to only be accessible if at the correct quest stage
  • Set the correct teleport coordinates of the player outside after successfully defeating Elvarg
  • Batching now supports picking potatoes, grain, and flax (if enabled)
  • MariaDB bin log size setting updated to limit to 100MB and retain only 3 days worth
  • Added a make command to clear database backups older than 30 days
  • Players may now use magic attacks on Grip if they are in the special room
  • Added some fixes for items required in Druid Ritual for pot making and added drop checks
  • Corrected spawn locations and boundaries for tutorial island scenery and NPCs
  • Made grog consumable and fixed some drinks that were not restoring HP https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.10
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/1/2019 12:29 AM
April Fools! Every hour, burnt sharks will be dropping all over the world in Open RSC. https://openrsc.com/itemdef/547 (edited)
Striving for a replica RSC game and more.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/5/2019 3:03 PM
Luis altered the high level npc formula where it was making high level NPCs have their actual combat level and hits much less than their displayed combat level. Some high level NPCs may be more strong than they were in RSC, we need more player feedback on it. Kenix may take a peak on Sunday at the formula to see if it needs to be further tweaked. If you have any suggestions, please let us know. https://gitlab.openrsc.com/open-rsc/Game/commit/8a7b6205e66caaa6ec6a067ebb5422f55a0b023b (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/8/2019 9:07 PM
Open RSC v2.3.11 has been released: https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.11 Issues Resolved:
  • Fixed a duplication defect caused by player saves being on a different thread than player removal
  • Added special behavior from kebabs
  • Adding to db a recovery table and recovery question table
  • Add some refactored recovery panel methods to the client
  • Incorporated hundreds of audit corrections to spawn locations and respawn timers for NPCs, objects, and ground items
  • Cleaned up thieving and added an inventory full config parameter
  • Added authentic deposit/withdraw text in the bank screen when no slot is selected
  • Fixed a bug concerning monsters with high levels not reflecting accurate combat stats and HP vs displayed combat
  • Added a fix so that the King checks first certificate then halves in the Shield of Arrav quest
  • Except for Elvarg and KBD, the player no longer gets damaged by dragonfire if they initiate combat
  • Clean up mining, RSC Cabbage config now is set at 400 tick and 60 max fps
  • If batching is not enabled, the player now remains set as busy for all pickaxe repeat attempts
  • Added item name enums to mining for gem chances
  • Fixed the effect of anti-dragon breath shield where it only reduces 80% of the damage from fire breath instead of a max hit of 10
  • Linux install script now clones the website from GitLab instead of GitHub and no longer installs OpenJFX
  • Replaced all item IDs in Formulae with enum item names for better readability
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/11/2019 4:47 PM
As a security enhancement, we are enabling optional in-game bank pins for Open RSC and RSC Cabbage. Some players may opt to use guessable passwords or reuse the same account credentials with 3rd party private servers where security cannot be enforced. As a reminder, always avoid reusing the same credentials and bank pins that are in use on 3rd party private servers. 10 failed bank pin attempts will kick the player and ban them until staff can unlock the account for the proper owner, preventing brute force bank pin guessing. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/11/2019 5:21 PM
To set a bank pin, talk to a banker and select this line.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/13/2019 5:52 PM
Tomorrow, RSC Cabbage will change from alpha testing to beta testing. The player data for it will be reset. On May 5th, we will change RSC Cabbage from beta testing to fully released. At that time, the player data will be cleared again and a copy of the Open RSC database at that time will be installed on RSC Cabbage so all work ORSC players have accomplished can be available on RSC Cabbage if they chose to play it instead of the existing Open RSC game. The Android client will have a game selector like the PC game launcher currently does. The existing Open RSC server will continue on as it always has. Ways that RSC Cabbage differs from Open RSC:
  • 5x xp rate (both combat and skilling)
  • 5x skulled xp boost (added to combat and skilling, effectively 10x if skulled)
  • 30% faster walk speed and combat speed
  • auction house
  • batched skills (auto repeats until full inventory)
  • custom bank interface
  • player name tags
  • player clans
  • global chat
  • no NPCs block walking paths
  • potion decanting
  • custom firemaking
  • player commands
  • woodcutting guild
  • drop x
  • additional QoL improvements and new features will be added later
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/15/2019 12:02 AM
Open RSC v2.3.12 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.12 Issues Resolved:
  • Set the RSC Cabbage tick rate to 420 (30% faster than traditional RSC)
  • Fixed herbs and some gems/rare item NPC drop rates
  • Removed the legacy way of obtaining half keys/left dragon square shield half, as it is now calculated in the code
  • Enabled bank pins in the Open RSC server configuration
  • Increased the database player cache value column to a length of 150 to support hashed bank pins
  • Game launcher no longer sets a minimum allocated RAM amount
  • Auction house listings now expire after 5 days instead of 24 hours (where enabled)
  • Bank pins are now hashed using the player password salt for added database security
  • Added multiple NPC respawn timer audit corrections
  • Launcher now warns that RSC Cabbage is in beta testing
  • Updated database backup commands for multiple databases and crontab guide examples
  • Changed database backup clean out command to remove older than 7 days instead of 30 days for servers with limited storage
Old bank pins have been cleared as they are now encrypted for added security. Please set a new bank pin when you login! RSC Cabbage is now officially in the beta testing phase. The player database for RSC Cabbage has been wiped and replaced with a copy of the Open RSC player database from midnight, April 15th. Players may now log into RSC Cabbage with their Open RSC credentials and test out features as they wish. RSC Cabbage's player database will again be wiped and a copy of Open RSC's player database will be copied over for the official release on May 5th. We need as many beta test bug reports as possible before release!
(edited)
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⛧Kenix⛧ 4/17/2019 10:24 AM
The game server has just been restarted to fix connection issues we noticed this morning.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/17/2019 6:59 PM
The PC client and Android client have both been updated to have a more authentic camera distance as well as camera zoom speed. Android client volume buttons can now be used to handle zoom as well.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/17/2019 10:17 PM
Don't forget to log into Open RSC each hour on Sunday, April 21st! We will be dropping Easter eggs all over the world every hour and they will be visible for 3 minutes each hour! (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/18/2019 7:04 PM
RSC Cabbage and Open RSC servers have been patched to fix Carnelian guard drops as well as the first person to obtain a resource will now get it instead of all parties attempting at the same time. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/19/2019 9:51 AM
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⛧Kenix⛧ 4/20/2019 1:59 PM
Don't forget that Easter is tomorrow! We will be dropping Easter Eggs throughout the game world starting at Midnight EST. Snag them up before they're gone forever.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/22/2019 11:56 PM
Open RSC v2.3.13 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.13 (edited)
11:59 PM
Single Player has been updated as well: https://gitlab.openrsc.com/open-rsc/Single-Player/releases
This is the single player edition of Open RSC
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⛧Kenix⛧ 4/23/2019 12:00 PM
To the OpenRSC Community, We, as the administrators, feel it's time to take a more hands off approach to the community. Reason for hands off player management is less time devoted to idle talk, disputes, etc and more time devoted to development. We have simply decided to delegate the task of community management to the moderation team. Mod Rick has been promoted to Senior Moderator. He is currently the Chief of Police and in charge of moderation and community management. Additionally, within the coming days we will be holding applications and interviews for three more moderator positions. Please communicate to the OpenRSC team directly with the moderation team. They will inform us when our intervention is required. Thank you. Kind Regards, Kenix, Marwolf, and Luis
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⛧Kenix⛧ 4/23/2019 4:13 PM
The OpenRSC Moderator Application is now open! Please apply within https://forms.gle/96qbzEUcmFHdVpwz8
Please tell us about yourself
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/26/2019 1:04 PM
The mix sound no longer should cause the client to crash. Relaunch game to get updated sound effect file for the Cache.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/26/2019 1:31 PM
Check out what Kenix has been working on! "RSC with a first person view" http://reddit.com/r/openrsc/comments/bhpcjt/rsc_with_a_first_person_view/
0 votes and 0 comments so far on Reddit
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/28/2019 7:19 PM
The eating and drinking speed has been updated to be 1 tick instead of 2 server ticks and thus is at 600ms instead of 1200ms now. Additionally, the player forced logout due to being idle then moving but still being forced to log out bug has been fixed. Sleeping and being forced awake then logged out is also included in this fix. RSC Cabbage's eat/drink speed are now at the same tick rate as the server so they are faster. Cabbage's player idle timer is now at 10 minutes instead of 5 minutes as well. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/28/2019 8:15 PM
Open RSC v2.3.14 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.3.14 Issues Resolved:
  • Replaced mix.wav with an 8-bit PCM wav that does not cause a client crash
  • Added a check to see if a player is wearing protective clothing for sheep herder quest within the furnace gate
  • Added a door sound when the furnace gate closes for sheep herder quest
  • Added database tables for future account recovery questions
  • Set eating and drinking speed to match server tick rate (600ms instead of 1200ms)
  • Added configurable player auto save interval
  • Added configurable player idle timeout
  • Added a check to reset the player idle timer if the player moves
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/30/2019 1:31 PM
Based on how things go, we may accelerate the time table and put RSCP out this summer and begin working on Open PK, with 2001scape aimed for the fall. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/30/2019 2:23 PM
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@here In-game password changing and account recovery features have been added thanks to @luis🛬! As always, we value security and all information submitted is safely encrypted and salted to prevent private information exposure. (edited)
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Prevent getting locked out. Make sure to set out your recovery questions! (edited)
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⛧Kenix⛧ 5/1/2019 9:25 AM
Today is the last day to apply to become an OpenRSC Moderator
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/1/2019 6:41 PM
The Android client has been updated to support selecting Open RSC or RSC Cabbage to play!
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⛧Kenix⛧ 5/1/2019 7:05 PM
In keeping with our commitment to enforcing game rules, @Buzooka has been selected as our newest staff member. He has been chosen to help us be a face for the community and enforce fair play for all players. Congatulations Mod Elite! (edited)
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⛧Kenix⛧ 5/2/2019 2:18 PM
@Logg has been selected as our newest staff member. He has been chosen to help us be a face for the community and enforce fair play for all players. Congatulations Mod Logg!
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@Dan | ChainofSecrets.org has been selected as our newest staff member. They have been chosen to help us be a face for the community and enforce fair play for all players. Congratulations Mod AusHell! (edited)
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5:20 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/4/2019 11:01 PM
RSC Cabbage has been released! A complete copy of the current Open RSC server player database has been placed for RSC Cabbage so all of your progress up until now in Open RSC now also exists in RSC Cabbage. Feel free to play whichever game you choose but do know that no further copies of the player database will be made. The games will now diverge on their own. The Android client now supports picking either Open RSC or RSC Cabbage to play as well. Enjoy! RSC Cabbage is a 5x exp rate server that runs on the Open RSC code with a specific configuration. All of the existing quality of life and custom features are enabled. We have plans for many community suggested features to add to RSC Cabbage in due time. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/4/2019 11:35 PM
Open RSC v2.4.0 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.4.0 Issues Resolved
  • Added in-game account recovery, password changing, and contact details
  • Added server configuration for enabling or disabling fatigue
  • Added a game selection dialog to Android client
  • Implemented many make commands to support Laravel website development
  • Added missing message when a kitten becomes a cat
  • Refactor renamed package "deefault" to "default" within the server plugins
  • Added the final client revision login codes and handling, including authentic in-game mute dialog option when reporting abuse for mods
  • Implemented a natural walk animation when crossing the Al Kharid gate from Lumbridge
  • Reorganized the custom social/general menu and added a significant number of mudclient menu comments
  • Enabled the achievement GUI for future implementation
  • Performed a large amount of window height variable refactoring in the mudclient
  • Fixed the items on death menu interface link so it no longer opens when clicking other menu options
  • Added additional logic to NPCs that retreat
  • Added quest related eating message for special defense cabbage, slice of cake, and rotten apples
  • Buckets can only be used on the well instead of other non-authentic refillable items
  • Added minigame instance registration
  • Launcher now reflects RSC Cabbage being released and no longer in beta
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Deleted User 5/5/2019 5:41 PM
We will be hosting a Drop Party with items donated to Shar on Friday, May 17th at 8PM EST. If you have anything to donate, please contact @deleted-role to get Shar logged in game. There are almost 4 full pages of donations, if we fill it, we will not accept anymore donations until after the drop party! Way to go everyone! https://openrsc.com/shar (edited)
Striving for a replica RSC game and more.
