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Open RuneScape Classic
🌎 Information 🌎 / patch-notes
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/1/2020 6:46 PM
Bug Fix:
  • Corrected the behavior of bucket on sand, cow, and soil mounds
99 5
PogU 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/4/2020 7:05 PM
Bug Fix:
  • Android game client now has working sound effects
  • Placed a check to see if a NPC should continue to chase a player between wild and non-wild areas
  • Fixed an oversight for pickpocket time if failing to meet level requirements
shizuPlsRemember 3
meguhappy 3
ovoYayy 3
loggface 3
PogU 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/5/2020 6:41 PM
  • Game launcher has been replaced with a new and improved version
πŸ‘ 8
nice 6
coolthumbsup 4
❀️ 3
πŸ‡Ύ 2
πŸ‡ͺ 2
πŸ‡Έ 2
❕ 2
PogU 1
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/8/2020 12:23 PM
  • Added an uncert option to the right click menu in the RSC Cabbage custom bank interface for inventory item certs
  • Added new harvestable spots for limpwurt and seaweed
  • Changed the way PluginHandler registers quests. Allowed classes that only implement QuestHandler to be detected and registered as quests
Bug Fix:
  • Removed the concept of "isStaff" and replaced it with elevated privileges
PogU 5
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/10/2020 6:36 PM
Bug Fixes:
  • Fine tuned the creation of vials per hour based on the harvesting boost of new sea weed on entrana
  • Change in vial crafting mechanics: One glass can produce up to 6 vials. The success rate of each vial depends on your crafting level. At level 33 the success rate is 1/3, at level 99 the success rate is 5/6.
  • Corrected the player not facing north on death and some teleport locations that were off from OG classic
  • Made ironman armour to be obtainable if lost
  • Fixed an incorrect branch call of Gypsy post quest and cleaned up unneeded bank close on interfaces not related to bank code
  • A new NPC has been added to Entrana. If you craft vials near Silicius, he will automatically trade you bank notes for your vials.
  • Cooking seaweed has been batched
  • A new agility shortcut has been added to Entrana. It requires level 55 Agility to use
  • The Dragon Scale Mail, a tier 60 body armour, is now obtainable. It boasts 95 armor, 10 aim, 6 power, and a 10% reduction in the max hit of dragon's breath. This effect DOES stack with the anti dragon breath shield Full list of requirements:
  • Dwarf Cannon quest complete
  • Dwarf Rescue miniquest complete (started near the entrance to Dwarven Mine). NPC: Gramat
  • Materials farmed from the King Black Dragon (tradeable)
  • A way to obtain dragon weaponry (Can buy yourself or trade)
  • Level 90 Smithing
  • Level 90 Crafting
PogU 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/10/2020 6:45 PM
PogU 3
6:47 PM
upvote 5
openrsc 5
red_dragon 6
PogU 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/18/2020 6:27 PM
Bug Fixes:
  • Fixed the Ring of Forging as it was showing negative charges
  • Corrected an Android client clan shortcut chat button that was not working
  • Fixed a bug where Ultimate Iron Man players could still access the bank through right click menu
  • Removed extra font bloat from the Android client
Core Improvements:
  • Abstracted player loading and saving to and from the database in order to simplify LoginServer methods
cheer 3
πŸ‘ 3
upvote 3
openrsc 2
PogU 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/27/2020 8:23 AM
Bug Fixes:
  • Fixed player social not saving in RSC Cabbage. Issue may still exist on Open RSC
  • Fixed food/bone eat/bury action "dupe" when spam clicking
  • Fixed an issue where the global friend caused a database exception
PogU 3
upvote 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/28/2020 11:45 PM
Bug Fixes:
  • Corrected a glitch in the dialog for Toban with the Watchtower quest
  • Added a gender check for "player is an Iron Man. They stand alone."
  • Fixed a bug where Nezikchened could be safe spotted via casting magic across the water at him in his second demon form
Enhancements: This update implements the first batch of skillcapes. These capes may be bought at skill level 99 for 99,000 coins. [RSC Cabbage only]
  • Attack [Captain Rovin] Provides a chance to reroll a zero hit
  • Cooking [Head Chef] Allows you to cook food faster and provides entry to the Cooking Guild
  • Fletching [Hickton] Provides a chance to make extra arrows / tipped bolts
  • Mining [Nurmof] Provides a chance to obtain two ore when mining
  • Thieving [Robin Banks] Provides a chance to avoid being caught when pick pocketing Core Improvements:
  • Server configuration files have been converted to YML format
  • Server file connections.conf has been added for database connection credentials and webhooks so preset configuration files may be overwritten frequently and not require editing every time
  • The server now checks for missing properties in the configuration file and will ignore null values or missing keys
  • The server will notify the user if they have any duplicate, erroneous, or deprecated keys in their conf file
PogU 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/29/2020 9:37 AM
Bug Fixes:
  • Corrected the speed of batched mining
  • Re-added a Varrock guard vial check
PogU 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/1/2020 11:32 AM
Bug Fixes:
  • Solved a problem where Open RSC NPCs were showing custom skill capes from RSC Cabbage incorrectly.