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The Bot Report Form has now been transformed into the Report Abuse Form: https://goo.gl/forms/AkBzpOzgAmzWiZ8H2 Form has now been made to submit all forms of abuse and no longer limited to just bot reporting and is also designed to accept reports from any of Open RSC's Social Media channels, Discords, websites, games and more. Everyone is welcome to leave any other feedback on the form as well. The form also doesn't force users to sign-in to Google anymore -- Contact the Moderation Team directly to submit any video & picture evidence. (edited)
Report anything witnessed that relates to abusing any of the written Open RSC Rules.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/10/2019 10:48 AM
ORSC Single Player has been updated to match the current code version of 2.4.0: https://gitlab.openrsc.com/open-rsc/Single-Player/releases
This is the single player edition of Open RSC
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/12/2019 2:49 PM
I am transferring Open RSC and RSC Cabbage to the new VPS. It should have better latency, more processor power, and more memory. Will take a short bit of time to copy over the databases and update DNS settings. Cuts hosting costs in half and the datacenter is still in the same area of Canada - Quebec vs Toronto. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/12/2019 4:22 PM
Migration complete. RSC Cabbage and Open RSC are now being hosted on the new OVH VPS. $15/mo to host all the game worlds and website isn't too shabby. Better ping too: 55ms for me. Was ~65ms with the DigitalOcean VPS before. No longer $5/mo per world - this is big enough to host Open RSC, RSC Cabbage, RSC Preservation, Open PK, and F2P worlds, as well as possibly the self-hosted GitLab server all for $15/mo total! I need to update the website to support Cabbage and OpenRSC online numbers on the same page. The game launcher currently reads the online number for Cabbage from the same site that is OpenRSC since they are no longer on separate servers so it is inaccurately showing the number online that is for openrsc. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/12/2019 10:04 PM
The game launcher and website have been updated for RSC Cabbage statistics. The website does not yet show all RSC Cabbage things as this is a short term fix until the new Laravel-based website is ready. The game launcher now shows the correct stats for RSC Cabbage.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/13/2019 5:29 PM
Open RSC v2.4.1 has been released! Issues Resolved
  • Fixed issues where if fatigue is disabled, some skills were still reacting to fatigue accumulation
  • Added several make commands to handle database creation and importing for RSC Cabbage and Open RSC
  • Corrected some NPCs that should retreat when they have low hits remaining
  • Added a message to prevent being able to talk to NPCs while in combat
  • Corrected some NPC aggressive behaviors
  • Fixed auctioneer NPCs not prompting for bank pins and incorrect pins
  • Fixed bankers not prompting for bank pins when collecting auction items
  • Updated the Windows executable creation script to avoid redownloading the game launcher jar if it already exists
  • Corrected several respawn timers for uncommon and quest related NPCs
  • Added additional mining slave checks for the desert
  • Updated game launcher 3rd party links
  • Added an Xcode project for a MacOS launcher to the repository
5:29 PM
  • Set the install script to explicitly clone the 2.0.0 branch of the website and to use the .env file for database import/creation make commands
  • Added missing entries in the RSC Preservation server config
  • Enhanced the UFW script for importing an existing rule set instead of manual importing thousands of IP CIDR blocks
  • Corrected the Orge quest based on a pattern
  • Fixed the PC and Android client so that it correctly reads port.txt to determine which to connect to
  • Hardcoded specific ports in the preset server conf files to reflect those used by the PC game launcher / Android client
  • Added additional subdomains in the certbot docker script
  • Updated the game launcher to scrape RSC Cabbage statistics
  • Extended the make command that automates database backup clean up from 7 days to 30 days for crontab use
  • Added extensive console debug print out information to the Android client update and launch process for future troubleshooting needs
  • Switched the Android update and game selection classes from regular IPv4 + IPv6 subdomains to an IPv4-only subdomain due to multiple user issues with IPv6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/15/2019 10:54 PM
RSC Cabbage now has custom sprites! Open RSC will keep using the authentic sprite pack and will not be changing any. More to come soon! https://cdn.discordapp.com/attachments/459726131004702720/578415232871956490/2.PNG
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/16/2019 1:07 PM
Pets are coming to RSC Cabbage... (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/16/2019 1:34 PM
The Android client has been updated to now automatically open the on-screen keyboard at the login screen and will auto close it after login.
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Reminder: the drop party is tomorrow, Friday, May 17th at 8PM EST. You can view the drops here: https://openrsc.com/shar
Striving for a replica RSC game and more.
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Deleted User 5/17/2019 12:43 PM
Oi! ORSC drop party goes down in 6 hours everyone! Don't forget to be upstairs in Seers party hall at 8PM EST. You can view the drops here: https://openrsc.com/shar
Striving for a replica RSC game and more.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/18/2019 1:37 PM
RSC Cabbage is currently set to run 30% faster speed than regular RSC. We will be changing this eventually. Kenix is preparing yet another first for RSC: running! https://cdn.discordapp.com/attachments/570707825408475137/579170581438791700/rsc_running.gif
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/18/2019 1:57 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/18/2019 2:53 PM
Open PK (Stork remake) and RSC Preservation worlds are now online in alpha testing. No date has yet been set for when beta will start. Both have blank player databases and will be wiped when beta begins.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/18/2019 11:50 PM
Pet NPC followers are in development for RSC Cabbage
red_dragon 8
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/21/2019 10:13 PM
RSC Cabbage development sneak peak: combat pets! (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/22/2019 7:31 PM
Automatic server shutdown at midnight(EDT) and restart a minute later code has been installed. Open RSC and RSC Cabbage are now online. This solves the black screen at login server crash issue. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/24/2019 9:16 PM
Based on feedback, Cabbage is going to return to the 420 tick speed (30% faster RSC) and due to a recent pathing issue that caused players to get stuck, running is disabled on Cabbage until a solution is found.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/28/2019 11:03 PM
RSC Cabbage has been updated to include keyboard number shortcuts for NPC dialogs as well as adding muddy herbs, and an improvement to the auction house display code thanks to @William!
👍 5
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11:03 PM
11:04 PM
@luis🛬 has implemented quest started stage coloring too!
upvote 4
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Hello Open RSC community, Today I have an important announcement to make, but first I'll explain the importance of Open RSC's Moderation Team involvement in the community. Moderators are chosen to keep the community's integrity and to maintain a safe, stable and friendly environment while following the rules like everyone else in the community. A moderator's purpose is very similar to a law enforcement officer. We have a duty to uphold the rules of the Open RSC community and sometimes we have to make tough decisions that'll best serve the Open RSC community. Today I regretfully announce Mod A (AusHell) was banned for not only unfulfilling his duties, but also for breaking the rules of Open RSC. Like in law enforcement (or any other), no one is above the law. Becoming part of the Moderation Team does not make you immune to the rules in anyway shape or form. (edited)
👍 12
🇷 4
🇮 4
🇵 4
😢 4
scythe 4
pk 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 5/31/2019 11:51 PM
All game worlds have been updated to the most recent code version. Server network logging exceptions are now better handled thanks to @ken, better level now stops pottery failing and the lit arrow may now be made anywhere per the wiki, some "door is locked" messages for special doors that were missing, and for RSC Cabbage, batch events to now only stop with gathering type actions - all thanks to @luis🛬. The largest improvement is in NPC pathing per @William's recent git code merge request submission: There were two separate issues causing the player to not path around a wall to interact with an npc. Both would happen when you and the npc were right up next to the wall on opposite sides. 1). The pathing radius was set to 1, which means it would stop early because you were within that radius even though you needed to continue pathing to walk around the wall. 2). PathValidation#checkAdjacent (in WalkToMobAction#shouldExecute) was not performing the blocking check if the tile was marked as projectileAllowed. This causes the execute callback (in AttackHandler) to execute prematurely which cancels pathing to the npc leaving it unreachable. Npc actions that should now be fixed: - Attacking (as mentioned in #1816) - Talking (as mentioned in #1816) - Using items on NPCs - Thieving (edited)
❤ 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/1/2019 10:55 AM
The ORSC event calendar has been updated to include the weekly Friday night town hall Discord voice chat Meetup from 8-10pn EDT
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/1/2019 6:24 PM
Updates going live tonight at midnight:
  • Fixed typo overflow with in-game quest guides (Cabbage only)
  • Added more exception handling to the server, enabled async logging, added proper thread names
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/2/2019 8:39 PM
After tonight's midnight server restarts, all custom feature menu settings that you pick on RSC Cabbage will now be saved and remembered at subsequent logins. (edited)
👍 5
💯 4
POG 4
POGGERS 7
cheer 6
8:42 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/3/2019 3:01 PM
The PC client has been updated to rename ORSCFrame to OpenRSC. On Linux and Mac systems, you will now see the running application named "OpenRSC." This also now lets you pick "OpenRSC" as a game for your Discord status too.
openrsc 6
3:01 PM
openrsc 6
GWchinaAqua7 6
3:03 PM
Additionally, the game client has been updated to remember the game server it was launched for. If you use the PC game launcher to open a window for Open RSC and toggle to open a window for RSC Cabbage, each can log out and log back in independent of where the game launcher toggle is selected.
3:04 PM
❤ 5
GWovoYayy 5
cabbage 6
openrsc 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/3/2019 3:41 PM
Open RSC v2.5.0 has been released! Issues Resolved
  • Improved NPC retreating logic
  • Added text input selection switching with the tab key on the game login screen
  • Set the custom bank screen to allow closing by clicking on the outside area
  • Player check command now limits player name display to those that are the same or lower rank compared to the one being checked
  • Set Seers party chest event to only allow one instance at a time
  • Fixed the Clockwork tower dungeon gates
  • Added a custom sprite package that may be loaded based on server config
  • Android client now auto opens the keyboard at the login screen and closes after successful login
  • Added multi game selection to the Android client
  • Added Android player quick command buttons that display when the keyboard is opened
  • Fully implemented server config setting for database prefix
  • Corrected failure issues in the wilderness agility course
  • Updated several high wilderness NPC respawns. Dragons and shamens too.
  • Implemented support for pet NPC followers
  • Implemented support for follower pets to teleport to their owner if lost
  • Implemented support for nearby NPCs to attack if their kin is being captured as a pet
  • Implemented support for NPCs to yell randomly while attacking during pet capture
  • Implemented support for NPCs to fight other NPCs
  • Implemented support for NPCs to fire projectiles
  • Combining potion doses now gives the correct number of doses
  • Corrected a plate leg armour walk animation sprite frame number 5 transparency issue
  • Corrected respawn locations for some demons
3:42 PM
  • Implemented server daily auto shutdown configuration for scheduled cronjob restarts
  • Android client now only prompts to update version if server listed version is greater than the internal version number instead of if simply different
  • Added custom font support to the Android launch screen
  • Implemented support for 2x tile walk speed to simulate running with configurable delay
  • Player.stepIncrementActivity now takes into account the actual distance traveled
  • Player check command now displays logged in player IP addresses to Administrators
  • Fixed several NPC spawn locations for giants in some dungeons
  • Implemented specific formula usage for thieving, crafting, and agility instead of only using random chances
  • Implemented cooking level to stop burning items for a specific level and above (level 35 cooking unless specified in the definition file)
  • Added a missing rune rock to the Heroes Guild
  • Fixed keyboard shortcut support to enable NPC dialog interaction with number keys instead of only clicking
  • Added configuration support for muddy herbs
  • Enhanced auction house window display and closing
  • Added configuration support for partially complete quest yellow coloring support
  • Set batch events to now only stop with gathering actions
3:42 PM
  • Added ignoring for specific network Netty exceptions
  • Implemented a significant pathing fix for NPC actions and player following
  • Better crafting levels now stop failing with pottery and the lit arrow may now be crafted anywhere in the map
  • Re-added door is locked messages to some doors
  • Cleaned up several in-game level requirement skill guides
  • Re-added async logging, more Netty exception handling, and proper thread naming
  • Updated the client to now retain the server IP and port setting it was launched with so successive clients for different games do not interfere
  • Removed all dependencies on Cache/client.properties
  • Added player cache saving for setting fog, roofs, batch progression, exp drops, ground items, auto message switching, side menu, kill feed, fight mode, xp counter, inv count, and name tags
  • Set the server to override player cache settings if the associated feature is not enabled in the server configuration
  • Renamed the PC client to "OpenRSC" for Discord playing status game name support
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Mod Elite has been de-roled as a Open RSC Moderator due to his inactivity within the community. We hope we will continue to see him as a player in the community in the future. Otherwise, best wishes for him and his life ahead of him.
🐋 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/16/2019 5:22 PM
Open RSC v2.5.1 has been released! https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.5.1 Issues Resolved
  • Corrected an issue with shared fishing spots and big net fishing mechanics
  • Added a correction for the Scorpious grave area
  • Disabled xdebug to prevent debug log bloat within Docker containers
  • Improved the Chaos Druid spawns
  • Corrected the behavior of the leprechaun and escaping slave
  • Made catching of the leprechaun more difficult at spawn
  • Made pickpocket chances more accurate
  • Duke of Lumbridge will now check if anti dragon fire shield is in inventory
  • Added functions to check for if an item is in player's inventory or in the player's bank (hasItemInBank, hasItemInclBank)
  • Made more accurate the Barbarian and Wilderness agility course + shortcuts success calculations
  • Created unique database imports for each game and added database upgrade make commands
  • Improved NPC pet following, NPC pets may now shoot arrows at enemies, spawned archers may be in ranged combat with enemies
  • Added equipment bonus for pickaxes when batching is enabled as a differentiator
  • Removed an interruption for batched actions when inventory is full to allow extra items to drop to the ground instead
  • Added batching for pestle & mortar, grinding, and glass blowing
  • Ned will now sell a player rope if they have 15 coins exactly
  • Banana tree picking is now batched
  • Cleanup of flax/wheat/potato batching
  • Woodcutting is now batched properly
  • Leather crafting is now batched
  • Corrected a major NPC and item menu synchronization bug associated with combat that would lock the player thread and effectively crash the server
👍 7
❤ 7
💚 4
👌 4
😊 4
openrsc 7
upvote 4
GWvickyNueWink 4
GWvictoriaBlobNomPing 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/22/2019 11:02 PM
Updates that went live tonight at midnight:
  • improved tree respawn timers
  • added more woodcut batch checks for RSC Cabbage
  • fishing spots are now able to be depleted on RSC Cabbage
  • Bears always drop fur now
  • Valaine is now a general store
(edited)
🐟 6
coins 6
cabbage 6
11:04 PM
. Temporarily depleted fishing spot: (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/25/2019 10:10 PM
Updates that are going live tonight in 1 hour:
  • Magic trees now have different names than regular trees on RSC Cabbage
  • Crafting a crystal key now gives crafting experience on RSC Cabbage
  • Improved server event handler guard blocking with the event map
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/27/2019 1:03 PM
Open RSC Single Player v2.5.2 has been released: https://gitlab.openrsc.com/open-rsc/Single-Player/releases
This is the single player edition of Open RSC
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/27/2019 6:16 PM
Updates that are going live tonight at midnight:
  • Quest reward skill experience is now based on the server's skilling xp rate (affects RSC Cabbage)
  • Sleep word dictionary updated using the word list from APOS for 73K total sleep words (affects Open RSC and RSC Preservation)
  • Fishing spot depletion has been updated to be far less frequent with a 1 in 1000 chance instead of 1 in 100 (affects RSC Cabbage)
  • Batched pickpocketing will show a "you attempt to pick the [mob]'s pocket" (affects RSC Cabbage)
(edited)
👍 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/28/2019 12:45 AM
An issue was identified after the midnight reboot of Cabbage where various actions were not working. A manual server restart solved it. We are working to troubleshoot the root cause when time permits.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/28/2019 6:00 PM
Updates that just went live for RSC Cabbage:
  • Drop-X and Deposit-X now work
  • Drop-X now only accepts numerical input
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/29/2019 8:25 AM
Weekly ORSC voice chat town hall meeting tonight at 9pm EDT! We will be discussing:
  • Prioritizing development plans
  • Current issues
  • Upcoming features
  • In-game event ideas
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/30/2019 7:43 PM
Updates to RSC Cabbage that went live today:
  • Inventory count now changes colors based on quantity of items
7:43 PM
7:44 PM
7:44 PM
7:44 PM
  • Clans now populate in the clan tab and clan invites can be blocked from the settings menu
❤ 1
7:44 PM
7:45 PM
7:45 PM
7:45 PM
  • "Drop All" has been added below "Drop X"
7:45 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/30/2019 8:19 PM
  • :: onlinelist command now shows a clean output of players with right click options
8:19 PM
8:20 PM
  • :: onlinelist command for staff now has additional right click options, based on rank
8:20 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/30/2019 8:53 PM
  • Updated in-game command documentation and added a copy to the game repository as "Commands.md":
https://gitlab.openrsc.com/open-rsc/Game/issues/1519#note_2353
  • The in-game PK announcement feed has been fixed
  • 1-click flax picking has been set instead of the regular right clicking for RSC Cabbage
  • Twice a day server restart configuration has been added, RSC Cabbage now restarts at noon and midnight daily
(edited)
Created by: Kenix3 Document v1 and v2 commands. Whenever a command is added it should be documented here.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 6/30/2019 9:36 PM
Open RSC v2.5.2 has been released: https://gitlab.openrsc.com/open-rsc/Game/tags/ORSC-v2.5.2 Open RSC Single Player v2.5.2.1 has been released: https://gitlab.openrsc.com/open-rsc/Single-Player/releases
This is the single player edition of Open RSC
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/1/2019 10:25 AM
The website has been updated to query the RSC Cabbage database for all pages in the short term until the replacement website is ready: https://openrsc.com (edited)
Striving for a replica RSC game and more.
❤ 4
👍 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/1/2019 11:13 AM
The game launcher has been rearranged to now default to RSC Cabbage and on Android, the first option is RSC Cabbage.
👌 4
🤔 2
GWmroTooScary 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/1/2019 10:36 PM
Tonight's midnight restart includes:
  • RSC Cabbage will now have a working batch progression bar for batched actions
  • Your highest skill level in any skill will determine the number of batched attempts you get before having to re-click. Example: level 10 = 40 attempts, level 60 = 140 attempts, level 99 = 230 attempts. Previously it was 1000 attempts before stopping and this incentivizes leveling up to get more batch attempts.
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/1/2019 10:47 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/1/2019 11:39 PM
Website now shows player avatars that are updated once per hour (edited)
GWovoYayy 5
upvote 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/2/2019 12:45 PM
The recent chat page on the website is now staff-only access. We want to let players have some measure of privacy while still allowing staff to keep an eye out for cheating, legal issues, and harassment.
👌 7
👍 7
❤ 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/2/2019 8:29 PM
We have updated the bug report form to now include more options for general feedback and feature requests! https://goo.gl/forms/nnhSln7S81l4I26t2 (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/2/2019 9:09 PM
Updates going live tonight at midnight in 2 hours:
  • Thieving chests on RSC Cabbage will now remain open after being pick-locked until their contents have respawned
  • Maximum available bank slots have been expanded to 1290 for all players on RSC Cabbage
  • Clan max size has been increased from 15 to 150
  • A previous pathing issue that was fixed but accidentally merged over has been re-added for when the player would not move if a targeted NPC was 1 tile away and behind a fence
(edited)
🏦 5
thieving 5
coins 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/4/2019 11:20 AM
Happy America Day! (4th of July Independence day) For the next 12 hours, cooked meat and wizard's mind bomb beers will randomly drop all over the world on RSC Cabbage and Open RSC each hour! They will remain on the ground for 3 minutes before vanishing until the next hour. (edited)
🇺🇸 5
👍 4
🌎 4
cheer 4
beer 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/4/2019 12:00 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/4/2019 4:19 PM
Update going live tonight during the midnight server restart for RSC Cabbage:
  • Noted items now have value and may be sold to shops
  • Working on auction house and high/low alching for noted items still
(edited)
💯 4
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  • Players will be no longer able to walk on fishing spots
  • The stone tile in grand tree and shilo village farm cart behaviors have been corrected
  • Corrected reqs for spirit tree network (only gnome tree village unlocks it full)
(edited)
❤ 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/6/2019 8:41 PM
Open RSC Saturday night town hall meeting is happening right now. (9pm every Saturday night) Cmon' and join! #deleted-channel (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/7/2019 2:26 AM
Thank you @Chris for reporting a critical shop bug! Kenix has fixed the problem and the game worlds have been updated.
👌🏻 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/7/2019 2:40 AM
Changes that have gone live tonight:
  • NPCs will no longer retreat on RSC Cabbage
  • Authentic Ardougne sewer valve location logic has been added
  • Fixed a critical issue where selling multiple items to a shop would cause the shop to receive an exponential amount of items, creating unlimited gp
  • Selling items to shops now give the correct amount of gp per item sold
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⛧Kenix⛧ 7/10/2019 9:10 AM
RSC Cabbage Announcement I'm going to be testing for the root cause of a major performance issue on cabbage that automated restarts have been taking care of. Cabbage may run slow at some point in the day over the next 2 or 3 days. If it does, please report ASAP so we can gather data and do a restart manually. Thank you.
⭐ 7
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Deleted User 7/12/2019 8:10 AM
Hello everyone! The team at OpenRSC is keen to get the community events back into an active status. To accomplish this, we are looking for an active, kind, and social individual that would like to take the lead as our new Community Event Manager! Responsabilities include: *Interfacing with players and staff *Proposing new events for the community *Scheduling events for all servers *Holding weekly town hall voice chats *Handling Shar's donations and monthly drop parties You can apply for the position by DMing the mods(at least two), and state you'd like to apply for the position.
❤ 4
redpartyhat 3
fire 3
dragonmed 4
santahat 4
partycracker 4
reddragon 4
demon 4
dbattle 4
dragonlong 4
upvote 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/13/2019 7:54 PM
ORSC v2.5.3 has been released! https://gitlab.openrsc.com/open-rsc/Game/-/releases Change log:
  • Configurable Discord webhook integration for auction house activity has been added, curtesy of @bfoster
  • A Discord auction house bot will now post to #cabbage-auctions any time someone buys or sells things in the auction house on RSC Cabbage
(edited)
upvote 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/13/2019 8:12 PM
  • The game launcher has been updated to include a drop down for enabling custom sprite packs on worlds that support them, such as RSC Cabbage, curtesy of @Aenge
(edited)
8:14 PM
8:14 PM
8:16 PM
  • RSC Cabbage will now have a working batch progression bar for batched actions, curtesy of @Extendo28
  • Your highest skill level in any skill will determine the number of batched attempts you get before having to re-click. Example: level 10 = 40 attempts, level 60 = 140 attempts, level 99 = 230 attempts. Previously it was 1000 attempts before stopping and this incentivizes leveling up to get more batch attempts.
(edited)
upvote 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/13/2019 8:26 PM
  • Thieving chests on RSC Cabbage will now remain open after being pick-locked until their contents have respawned
  • Maximum available bank slots have been expanded to 1290 for all players on RSC Cabbage
  • Clan max size has been increased from 15 to 150
  • A previous pathing issue that was fixed but accidentally merged over has been re-added for when the player would not move if a targeted NPC was 1 tile away and behind a fence
  • Players will be no longer able to walk on fishing spots
  • The stone tile in grand tree and shilo village farm cart behaviors have been corrected
  • Corrected reqs for spirit tree network (only gnome tree village unlocks it full)
  • NPCs will no longer retreat on RSC Cabbage
  • Authentic Ardougne sewer valve location logic has been added
  • Fixed a critical issue where selling multiple items to a shop would cause the shop to receive an exponential amount of items, creating unlimited gp
  • Selling items to shops now give the correct amount of gp per item sold
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/14/2019 1:21 PM
Updates that just went live:
  • Numerous Shield of Arrav quest inaccuracies have been corrected
  • Hitsplat colors have been switched to the correct side during combat
💯 6
upvote 8
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/15/2019 11:14 AM
  • An oversight allowed noted items to not display value in the game client after the merge request the other day. It has just been corrected.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/15/2019 9:10 PM
Updates that just went live:
  • Switching to a specific messages tab, such as quest / private / chat disables zoom to allow players to better scroll through them
  • When custom interfaces are open, such as the auction house, zooming is disabled
  • When the Android keyboard is opened, the side menu will automatically be turned off to allow typed text able to be read
  • Default NPC aggro range has been increased to 3 tiles from 1 tile for RSC Cabbage
(edited)
💯 3
upvote 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/16/2019 9:24 PM
Single Player Open RSC v2.5.3.1 has been released! https://gitlab.openrsc.com/open-rsc/Single-Player/-/releases
  • Upgrades to ORSC v2.5.3.1 code
  • Player database backup and restore now work correctly as the folder "Backups" is now included
Note: If you wish to upgrade from a prior version, you will need to create a folder named "Backups" next to the "Required" folder, run the "Windows Open-RSC.cmd" script, select option "3 - Backup database", specify a backup name, then copy the resulting .sql files that are created in the "Backups" folder over to the "Backups" folder in the newly downloaded release version. Run the "Windows Open-RSC.cmd" script and select "4 - Restore database". Specify the same name as before that you gave the backup and it should be ready to play. If not, feel free to reach out for help in #deleted-channel
(edited)
This is the single player edition of Open RSC
openrsc 2
soul 2
water 2
law 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/17/2019 10:35 AM
Updates that just went live:
  • The Runecrafting skill and Rune Mysteries quest have just been added to RSC Cabbage! Begin the quest by speaking with the Duke of Lumbridge.
  • Added a fix to clear the player's current batch event if a new batch event is added
Both updates are curtesy of @Aenge!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/17/2019 10:43 AM
💯 5
upvote 6
fire 2
openrsc 2
10:43 AM
10:43 AM
💯 5
fire 2
life 2
openrsc 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/17/2019 12:14 PM
The new runecraft skill has been added to the highscores: https://openrsc.com/highscores/runecraft
Striving for a replica RSC game and more.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/17/2019 8:02 PM
Updates going live at midnight:
  • Added "bury all" batched bone burying in RSC Cabbage
  • Keyboard shortcuts have been updated to include config to allow them to work without visually changing dialog menus in Open RSC
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/18/2019 9:32 AM
RSC Cabbage player transfers will be ending on August 30th, 2019. A few select characters from another 1x "authentic" style server were transferred to Open RSC. That offer has now expired. Those players were chosen due to personal relationships that allowed us to verify the integrity of those players. If you wish to transfer player stats and quests from other RSC private servers, please contact a moderator on Discord to make arrangements. No runecrafting levels are being transferred. Staff will need screenshots of your player in-game showing the stats and/or quest tab as well as your player saying "Kah Bah Gee" to verify it is your player. The highscores have been updated to now show all players, including those that have not logged in within the past 3 months. Additionally, transferred players to RSC Cabbage are not shown by default. A link at the top of the page has been included that will display all players, including transferred accounts. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/18/2019 9:57 AM
9:57 AM
Striving for a replica RSC game and more.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/18/2019 10:18 AM
Updates going live in 45 minutes at noon on RSC Cabbage:
  • Wizard Sedridor should no longer steal your air talisman if you exit the dialogue without making a choice
  • The raw essence has been moved slightly as to not clip the fence
  • Mining the raw essence now gives some mining experience
  • The skill guide 2x nature rune level has been set properly
  • Binding nature, chaos and cosmic runes should now be doubled at the appropriate levels
👍 6
💯 6
❤ 7
cheer 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/26/2019 1:38 PM
Tomorrow evening, I want to do a orsc town hall and get the ball rolling on several topics. Saturday @ 9pm EDT #deleted-channel
🆒 1
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/31/2019 9:49 PM
Open RSC v2.5.4 has been released! https://gitlab.openrsc.com/open-rsc/Game/-/releases Updates that just went live on RSC Cabbage:
  • Added a new equipment tab below inventory! This frees up inventory spaces and makes room for a future toolbelt!
(edited)
9:50 PM
😮 5
👍 6
PogU 4
9:50 PM
  • Fixed sound effects so they no longer cause client out of memory crash errors
  • Deposit all equipped items or inventory items to bank is now possible with a single button click
❤ 4
9:50 PM
9:51 PM
  • In the top right corner, presets have been added for rapidly accomplishing load outs for skilling, pking, etc.
  • Added bank hotkeys: ctrl-d for deposit all and ctrl-# for quick preset withdrawing
  • Middle mouse button click now allows free-look with the camera around the player instead of the alt key
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/31/2019 10:07 PM
  • Improved the wielded sprites for the dragon medium helmet and the dragon square shield, curtesy of Lucki
(edited)
10:12 PM
10:12 PM
  • Kite shields now look different than square shields when equipped
  • Hatchets are now one-sided blades when equipped
10:14 PM
10:15 PM
  • Major thanks to Aenge for the equipment update and Lucki for the sprite improvements! Lots more awesome stuff will be coming soon from Lucki and Extendo: more dragon items, new skill capes, summoning combat pets, a party system, and more!
🔥 8
💣 6
dragonmed 6
PogU 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 7/31/2019 11:53 PM
Open RSC Single Player v2.5.4 has been released: https://gitlab.openrsc.com/open-rsc/Single-Player/-/releases
This is the single player edition of Open RSC
PogU 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/3/2019 10:59 AM
Quick reminder: RSC Cabbage player transfers will be ending on August 30th, 2019. A few select characters from another 1x "authentic" style server were transferred to Open RSC. That offer has now expired. Those players were chosen due to personal relationships that allowed us to verify the integrity of those players. If you wish to transfer player stats and quests from other RSC private servers, please contact a moderator on Discord to make arrangements. No runecrafting levels are being transferred. Staff will need screenshots of your player in-game showing the stats and/or quest tab as well as your player saying "Kah Bah Gee" to verify it is your player. The highscores have been updated to now show all players, including those that have not logged in within the past 3 months. Additionally, transferred players to RSC Cabbage are not shown by default. A link at the top of the page has been included that will display all players, including transferred accounts.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/3/2019 10:31 PM
Updates going live at midnight tonight:
  • Fixed a visual bug related to equipping items from the bank
  • Updated the server to catch throwable type errors
  • Updated equipped metal skirts graphically
  • Added some missing gang checks
  • Fixed a bug related to updating the displayed remaining auction items after buying some
(edited)
PogU 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/4/2019 12:10 PM
Just corrected a dupe glitch on Cabbage. Rubbing a dragon ammy after 4 uses would "replace" it with the uncharged version, however, it didn't unequip the current one. Allowed unlimited dragon ammys to be created. If anyone finds more bugs, we have a bug reporter hall of fame coming soon.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/4/2019 8:20 PM
Updates going live tonight:
  • @Extendo28's party system!
(edited)
8:23 PM
First, you will need to disable party invitation blocking. It is enabled by default. (edited)
8:24 PM
Find a player to invite to your party (you can right click on players in the online list as well) (edited)
8:24 PM
They must click accept.
8:24 PM
Once in a party, you can see the member's HP.
8:25 PM
Right click on a party name to access the party menu.
8:25 PM
Group leaders may optionally enable loot sharing. No XP sharing is enabled at this time. Loot simply appears on the ground at the same time for all party members.
8:26 PM
To leave a party, simply log out or click the leave party menu option.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/4/2019 8:58 PM
To talk to party members, type ::party Hello!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/4/2019 9:40 PM
There is currently a eating bug that is being looked for that occasionally gives prayer XP. If you have a pure and get accidental prayer XP, contact a staff member to get it fixed.
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⛧Kenix⛧ 8/6/2019 11:30 AM
In memory of the 1 year anniversary of the RSC shutdown and the 1 year anniversary of the launch of Open RSC we will have a special in game event that happens every hour on the hour on both OpenRSC and RSC Cabbage worlds. The event will be running from August 6th at 1PM EST until Midnight EST. OpenRSC first launched on August 4th, 2018. The project was started in early June 2018, shortly after the announcement that RSC would be closing permanently. The official RSC servers closed on August 6th, 2018. (edited)
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⛧Kenix⛧ 8/6/2019 12:00 PM
🆒 7
Wowee 7
Zeldab 7
openrsc 9
pk 9
nice 8
Cook_yes 7
GWvictoriaMeguFace 10
chicken 10
partycracker 8
WeTheNorth 4
raptors 4
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⛧Kenix⛧ 8/7/2019 9:39 AM
We have identified the defect causing random prayer experience and we are currently placing a fix. The fix will be incoming to the live game at the noon reboot in an hour. (edited)
PogU 8
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⛧Kenix⛧ 8/8/2019 10:49 AM
We have identified the defect causing players to not regenerate HP. Servers have been updated and issue should now be resolved. (edited)
💯 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/10/2019 12:07 AM
Open RSC v2.6.0 has been released! https://gitlab.openrsc.com/open-rsc/Game/-/releases
  • Implemented a party system
  • Set party invites to enabled by default and added an ignore button
  • Make rings enchantable
  • Introduced several new rings: Ring of Recoil, Ring of Forging, Ring of Avarice, Ring of Life, Ring of Wealth, Ring of Splendor, Dwarven Ring
  • Implemented a new tier of rare drop table items
  • Added a Taverly dungeon pipe shortcut
  • Updated firemaking for different types of logs to award different XP
  • Introduced a cool down on the barbarian agility course entrance pipe to stop agility spam XP
  • Fixed a bug with ammo/main hands
  • Fixed a bug with dropping equipment on death with a full inventory
  • Fixed a bug with presets where your bank order was scrambled
  • Changed the item command system to allow multiple menu commands for one item
  • Rewrote the rare drop table system
  • Increased security with the equipment container via synchronization
  • Added a new admin command to simulate drops from the new rare drop table system "::simrdt"
  • Set the Dwarven Ring bonus to 3
  • Changed name of vials that are filled with water to "Vial of water" for servers that enable it
  • Batched cannonballs now take roughly 7s per bar
  • Players will now smith the authentic number of cannonballs (1 per steel bar)
  • Fixed the Cosmic altar exit portal so it will not dump players into the ocean
  • Fixed the PC/Android inventory appearing when "use" item is selected
  • Fixed the first container dropping to the ground when batch filling
  • The East Varrock gate have had their pillars re-aligned with the wall
  • Fixed a visual bug with inventory.add
  • Rewrote the npc kill logging system
  • The only kills which are set to be reported are from KBD and black dragons
  • Updated equipped metal skirts graphically
  • Updated Ranael and Zenesha's skirt models to match rework
  • Added batched mining to rocks to allow multiple ores before depleting
(edited)
😀 6
Pog 1
PogChamp 3
Poggers 1
PogU 5
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Deleted User 8/11/2019 9:56 AM
We will be hosting a Drop Party on RSC Cabbage with items donated to Shar on Friday, August 30th at 8PM EST. If you have anything to donate, please contact @Moderator to get Shar logged in game. There are tons of donations already, but with the new items introduced into the game, we can fill this bank up! You can check out the current Shar bank @ https://openrsc.com/shar (edited)
Striving for a replica RSC game and more.
dragonmed 3
cabbage 1
Avatar
Deleted User 8/11/2019 10:15 AM
We will be hosting a Drop Party on OpenRSC with items donated to Shar on Friday, September 13th at 8PM EST. If you have anything to donate, please contact @Moderator to get Shar logged in game. There are not many donations at this time, but with player involvement, we can get more people in game for the drop party! You can ask a Moderator for the current status of Shar's bank
upvote 4
openrsc 2
Avatar
𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/11/2019 4:28 PM
RSC Cabbage just received several updates. One of them affects fletching of arrows. They should be at 10 at a time but are currently running one at a time. It should be corrected by tomorrow. Fixes:
  • Cleaned up batching for several actions
  • Sheep sheering continues batching until inventory is full instead of being based on player level
  • Repeat fishing attempts now matching other skills based on player level
  • Fixed a visual bug within the player inventory for some items
  • Disabled the ring of life from working in player duels
  • Opal rings are now craftable
  • Updated skill interfaces showing firemaking for all log types
  • Added corner side checks for collisions and corrected legends totem behavior
  • Removed debug thread sleep that would force server to slow down
  • Decoupled walking speed from server tick for usage on RSC Cabbage
  • Added server performance monitoring to send to Discord
  • Game updater stats are now available in debug profiling
  • Reordered debug profiling information
  • Added tick rate to the server stats screen
  • Added debug timers to event and game state processing
  • Synchronized packets read and packets send to the server tick
  • Made class constructor arguments for DelayedEvent consistent across all constructors
  • Set game server tick rate to 640ms for all configuration which is believed to be the authentic default. Cabbage will receive an update to decouple server tick from movement process tick
  • Unified all server events into GameTickEvents such that all delayed responses only fire after a certain number of server ticks which is the authentic behavior
(edited)
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⛧Kenix⛧ 8/11/2019 7:42 PM
We're aware of an issue affecting RSC Cabbage that is causing the Auction House integration with Discord to fail. We are currently applying a fix right now.
7:47 PM
Servers are now back online and the defect is resolved.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/12/2019 1:22 PM
Updates going live tonight:
  • Added gem mining to be extended with a server config
  • Added packet processing time in debug profiling information
  • Refactored all server state updater processes to be a method on the Server
  • Refactored Server.playerDataProcessor to be a non-static class member
  • The kill command now calls the refactored server stop() function
  • Removed an unnecessary GameTickEvent.immediate class member
  • Discord webhooks now run on a separate threads from the game logic
  • Added a woodcutting batching fix
  • Fixed the doom tile that was causing players to become setBusy and stuck in-game
❤ 4
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⛧Kenix⛧ 8/15/2019 10:21 PM
OpenRSC v3.0.0 is coming in the next few days. Included is a major core rework with the following goals:
  • Increase Authenticity
  • Increase Stability
  • Increase Portability
  • Lay the groundwork for our Login Server
(edited)
❤ 5
👍 6
openrsc 6
PogU 5
cheer 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/16/2019 11:00 AM
Open RSC v3.0.0 has been released! A huge congratulations to @⛧Kenix⛧ on the major code rework! Improvements:
  • Added a bank box to the fishing guild
  • Added an experience freeze toggle to the sleeping bag and beds for servers that do not have fatigue enabled
  • Added gem mining to also be extended with config
. Fixes:
  • Added corner side checks for collisions and corrected Legends quest totem behavior
  • Set game server tick rate to 640ms for all configurations (except RSC Cabbage) which is believed to be the authentic default
  • Made general batching skill cleanup
  • Fixed an inventory visual bug
  • Removed the ring of life from duels
  • Made opal rings now craftable
  • Decoupled walking speed from server tick for usage on RSC Cabbage
  • Added a correction to the opal ring
  • Fixed an issue that caused auction webhooks to go to the monitoring channel
  • Added a woodcutting batching fix
  • Fixed the doom tile
  • Added a fix for Tourist Trap quest
  • Corrected the dragonstone amulet reference for the enchant spell
  • Fixed bank presets from duplicating items that are no longer held
  • Fixed NPCs from walking through tents
(edited)
👍 6
PogU 5
cheer 5
11:01 AM
. Core Changes:
  • Unified all server events into GameTickEvents such that all delayed responses only fire after a certain number of server ticks which is the authentic behavior
  • Made class constructor arguments for DelayedEvent consistent across all constructor
  • Synchronized packet read and packet send to the server tick
  • Added debug timers to event and game state processing
  • Added tick rate to the server stats screen
  • Game updater stats are now available in debug profiling
  • Added server performance monitoring to send to Discord
  • Removed debug thread sleep that would force server to slow down
  • Changed the sort profiling debug info by duration rather than count
  • Included packet processing time in debug profiling information
  • Refactored server monitoring into an event
  • Refactored all server state updater processes to be a method on the Server
  • Refactored Server.playerDataProcessor to be a non-static class member
  • Server running status is now handled correctly
  • Kill now calls the refactored server stop() function
  • Removed unnecessary GameTickEvent.immediate class member
  • Discord webhooks now run on a separate thread from the game logic
  • Changed the Lost city switch DelayedEvent to SingleEvent and made Functions.removeItem check the equipment container
  • Server configuration is now a non-static class member of Server
  • Added a server name class member to Server
  • Changed to identify threads by Server name
  • Grouped server methods logically
  • Server plugin handler and combat script loader are now non-static class members of Server
  • Server loading now identifies the configuration file
(edited)
👍 4
PogU 5
cheer 5
11:01 AM
  • Placed improvements to the custom walk speed code
  • Server network IO threads are now named based on the Server instance
  • Game database logging is now a non-static class member of Server
  • DiscordService and PlayerDatabaseExecutor now synchronize when starting and stopping
  • Removed an unused WorldLoader class instance member from World
  • WorldLoader now stores a context to the World so it doesn't need to pass around a world reference to all methods
  • Renamed WorldPopulation to WorldPopulator
  • RegionManager is now a non-static class member of World
  • EntityHandler is now a non-static class member of Server
  • DatabaseConnection is now a non-static class member of Server
  • Market is now a non-static class member of World and MarketDatabase is now a non-static class member of Market
  • PartyManager is now a non-static class member of World
  • ClanManager is now a non-static class member of World
  • Fixed a defect in Market constructor that called the static Server context when it should use Market.getWorld().getServer()
  • Constant static World class members have been moved to Constants class
  • WildernessIpTracker is now a non-static class member of World
  • AvatarGenerator is now a non-static class member of World
  • There is no longer a static Server and World instance global for the entire Server application
  • Removed debug code from Server.java
  • Fixed an issue where Item IDs were whacked by the core rework refactoring
  • DatabaseConnections now take a string identifier and append the server name to it for logging
👍 6
👀 4
💯 6
😈 4
PogU 6
upvote 4
cabbage 4
cow 4
chicken 4
cheer 6
pk 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/17/2019 8:33 PM
RSC Cabbage and Open RSC are now running on the ORSC v3.0.0 code base. (edited)
PogU 9
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/18/2019 7:24 PM
Updates that have gone live tonight:
  • Corrected tile distance checks for player distance while smelting, woodcutting, and cooking
  • Fixed deposit-x on Open RSC and made the diamond ring enchantable on RSC Cabbage
  • Disabled RSC Cabbage server restarts within the config
  • Corrected a double combat XP bug
  • Added numerous party system fixes and improvements
  • Removed smelt action bubble from displaying if the player did not have the correct item nor in range
  • Added missing dialog to the Curator
  • Implemented a new config option for Android clients to close the inventory or leave it open after item use and drop
  • Fixed a visual bug with XP freezing
  • Corrected a bug where the equipment tab was selected when choosing an item from the right click menu
  • Improved mechanics for the Iban blast spell and skilling object checks
  • Fixed a firemaking log lighting bug
  • Prevented the client from hinting that the player could set down logs if custom firemaking was not enabled on the server
❤ 2
PogU 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/20/2019 4:30 PM
Updates that have gone live today:
  • Added a fix for invisible walls that had values > 128
  • Fixed a party system glitch that was breaking combat
  • Corrected walking speed code
  • Fixed players batch fishing while moving/away from a fishing spot
  • Improved client-server walking speed for non-authentic server tick rates
  • Also included the a* pathfinder, but it is currently disabled
  • Added a start time to server in order to track which tick we are on
  • Removed processing of multiple packets in one client frame
  • Removed unnecessary sending of all stats each server tick. This is not authentic behavior
  • Fixed text string in ::stats command
  • Fixed a defect that occurred when Players were attacked by a NPC
  • Fixed a defect in the party system where the Server reference could not be determined by a dying mob in CombatEvent
  • Increased distance to 2 tiles for cooking on ranges
  • Added a temporary fix to client to synchronize player reaching walk to actions with the server tick
  • Placed a fix that caused players to incorrectly enter to combat
  • Improved client-server walking speed for non-authentic server tick rates
  • Removed the player always facing trees on woodcut based on RSC+ replay evidence
PogU 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/20/2019 7:04 PM
Updates going live tonight:
  • Added a new server config option for left click cutting webs
  • Implemented a new server config option that decides to load custom quests
  • Removed Rune Mysteries from the authentic RSC quest list
  • Updated the iron axe animation on RSC Cabbage
PogU 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/22/2019 6:03 PM
Updates going live tonight:
  • Fixed a bug with hoppers where flour never appeared in the collection chute
  • Mades lootAndXpDistribution give the lootdrop for npc kills to the player who did the most damage without affecting exp. Before this commit lootdrops were going to player who got the last hit.
👍 5
PogU 4
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Deleted User 8/26/2019 8:23 AM
Reminder! We will be hosting a Drop Party on RSC Cabbage with items donated to Shar on Friday, August 30th at 8PM EST. If you have anything to donate, please contact @Moderator to get Shar logged in game. There are tons of donations already, but with the new items introduced into the game, we can fill this bank up! You can check out the current Shar bank @ https://openrsc.com/shar Immediately following the Drop Party, we will move to Edgeville for a PKing event. You need to be around level 34(not higher), and gear up this week before the event. No mage pures, and swordfish and regular pots(att+str) can be supplied!
Striving for a replica RSC game and more.
face 5
weirdchamp 3
auguNice 4
redpartyhat 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/29/2019 1:52 PM
Both Open RSC and RSC Cabbage will be offline for a period of time today for the server migration. Beginning the process now.
cabbage 5
upvote 7
pk 4
openrsc 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 8/29/2019 3:25 PM
Both servers are now online. (edited)
🆒 5
openrsc 4
nice 5
GWvictoriaMeguFace 6
💯 4
yeet 4
yeet 4
yeet 4
thoryeet 4
pillowyes 4
face 4
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Open RSC team wants to hear from you! We've put out a small survey available for everyone to fill-out to help shape us better for the road ahead. =D https://docs.google.com/forms/d/13FP6UOT-DWJrw-mA2JVcyeZmiIvQ6VPjKE5-peTnrvc/viewform
Community management survey
👋 9
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/1/2019 10:00 AM
The Open RSC core game server and client framework
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Making announcement in case you didn't realize. The transfer deadline was yesterday and we are no longer accepting in new transfers from other servers.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/2/2019 6:41 PM
Open RSC v3.0.1 has been released! Change notes: https://gitlab.openrsc.com/open-rsc/Game/-/tags/ORSC-v3.0.1
The Open RSC core game server and client framework
PogU 5
pogchamp 2
Poggers 2
Pog 2
peepoHappy 2
loggEyes 2
andrew2 2
feelsgoodman 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/3/2019 10:11 PM
After a period of testing, the experimental enhanced NPC pathfinding has been disabled on RSC Cabbage.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/4/2019 3:39 PM
A large amount of core server code changes were reverted in the currently running version of the game as they will be in a future release of ORSC v3.1.0. Some bugs that were discovered should now be resolved hopefully.
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Deleted User 9/6/2019 6:17 AM
We will be hosting a Drop Party on OpenRSC with items donated to Shar in one week on Friday, September 13th at 8PM EST. If you have anything to donate, please contact @Moderator to get Shar logged in game. There are not many donations at this time, but with player involvement, we can get more people in game for the drop party! You can ask a Moderator for the current status of Shar's bank
👍 5
weirdchamp 3
ladies 2
auguNice 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/13/2019 6:34 AM
Drop party tonight at 8pm EDT in Seers Village party hall on Open RSC! (Not RSC Cabbage)
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it's a good one. there are 3 dragonstone amulets being dropped
10:29 AM
as well as 50,000 bow strings
GWvictoriaMeguFace 6
10:30 AM
you don't wanna miss this one folks
10:30 AM
GWomoGay
👍 3
cheer 4
AYAYA 4
POGGIES 5
redpartyhat 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/13/2019 7:16 PM
Great party!
🍆 3
GWomoGabSmile 3
squidgoddance 3
nekodance 3
danceharder 3
peepodance 4
mortdance 3
kirbydance 3
PepestanPikaDance 3
octoberdance 3
ross_dance 3
WoweeDance 1
BlueDoge 1
🐺 1
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 9/16/2019 8:37 AM
Look forward to Halloween next month - we will be dropping halloween masks on Open RSC and RSC Cabbage each hour across the land. (edited)
Poggers 6
redmask 9
greenmask 9
bluemask 9
dbattle 4
pogchamp 4
PogU 6
auguNice 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/6/2019 10:11 AM
This is the pre-compiled single player edition of Open RSC
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/6/2019 10:25 AM
ORSC v3.0.2 has been released: Bug fixes and clean up
  • Removed all Docker and production public server hosting related scripts from the Game repository and moved them to the Website repository
  • Removed player duels from the activity feed due to spam
  • Fixed bugs relating to creating pineapple punch,
  • Updated Legends quest cave agility success and failure rates to be authentic
  • Corrected underground pass agility obstacle success and failure rates to be authentic
  • Changed wilderness agility course damage to be based off the hits level and not agility level
  • Fixed crafting and smelting for furnaces that are two tiles away
  • Updated the boundary distance check for the area around a boulder for a quest
  • Added a formula to determine if the golden bowl should break
  • Implemented corrections for on spell messages, eating spinach rolls, and being able to cook pitta bread and routing properly
  • Updated the readme file
  • Change logic for atObject / canReach to be more authentic
  • Fixed the authentic player bank interface to no longer show an extra empty page
Core updates
(edited)
PogU 5
10:25 AM
  • Implemented bcrypt hashing for sensitive database fields such as passwords, bank pins, and recovery questions
  • Converted character creation requests to be run on the LoginThread and committing missing Bcrypt class
  • Refactored channel with getter in CharacterCreateRequest
  • Fixed issue in ordering of class member setting in CharacterCreateRequest constructor
  • Converted Recovery Attempt to be a request run on the LoginThread
  • Recovery question changes are now performed on the Login thread
  • Converted PasswordChangeRequest to be able to be run in the Login thread
  • Added an ability to tell if passwords are using the new bcrypt format, the old compatibility hash will be used only if they are NOT in bcrypt format
  • Implemented password, recovery question, and bank pin hashing massage, additionally optimized and fixed an issue with password recovery
  • Renamed Login Thread class to LoginExecutor and renamed Player Database functions class to PlayerDatabase to be more clear on the intent of the class https://gitlab.openrsc.com/open-rsc/Game/-/tags/ORSC-v3.0.2
(edited)
The Open RSC core game server and client framework
👍 7
pogchamp 5
CookChamp 5
Poggers 5
KannaNom 6
auguNice 5
PogU 5
GWovoYayy 6
GWkyooHappyDay 5
cheer 6
PogChamp 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/6/2019 12:23 PM
Servers are updated and now online.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/8/2019 5:44 AM
Join us on Halloween for holiday item drops all over the RSC Cabbage and Open RSC worlds for each hour, on the hour! Items will appear on the ground for 3 minutes and then vanish until the next hour's drop. bluemask greenmask redmask
  • Open RSC will be having one day only drops of the traditional Halloween masks
  • RSC Cabbage will be having one day only drops of Halloween masks, pumpkins, unicorn, and wolf masks
(edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/11/2019 7:14 AM
We are working on implementing flood protection on the game server to match the authentic RSC actions. Ex: max password guesses per five minutes. Looks like a bug made it past testing and limited play overnight. The issue should be resolved and logins working once again. Sorry about that.
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We have implemented flood detection on the live servers. If you see ACCOUNT TEMPORARILY DISABLED message while logging in you were temporary IP banned. Your character is safe and was not banned. Try logging in again 20 minutes later. If you received a ban that was in error, please post what you did in the second or two before the ban was triggered. We are tweaking parameters and updating some other code to cut down on network traffic to improve the detection over the next coming week or two. The incident rate of bans in error should decrease as we make our flood detection system better. We currently know that the bank and bank presets generate a large amount of network traffic. Thank you for your patience. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/12/2019 9:18 AM
We discovered the trigger was related to accidental SetSuspicious while banking, opening quest info, etc. That has been turned off and so far the incorrect account disables seem to have stopped.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/14/2019 7:20 PM
We have a few new votes up on #orsc-vote-with-emoji for global chat for Open RSC players. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/14/2019 7:32 PM
Open RSC v3.1.0 has been released! https://gitlab.openrsc.com/open-rsc/Game/-/tags/ORSC-v3.1.0 Authenticity Updates:
  • Improved NPC retreat calculations
  • Updated NPC respawns for Port Sarim, Ardougne Zoo, and the druid area
  • Add a server configuration to optionally stop a player from performing gathering skills when they reach 100% fatigue
Core Improvements:
  • Implemented functional server network connection throttling
  • Game client no longer sends an update packet each time zoom level changes
  • Connections and packets per second are now private class members of RSCPacketFilter
  • Updated Android to add mudclient class member lastSavedCameraZoom
  • Added rate limiting to packets that start operations performing bcrypt
  • Login packets and server config now bypass IP bans such to provide a human readable message to players
  • Admin users may now bypass IP bans
  • Server now sends a World Full login response when the world has greater than or equal to the configurable number of players
  • Added an ability to limit the number of logged in characters per IP address
  • Implemented throttling on the number of password guesses per 5 minutes
  • Gave counting methods in RSCPacketFilter more descriptive names
  • Moved all Login logic out of LoginExecutor and into LoginRequest
  • Fixed a login issue for isAdmin determination
  • Added boot up time info for Server
  • Implements more specific exception throwing on method run server
  • Added automatic IP banning of players identified by the server as suspicious
  • Added IP ban list command
  • Performed database formatting clean up
  • Removed the bankpin command
  • Set the server to only increment password attempts it a login is unsuccessful due to invalid credentials
  • Fixed an issue where RSCPacketFilter would reference a null list
  • GameTickEventHandler now processes event counts in a second step in order to get the full picture of the last tick's event profiling data within an Event
The Open RSC core game server and client framework
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/16/2019 1:08 PM
Can't wait till Halloween. Open RSC will be dropping Halloween masks and RSC Cabbage will be dropping pumpkins, Halloween masks, and new wolf and unicorn masks that Lucki made.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/16/2019 1:31 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/16/2019 2:02 PM
In the coming weeks, we will begin producing a weekly podcast and quest video series. ORSC Town Hall meetings will be part of the weekly development podcast series as well as general RSC Q and A sessions. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/19/2019 11:17 PM
Just added a vote for re-opening player transfers on the condition they be ironman players on #deleted-channel
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Want to submit questions to be answered on any future upcoming podcasts? Look no further than this link below: https://drive.google.com/open?id=1JSJwvObdpTiamMqhnd71O8nz8I1umE4o272u7VHZPPc
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Ten more days until the Halloween drop. Drops are scheduled to begin at 12:00 Noon EST on October 31st and last for a full 24 hours until 12:00 Noon EST on November 1st. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/22/2019 10:58 AM
We are aware of a significant glitch with Android PKing that is causing the client to crash. It is advisable to avoid PKing for right now until we can get this priority bug fixed.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/22/2019 5:39 PM
We just fixed the "You have registered recently to prevent flooding, wait an hour" error when registering a new player.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/23/2019 2:32 PM
The OpenRSC world is getting player commands enabled so that those in-game can see who else is online. Simply do ::onlinelist and you should see a nice popup that shows who else is on. A full list of all commands, broken down by user group, may be found here: https://gitlab.openrsc.com/open-rsc/Game/blob/3.0.0/Commands.md (edited)
The Open RSC core game server and client framework
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/23/2019 10:56 PM
A major bug related to PKing has been fixed. Skulled players were not saving due to a recent code change that handled saving the time remaining for skulled players. If it were to have been abused, it could have led to item duplication. We are still working on the Android client crash bug related to PKing at win/lose.
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Here is a quick timeline of major milestones of the project 2018-06-01: ORSC project begins 2018-06-22: This discord is created 2018-08-05: v1 is released with the ORSC world 2018-10-15: v2 is released 2019-05-04: Cabbage is released 2019-08-16: v3 is released 2019-xx-xx: v4 is released ;D (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/24/2019 4:06 PM
Identified that skull removal after 10 minutes is not working. Looks like a check needs to be fixed in the code. Can manually clear skulled players as requested till the fix is ready.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/24/2019 7:39 PM
The poll for re-opening player transfers (set in ironman mode) to RSC Cabbage will close on Sunday, October 27th. At present, it is showing 2:1 in favor of re-opening transfers. #deleted-channel (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/26/2019 12:55 PM
A code fix for automatic skull status removal after 20 minutes of in-game play has been applied to the game servers. Luis' fix for the Shapeshifter NPC has also been applied. The Android client crash after PKing combat bug will be worked on next. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/26/2019 2:28 PM
Luis has fixed the Android crash bug associated with PKing. Once you update your ORSC Android app, it should be safe to once again PK on Android.
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idk about you guys but i'm excited
4:51 PM
There will be a ping in this channel when the event begins, at 12 PM EST October 31st through to 12 PM November 1st. :-)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 10/27/2019 1:05 PM
Ready to reign in the apocalypse? 2019-10-31
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@everyone The cat is now out of the bag! Halloween drops have begun. To stagger drops so players may have time to pick up items on both games, Open RSC holiday drops will be on the hour and RSC Cabbage will be on the 30 minute mark. Example:
  • 3:00pm: ORSC world drop
  • 3:30pm: RSC Cabbage world drop Things to remember:
  • Items will remain on the ground for roughly 2 minutes before vanishing
  • Item drops will occur until Nov 1st at noon EDT
  • Items will be dropped all over the game world but not underground or upstairs
  • Open RSC will be having only the original Halloween masks dropped only on this one day and then never again
  • We promise not to add any new items to the Trick or treat cracker EXCEPT for scythes in 2020. We encourage you to open your Trick or treat crackers.
(edited)
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⛧Kenix⛧ 11/1/2019 8:29 AM
Only three drops left for ORSC and Cabbage! On ORSC, get some Halloween masks before they're gone! On Cabbage, get your trick and treat crackers and use them on a friend.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/2/2019 9:21 PM
The dedicated server hosting the game servers and website will be migrated to a new, faster, and liquid cooled dedicated server tomorrow morning (Sunday) at 10AM EDT. This will open more compacity to host additional game worlds and improve overall performance for everything by a significant amount. (2011 hardware -> 2018 hardware) (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/3/2019 9:04 AM
Migration complete. Went from a 2011 Intel Core i5 2500K @ 2.53GHz with a 500GB Samsung 860 EVO SSD and 16GB of DDR2 RAM to a server with a 2018 Intel Core i7 6700K @ 4GHz, 16GB of DDR4 RAM (expandable to 32GB), and a Samsung 970 EVO 1TB NVMe M.2 V-NAND SSD.
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By 2020, we will migrate to a Dell PowerEdge 2300 server for maximum authenticity. Thank you for your patience.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/4/2019 8:11 AM
Ironman type player transfers from other servers to RSC Cabbage has won the vote. About transfer players:
  • All transferred players will be set as ironman mode type players
  • They will not be able to interact with shops, auction house, trades, join parties, stake items in duels, be on the highscores page, etc
  • They can PK but cannot take/give items belonging to normal players
  • This protects regular players from being affected economically by transferred players and guards the highscores
  • When ironman mode is enabled in RSC Cabbage for players to play as, the associated highscores for them will not include transfer players
  • Completed quests and stats may be transferred only (no items)
How to request a transfer:
  • Up to 3 players per person may be transferred from any other RSC server to RSC Cabbage
  • The requester must take screenshots of each player logged in the other game showing their stats, quest list pages, and saying "Kah Bah Gee!" in each screenshot to prove the ownership
  • Create the player(s) on RSC Cabbage with the name(s) that you wish to use for player transfers
  • Register an account and create an issue and use Imgur or another image file host to link the screenshots): https://gitlab.openrsc.com/open-rsc/Game/issues
  • Transfer requests will be completed as staff are available and it may take up to a week if we are busy
(edited)
The Open RSC core game server and client framework
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/4/2019 3:41 PM
Coming soon: RSC Cabbage will be getting a new custom interface that players may use if they wish, thanks to @Mige! There are some alignment bugs on Android and sometimes the PC client has to be resized to re-align scrolling menus if they display in the wrong area but so far, it is pretty cool! We plan to continue improving and adding to this optional interface. To enable the custom interface on RSC Cabbage, players will head over to the settings gear icon and select the "General" tab. Toggle on "Custom UI" and it will switch over. The last selected custom UI setting will be remembered the next time the player logs in. (edited)
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⛧Kenix⛧ 11/5/2019 10:15 PM
@🅻🆄🅲🅺🅸 has been promoted to Head of the Graphic Department. She has done a lot of great work for us thus far. Give her a round of applause! 👏
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/6/2019 5:42 PM
@Engleberry has earned a second bug bounty and the Discord title, "Bug Squasher." Congratulations! On a side note, the ironman transfer rules have been updated. Up to 3 players may be requested and no items will be permitted to be transferred.
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Running even just once a week will reduce your risk of early death by 27%. Please make sure to drink water and make time to take care of yourself each day. 🙏 Walk around once an hour if sitting for long periods of time.
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⛧Kenix⛧ 11/11/2019 4:03 PM
Transfers are temporarily on hold for a week due to an issue on the backend preventing us from processing the requests. Please feel free to submit a ticket for your transferred characters in the mean time. Do take note that it will take some time for them to be available in game. Thank you for your patience. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/15/2019 12:23 PM
A code update for the public servers was tried out this morning but we identified a player save bug that needs to be fixed before we can use the current code. Nothing should be different in-game at this time but it does mean we need to hold off on transfer requests until this priority bug is fixed.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/17/2019 8:30 AM
The Dev Test world has been set up with the latest code, is a clone of the RSC Cabbage player data from Nov 16th at 8:45pm, and a special non-updating Dev Test client can be used to access it. The regular game launcher will read that the game has been updated if used to access the Dev Test world. We need to verify how things run on this world. Login with your RSC Cabbage player information in order to test it out. We need lots of feedback to verify stability before this goes live. For more information and a pinned download link to the Dev Test client, see #deleted-channel
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/19/2019 10:17 AM
RSC Cabbage and Open RSC game worlds have been updated to the latest code version. There are several new features, including ironman NPCs in Lumbridge and the ability to optionally play in 1x mode on RSC Cabbage and be an ironman when first starting on Tutorial Island. Open RSC world now includes a "lite" version of global chat, accessible from the friends menu. Several fixes are included and a full write up and code release will be posted shortly. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 11/19/2019 2:39 PM
Ironman type player transfer requests for RSC Cabbage are now being processed. As a reminder: About transfer players:
  • All transferred players will be set as ironman mode type players
  • They will not be able to interact with shops, auction house, trades, join parties, stake items in duels, be on the highscores page, etc
  • They can PK but cannot take/give items belonging to normal players
  • This protects regular players from being affected economically by transferred players and guards the highscores
  • When ironman mode is enabled in RSC Cabbage for players to play as, the associated highscores for them will not include transfer players
  • Completed quests and stats may be transferred only (no items)
How to request a transfer:
  • Up to 3 players per person may be transferred from any other RSC server to RSC Cabbage
  • The requester must take screenshots of each player logged in the other game showing their stats, quest list pages, and saying "Kah Bah Gee!" in each screenshot to prove the ownership
  • Create the player(s) on RSC Cabbage with the name(s) that you wish to use for player transfers
  • Register an account and create an issue and use Imgur or another image file host to link the screenshots): https://gitlab.openrsc.com/open-rsc/Game/issues
  • Transfer requests will be completed as staff are available and it may take up to a week if we are busy
The Open RSC core game server and client framework
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Happy Thanksgiving from all of us from the Open RSC team. Wishing all of you the best for this holiday season. We have been thankful for having a great established community while the developers focus on preserving the game we know and love.
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Please follow these simple guidelines to maintain a balanced life and get the most out of playing RuneScape. 1. Take a break from the computer, read a book, watch a movie 2. Take exercise at least once a week 3. Remember it is just a game 4. When eating, take break from the computer - it'll still be there when you come back 5. Don't ignore your real life friends, meet up with them on a regular basis 6. Work, or study matters, don't let playing a game stop you doing well in your studies or at work. If you feel that your use of RuneScape is out of control and you are finding it difficult following some or all of the steps mentioned above, then please seek advice and help from a responsible adult, or medical professional.
4:41 PM
Jagex intends for everyone to use and enjoy RuneScape in a responsible way.
4:41 PM
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Deleted User 12/2/2019 9:21 AM
ALCON, I want to thank everyone for believing in me enough to be a mod here at Open. I will be very busy for the future, and won't have time to dedicate to mody type duties, so I'm stepping down. I'll still be around to play though, so this isn't goodbye, and let's keep working on getting the game back into its original glory.
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OpenRSC is proud to present this Sprite Editor authored by @Aenge https://gitlab.openrsc.com/open-rsc/spritetool/-/releases # Features * Import sprites to an OpenRSC compatible sprite archive: .osar [Open Sprite ARchive] * Import sprites as character animations. * Import multiple images at a time with numbering 1-18. * Make copies of existing sprites. * Replace a single sprite image. * Export png images from the sprite file. * View sprites with different gray and bluescale masks. * View character animations. * Uses the original RSC sprite renderer for an authentic look while editing sprites and animations. * Allows for new sprite slots on composite character animations. * Allows for use of a bluescale colour for more sprite masking operations. * Decrease colour count via the colour decimator to save file space and give sprites that RSC look and feel. (edited)
OpenRSC's Sprite Tool Project originally started by Aenge
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⛧Kenix⛧ 12/20/2019 1:11 PM
A Windows version of the OpenRSC Sprite Tool can be found here: https://openrsc.com/downloads/OpenRSCSpriteTool-Windows-1.0.0.zip (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/23/2019 1:15 PM
We have pushed a major code update today to the game server and will be working on a code release tonight with a complete change log since the last code release. If the game launcher has issues starting up, try deleting it entirely and re-downloading it from the website.
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⛧Kenix⛧ 12/23/2019 3:32 PM
The Open RSC core game server and client framework
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⛧Kenix⛧ 12/23/2019 4:18 PM
@everyone RSC Cabbage Christmas celebration has begun! Celebrations will end on New Years day. There will still be holiday drops on Christmas Day. OpenRSC and RSC Cabbage Christmas Drops will be occurring at Noon Christmas Eve until Noon on the day after Christmas Day in the EST Time Zone. Yes, that is 48 hours of drops. OpenRSC and Cabbage drops will be staggered by 30 minutes in between drops. OpenRSC will be dropping Santa Hats. Get your Santa Hats on ORSC world before they're gone! Santa Hats will only be dropped this year. Open RSC drops will occur on every half hour. First drop will be 12:30PM EST on 2019-12-24. Last drop will be 11:30AM EST on 2019-12-26. Cabbage will drop Christmas Crackers. Cabbage drops will occur at the beginning of every hour. First drop will be 12:00PM EST on 2019-12-24. Last drop will be 11:00AM EST on 2019-12-26. (edited)
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⛧Kenix⛧ 12/23/2019 4:26 PM
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/24/2019 10:24 PM
Developers: please use https://orsc.dev going forward. The old GitLab URL is no longer valid for repository access. If you need to do a find and replace in CLI due to having multiple remotes added, you can run (in Linux or Mac terminal): sed 's/gitlab.openrsc.com/orsc.dev/g' .git/config Then copy and replace the contents of .git/config. Otherwise, simply delete and re-clone your repositories as needed from the website. (edited)
Open RSC Development
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Open RSC team wishes everyone a very merry Christmas! santahat present openrsc
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/25/2019 10:50 AM
Kenix has updated the melee combat formula to correct an issue where it did not apply aim and defense stats properly. https://orsc.dev/open-rsc/Game/merge_requests/2589/diffs The game worlds have been updated and we need feedback. (edited)
Additionally gives NPCs a 0 bonus for aim and defense.
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OpenRSC Sprite Editor 1.1.0 has been released https://orsc.dev/open-rsc/spritetool/-/tags/1.1.0
OpenRSC's Sprite Tool Original Author: Aenge
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⛧Kenix⛧ 12/31/2019 4:14 PM
OpenRSC 4.0.0 has been released! https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.0.0 We have had the privilege of working with multiple talented developers. Their help in reaching this milestone has been invaluable! Enhancements relevant to gameplay going live tonight: - Adds Dragon 2 Handed Sword. Only dropped by the King Black Dragon. - Adds King Black Dragon Scale item. Only dropped by the King Black Dragon. These will be used to acquire other Dragon items in later quests. - Added Scot Ruth NPC in Edgeville Dungeon. He lets you use a tunnel that takes you to the Chaos Altar. (edited)
The Open RSC core game server and client framework
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/31/2019 5:07 PM
Who will be first to earn a dragon two handed sword from the KBD?
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 12/31/2019 5:15 PM
Congrats dev team and players on another successful year of RuneScape Classic open source development!
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Happy New Year!
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/1/2020 6:52 PM
To ensure fair access to the KBD lair, dwarf cannons have been blocked from being set up in that area.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/5/2020 12:54 AM
We are aware of an ongoing issue where the game server eventually stops accepting player logins and effectively crashes. This appears to have been incorporated with the major core code changes in the 4.0.0 release. While it is being analyzed and troubleshooted, we ask that players when they determine the "crash" to have occurred simply @ either Kenix, Luis, or Marwolf in one of the channels here and let us know so we can login and perform a manual server restart. We have added additional debug info to the server so the root cause should be able to be located shortly. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/5/2020 12:36 PM
Status update: the issue behind the problem has been identified and a fix is being worked on.
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⛧Kenix⛧ 1/5/2020 3:02 PM
We have placed a fix which should fix the issue that caused the server to lag for 90s. Thank you for your patience.
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⛧Kenix⛧ 1/5/2020 3:10 PM
The server is now back online. Quest dialogue lag has been fixed.
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⛧Kenix⛧ 1/7/2020 8:25 AM
We've posted this timeline before, but it's nice to check on progress and show everyone our current goals for the year: 2018-06-01: ORSC project begins 2018-06-22: This discord is created 2018-08-05: v1 is released with the ORSC world 2018-10-15: v2 is released 2019-05-04: Cabbage is released 2019-08-16: v3 is released 2019-12-20: OpenRSC Sprite tool is released 2019-12-31: v4 is released 2020-02-xx: OpenRSC Model tool is finished??? 2020-03-xx: v5 is released??? 2020-03-xx: OpenPK is released??? 2020-08-xx: LoginServer is released??? 2020-xx-xx: OpenRSC Landscape tool is released??? 2020-xx-xx: RSC Preservation is released??? (edited)
PogU 6
pogchamp 5
Poggers 6
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⛧Kenix⛧ 1/8/2020 4:21 PM
ORSC 4.0.1 has been released https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.0.1 Among a few bugfixes, here are the new features coming: - Adds a rowboat from Lumbridge to Edgeville for fast travel - Disables cannon in KBD lair - Adds Player Mod role (edited)
The Open RSC core game server and client framework
PogU 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/11/2020 11:12 AM
ORSC code 4.0.1 is now live on the RSC Cabbage and Open RSC game worlds. If you are using Android, you will need to update your game client.
PogU 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/19/2020 1:56 PM
For scalability and future development, the game servers and website will be offline for a period of time this afternoon and evening. I will be setting up an ESXi environment on both dedicated servers that will allow for better backup, failover ability, and make more room for hosting the Open PK server development. We will also be deploying code fixes from earlier in the week. (edited)
upvote 3
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whitewolf 3
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ohdear 2
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warship 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/19/2020 3:39 PM
Initiating server shutdown. Will update once server is online.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/19/2020 5:17 PM
Servers are now back online. Will migrate from the backup dedicated server to the main dedicated server later tonight. A number of bug fixes have been implemented, including one for the drop bug that was spawning a demon NPC. Logg added a feature that sets the game client title bar to show the name of the running game as well as the player logged in with on that game window for those that use multiple game clients at the same time. Windows users may also see a game logo for Open RSC / RSC Cabbage show up in the task bar for the running game client. (edited)
upvote 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/20/2020 12:13 PM
Warning: a bug has been identified on RSC Cabbage where depositing currently equipped items into the bank may cause them to vanish. Avoid doing this until the bug has been fixed. Kenix is presently working on this. Related issue: https://orsc.dev/open-rsc/Game/issues/2452 (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/20/2020 1:25 PM
The bug has been patched. Servers are rebooting now.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/20/2020 4:17 PM
A secondary bug has been identified where some player passwords are not working and having to be changed. If you find this to be the case, please message a mod or admin. We are looking into the issue.
😩 1
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/21/2020 11:27 AM
Soon, the game servers will be migrated back onto the primary dedicated server. For the last two days, they have been operating on the backup dedicated server while the ESXi environment has been set up and optimized. There should not be any significant down time if all goes well. Some may have noticed brief disconnects and slower response of the game recently and it is likely related to operating on the older dedicated server hardware. (2011 vs 2018 hardware) (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/23/2020 3:27 PM
The game servers and website will now be going offline for a brief period while everything is migrated to the faster and more modern dedicated server once again now that ESXi has been installed and is ready.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/23/2020 3:59 PM
Servers are back online and migration is now complete.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/24/2020 11:52 PM
ESXi virtualization seems to be causing poor performance on the game worlds. Looks like will have to revert to the previous set up with directly running the game servers on the dedicated server without any virtualization layer. Will need to swap the game server over to the backup dedicated server tomorrow. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/25/2020 11:21 AM
A new skill to train is coming soon 😉
PogU 9
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/25/2020 4:20 PM
Open RSC 4.0.2 has been released: https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.0.2 Single player has been updated to match the current code as well: https://orsc.dev/open-rsc/Single-Player/-/tags/ORSC-v4.0.2 Enhancements
  • Updated the game client window title to show the current server name & username logged in
  • Added RSC Cabbage logo icon to the game client
  • Player Moderator role can no longer kick other players
  • Altered player moderator role to group id 11 instead of 4
Bug Fixes
  • Excluded openrsc.apk from the game launcher file hash download list
  • Updated a few game launcher urls to use orsc.dev rather than gitlab.openrsc.com for version checking
  • Fixed an issue where plugins to execute would be calculated incorrectly due to a non-synchronized plugin queue
  • Fixed an issue where wielded items would not deposit or withdraw correctly into bank and would become lost or duplicated
  • Added correct synchronization to Bank/Inventory/ItemContainer and their usages of getItems()
  • Fixed an issue where bones would be removed early from a batch bury
  • Added an additional login response array index entry for player moderator
  • Implemented missing functions for the Android client
  • Added a missing entry to restore Make command for Docker
Clean up and debug
  • Removed duplicate and unneeded files related to the game launcher
  • Cleaned up inputimpl for the Android client
(edited)
The Open RSC core game server and client framework
This is the pre-compiled single player edition of Open RSC
PogU 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/26/2020 11:26 AM
The new harvesting skill will be released tonight!
ovoYayy 7
meguface 7
shizuPlsRemember 6
chencool 6
🦄 6
openrsc 5
PogU 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/27/2020 1:15 PM
Harvesting is now live in RSC Cabbage. Find out more information on the wiki here: https://openrsc.com/wiki/index.php?title=Harvesting Highscores are live! https://rsccabbage.com/highscores/harvesting (edited)
Striving for a replica RSC game and more.
PogU 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/28/2020 6:47 PM
Servers will be offline for a short time tonight. They are being migrated to a bare-metal dedicated Linux server since the ESXi infrastructure proved to have poor game server performance.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/28/2020 8:12 PM
Game servers are now back online. A change was made to the game launcher to better route traffic. It may be necessary to re-download the game launcher if you encounter issues here: https://openrsc.com/downloads/OpenRSC.jar (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/29/2020 4:26 PM
The website is now fully online and performing significantly faster. The Wiki is temporarily offline and the ORSC dedicated site will be coming soon. (edited)
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cheer 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/29/2020 9:20 PM
The Open RSC Wiki is now running and may be reached at https://openrsc.com/wiki
💯 1
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/30/2020 12:22 AM
https://tenor.com/view/futurama-good-news-good-professor-gif-13624955 Open RSC and RSC Cabbage now have their own dedicated websites and highscores! https://openrsc.com https://rsccabbage.com (A 2004 era RSC website re-design is in development but this at least works for now!) (edited)
Striving for a replica RSC game and more.
Striving for a replica RSC game and more.
POGGERS 4
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cheer 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/30/2020 8:55 PM
A bug with the game launcher has been making it hard for many to play the game recently. A fix has been made and if your game launcher does not automatically get the updated version, feel free to replace it with this: https://game.openrsc.com/downloads/OpenRSC.jar The Windows version of the game launcher has been discontinued due to Windows Defender incorrectly blocking it. The Android game client has been updated as well and may need to be reinstalled if it will not properly update: https://game.openrsc.com/downloads/openrsc.apk
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 1/31/2020 4:33 PM
The website has been updated to now display the top 30 NPCs a player has killed! Some kill counts may be incorrect due to an early bug but they should be accurate going forward since the code was patched several months ago. Examples: Open RSC - https://openrsc.com/player/1654 RSC Cabbage - https://rsccabbage.com/player/2466 (edited)
Striving for a replica RSC game and more.
Striving for a replica RSC game and more.
loggface 4
meguhappy 3
shizuPlsRemember 3
ovoYayy 4
99 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/1/2020 2:42 PM
Flying to Bogota, Columbia tomorrow morning and will be there all week. May not be available as much during the week but Kenix, Luis, Rick IBM, Logg, Ipkpjersi, and Leclerc will be around. (edited)
coolthumbsup 9
🍉 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/1/2020 4:18 PM
The 2018 era dedicated server is now ready for all of the game server files to be placed back on it. Should be an extremely quick copy over now that everything has been tested and verified. Everything will go offline for ~5 minutes while the change over occurs.
99 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/1/2020 5:13 PM
Servers are now online.
💯 6
99 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/8/2020 11:31 AM
If you'd like to help out on the Wiki for documenting things, feel free to register and i'll set you as an editor: https://openrsc.com/wiki (edited)
99 7
❤️ 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/10/2020 6:57 PM
Open RSC 4.1.0 has been released: https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.1.0
The Open RSC core game server and client framework
nice 5
PogU 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/15/2020 2:45 PM
The PC game launcher has been updated to include a button to open the Dev Testing world. It is running the same configuration as RSC Cabbage but has a blank player database. We will be able to do testing of the latest code before it goes live each week using this world.
PogU 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/18/2020 7:29 AM
GitLab backup maintenance is being performed and it is offline during this time.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/18/2020 2:35 PM
GitLab is back online and has hardened security. (https://orsc.dev) If you have trouble pushing commits, please regenerate your SSH keys and add the public key to your GitLab user settings page.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/18/2020 5:39 PM
Performing game server maintenance. Will be offline for a short period.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/18/2020 6:14 PM
Game worlds are back online.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/19/2020 4:36 PM
There is currently a significant bug that is causing the game worlds to need to be restarted due to slow downs. (edited)
sadcat 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/20/2020 10:45 AM
We have added a new monitoring method into the game server. Going to restart the game worlds now and disable the restarts so we can finally know what the cause is.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/20/2020 9:35 PM
The memory leak has been identified and a solution is being worked on. Will post once a fix is ready to go live.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/20/2020 10:52 PM
Servers are restarting now. We believe we have the issue resolved and will know after testing overnight.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/21/2020 10:11 AM
After 11 hours of testing, the game servers are remaining stable and not encountering any significant slow downs.
PogU 5
👍 3
cheer 3
99 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/22/2020 12:52 PM
Open PK beta testing has begun. The full release date is scheduled for March 22nd. The PC Launcher will now work with it and for Android, the following installer is needed: https://game.openrsc.com/downloads/openpk.apk
coolthumbsup 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/25/2020 9:27 AM
We need more interesting RSC-centric questions to discuss for the upcoming Podcast! Submit all the cool things! https://docs.google.com/forms/d/1JSJwvObdpTiamMqhnd71O8nz8I1umE4o272u7VHZPPc/viewform?edit_requested=true
Use this form to ask Open RSC Staff members anything for any of the upcoming Podcasts! We will read and answer your question(s) during the Podcast in our Q&A segment.
PogU 2
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⛧Kenix⛧ 2/25/2020 9:49 PM
There is currently a service interruption affecting all game servers. The ISP provider for our data center is working on resolving the issue.
loggface 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/25/2020 10:50 PM
I've exported all data from the dedicated server and am spinning up a VPS for the time being to take over hosting of the servers. Will update when everything is online.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/25/2020 11:20 PM
Open RSC and RSC Cabbage websites and game servers are now online. It may take some time for the DNS to propagate for everyone. If connecting does not work now, try again in a little bit.
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We are working on getting a necessary patch live for OpenRSC world. We will let you know once it gets placed for you to safely log in. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/27/2020 4:41 PM
Servers have been patched, tested, and are back online to solve the code bug.
👍 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/28/2020 10:18 PM
Open PK is back online. The database has been reset (since this is beta testing) so that fresh updates could be applied.
skull 4
10:22 PM
The Open RSC and RSC Cabbage game servers will be going offline for a short period while I migrate everything off the VPS and back onto the dedicated server, now that the firewall bug has been solved.
👍 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/28/2020 11:00 PM
The Open RSC and RSC Cabbage game servers are now back online and running nice and smoothly.
nice 4
upvote 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/28/2020 11:57 PM
Open RSC 4.2.0 has been released: https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.2.0
The Open RSC core game server and client framework
weed 7
nice 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 2/29/2020 4:31 PM
The KBD bug has been solved and the game servers are performing a quick restart.
ovoYayy 4
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⛧Kenix⛧ 3/5/2020 2:26 PM
n0m has recently left the RSC scene. He is notable particularly because he was the largest contributor to the RSCL code base that was sold to Moody by Fate who was n0m's partner at the time. n0m contributed heavily to the RSC community with this base code, and we are sad to see him go. OpenRSC wishes n0m the best in his future endeavors. (edited)
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ohdear 10
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/6/2020 12:30 PM
We are working on a rebranding for the project and game servers. A website portal will be set up soon on https://runescapeclassic.dev Open source project: Open Runescape Classic Game: Open RSC Game: RSC Cabbage Game: Open PK Game: Runescape Preservation Game: 2001scape Game: Wolf Kingdom (edited)
Striving for a replica RSC game and more.
nice 5
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meguhappy 6
afman 5
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ovoYayy 6
partycracker 4
loggface 5
99 5
shizuPlsRemember 5
120 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/15/2020 6:02 PM
Open RuneScape Classic 4.3.0 has been released! https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.3.0 Single Player 4.3.0 has also been released! https://orsc.dev/open-rsc/Single-Player/-/tags/ORSC-4.3.0
The Open RSC core game server and client framework
This is the pre-compiled single player edition of Open RSC
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cheer 4
❤️ 2
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⛧Kenix⛧ 3/16/2020 8:00 AM
The release of the finished OpenPK game has currently been delayed to April 22nd. We hope to release the best PK server that has ever existed. We thank you for your patience as we add some more finishing touches to the game.
ohdear 6
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nice 5
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dragonlong 5
dragonmed 5
dragonsquare 5
dbattle 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/22/2020 10:23 AM
The server ISP is having an internet outage right now. Will post once service is restored. This means the game servers are not reachable at present. (edited)
ohdear 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/22/2020 12:51 PM
The service outage has been restored and all worlds are back online.
nice 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/23/2020 10:57 AM
GitLab is being migrated from a sluggish VPS to a dedicated server right now. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/23/2020 4:24 PM
GitLab migration is now complete. It is now operating on a dedicated server with 16GB of RAM, 4 CPU core processor, and a 500GB SSD.
nice 4
PogU 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/25/2020 2:01 PM
Welcome Mod Topcat! (Leclerc)
Cat 10
santahat 7
nice 8
gachitip 5
upvote 4
99 4
reddragon 4
warship 4
runehatchet 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/27/2020 9:40 PM
Open RSC and RSC Cabbage will be hosting hourly Easter drops across the world on Sunday, April 12! They will last on the ground for only a short bit of time so be quick! Staggered drop schedule: Cabbage: on the top of every hour ORSC: on the 30 minute mark of every hour This year, in the authentic order of RSC, Open RSC will be dropping bunny ears! On RSC Cabbage, Easter eggs and bunny ears will be dropped!
easteregg 7
bunny 7
meguhappy 7
shizuPlsRemember 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/30/2020 10:56 PM
Open RuneScape Classic Framework version 4.3.1 has been released! https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.3.1
This repository holds the Open RuneScape Classic game framework
11:02 PM
If anyone would like to delve into designing a new and improved Open RuneScape Classic logo, we are looking for submissions! Preferred to be roughly 1500px by 1500px and in PSD format for exporting purposes. It will be featured on all Open RuneScape Classic websites!
99 2
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/31/2020 3:25 PM
The game servers and website are about to be switched to a new IP address. It may take some time (minutes to hours) for everyone to get the new DNS update for it. This will free up resources for future load balancing and better firewall protection.
nice 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/31/2020 3:54 PM
Website and game servers are now online.
ovoYayy 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 3/31/2020 4:35 PM
The beta test phase of Open PK has now concluded. The server will be offline while we port all of Extendo's hard work into the current Open RuneScape Classic game framework so it can seamlessly run with the other game worlds. Based on real life work load and other factors, this may take a few weeks to a month or two to fully migrate over, test, and bring online. Stay tuned!
👍 8
cheer 8
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/3/2020 11:07 AM
The dedicated server is going offline shortly. The 32GB of replacement RAM just arrived. Will take a few minutes to install. (edited)
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🇲 7
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/3/2020 11:39 AM
Upgrade complete. All services are back online.
nice 9
tastykebab 6
ovoYayy 6
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/5/2020 6:51 PM
All services are offline temporarily while the server's new 32GB of RAM is being tested to ensure stability. This should take about 2 hours. (edited)
👍 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/5/2020 8:20 PM
Testing complete. (edited)
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Easter event drops are coming! Starting this saturday, midnight EST, for 24 hours untill sunday, midnight EST. RSC Cabbage gets drops every hour, on the hour, and will get easter egg and bunny ear drops. ORSC gets the drops every hour, on the HALF hour, and will get the bunny ear drops.
PogU 3
easteregg 2
bunny 5
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/11/2020 4:30 PM
RSC Cabbage will be having an additional surprise item dropped each hour. Enjoy!
👍 4
cheer 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/12/2020 9:14 AM
Cabbage online last 48 hours: 121 Open RSC online last 48 hours: 84 (edited)
PogU 4
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/12/2020 9:43 AM
The glitch on Open RSC for noted bunny ears has been fixed thanks to Ryan!
PogU 3
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/13/2020 9:20 AM
On Reddit, we will be moving all future posts over to the main /r/RSC Reddit to better consolidate efforts. If you have not yet subscribed there, check it out! https://reddit.com/r/RSC
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We are looking into a short-term date to host an RSC Cabbage drop party - featuring Shar's bank. While there's a fair few goodies to drop, if you have stuff you feel you'd like to have included - you can contact any staff member (moderator / player moderator) about making a donation. Keep an eye on #announcements and #cabbage-general We are currently polling viability for next saturday, 5 PM EST. Current state of Shar's bank: https://rsccabbage.com/player/shar/bank And remember: Shar-ing is caring! (edited)
Striving for a replica RSC game and more.
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/16/2020 12:04 PM
The Open RSC world player NPC kill counts were cleared this morning based on the voting results in #orsc-vote-with-emoji as they were previously done months ago for RSC Cabbage. A glitch about a year ago caused NPC kill counts to be duplicated for every NPC killed instead of per NPC killed and later on the code was fixed but the database counts remained.
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Just as a reminder / confirmation: The drop party will indeed take place tomorrow, saturday, at 5 PM EST, at seers party hall. Be there, or miss out on a dragon square. (edited)
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𝐌𝐚𝐫𝐰𝐨𝐥𝐟 4/17/2020 11:26 PM
Open RuneScape Classic Framework version 4.3.2 has been released! https://orsc.dev/open-rsc/Game/-/tags/ORSC-4.3.2
This repository holds the Open RuneScape Classic game framework
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