  • Implemented a left-click "Enter" option for all mysterious ruins leading to a runecrafting altar
  • Removed batching from binding runes. Instead, all rune essence are bound at once
nice 7
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/4/2020 8:32 PM
Bug Fixes:
  • Corrected Hickton NPC in Catherby to not wear a custom cape unless on RSC Cabbage.
πŸ‘ 3
⛧Kenix⛧ 3/6/2020 7:46 AM
Bug Fixes:
  • Friends list now loads authentically at login. It was previously loading one name per server tick and it authentically loads one name per client frame.
upvote 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/15/2020 3:50 PM
Bug Fixes:
  • Corrected the note ID for Dwarven rings in the database
  • Fixed an issue where the burying bones messages were not delayed properly
  • Added the authentic sound when burying bones
  • Added support for showing NPCs in the custom skill menu interface (see thieving)
  • Bundled the kill count in the custom side menu with the existing custom option to show npc kill counts
  • Added a custom toggle option to optionally hide the welcome box at login
  • Added custom skill capes and oysterl pearls to the custom skill menu interface for various skills
Core Improvements:
  • Changed the server to use the most recent packet of a given opcode rather than the oldest
  • Preservation.conf and openpk.conf have been removed from the repository. Default.conf will now be the authentic RSC config
  • The Open RSC server port has been swapped with the RSC Preservation server port. 43594 is authentic and Open RSC will now be 43596
cheer 4
πŸ‘ 5
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/24/2020 11:13 PM
Bug Fixes:
  • The player's level is now shown in RSC Cabbage instead of "exp" when they level up
  • Corrected the bone bury sound to the authentic "takeitem" instead of the drop item sound
  • Fixed an issue where the "Nothing interesting happens" message would display twice when using an item on a NPC
  • Fixed an issue where a player could get XP twice for the same log during fire making
  • Corrected batched events from occurring at invalid distances
  • Removed expiration from auction house listings. All auctions will remain for ~500 years unless removed.
pogchamp 6
πŸ‘ 6
cheer 6
πŸŽ‰ 6
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/30/2020 10:51 PM
Bug Fixes:
  • Gnome restaurant recipes have been overhauled for authentic RSC accuracy
  • Fixed the game client login screen so that moving between username and password fields would not accidentally try to login
  • Pressing enter on the new user screen will now work as expected every time instead of sometimes returning an error
  • The game client will now no longer incorrectly try to login after registering a new player
  • Updated cosmic rune spawn in the wilderness to be an authentic 608 seconds instead of 610 seconds
  • Fixed the client batch progress bar so that it only shows if batching is enabled on the server
  • Corrected an issue that was preventing player bank presets from saving correctly
  • Authentically changed the smelt text to a lowercase y in "you heat the steel bar"
  • Set the player to authentically not forcefully always face an object when performing an action and instead remain in the direction they walked
  • Solved an issue where the last viewed sleep captcha would sometimes appear on the looping banner on the login screen after log out
  • Added missing Yanille climbing rocks
  • Captain Siad from the Tourist Trap quest will now impede players from walking when attacked
  • Added a NPC respawn multiplier to the server config files.
  • RSC Cabbage NPCs now respawn 30% faster
  • Changed the Ring of Wealth message to orange. It now shows up in the Quest chat history
  • Made the reset button reset the XP a player has gained and the timer for the XP per hour within the XP tracker
Core Improvements:
  • Moved game event execution to occur after status updates to ensure batch progression does not alter the sequence of frames shown to the game client
shizuPlsRemember 3
meguhappy 3
loggface 3
ovoYayy 3
pogchamp 3
Poggers 3
S3RankoPog 3
dragonlong 3
nice 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 4/13/2020 9:14 AM
Bug Fixes:
  • Solved an issue where an NPC could be immediately healed
  • Fixed an issue where trying to note bunny ears/scythe would crash the client if WANT_CUSTOM_SPRITES was not set
  • Players can no longer pick up or recover bunny ears or scythes if they already have a noted version in their inventory
  • Added a setting to optionally block global friend chat on Open RSC
  • Changed the Open RSC global friend chat messages to include the word "[everyone]"
  • Added a rubber chicken cap to RSC Cabbage for the Easter event
𝐌𝐚𝐫𝐰𝐨π₯𝐟 4/17/2020 11:19 PM
Bug Fixes:
  • Corrected a bug where players could attempt to duel and become stuck unable to log out if they could not reach the other to begin dueling
  • Wilderness ranging between players has been fixed
  • Wilderness spells between players has been fixed
saradomin 7
rs2dead 6
πŸ‘ 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/13/2020 9:24 PM
For an extensive list of changes in 5.0.0, please see:
This repository holds the Open RuneScape Classic game framework
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/17/2020 7:54 AM
Bug Fixes:
  • Scroll wheel zoom will no longer work while the bank is open
  • Batch bars should no longer show if the total batch is less than 2
  • NPCs will no longer get stuck after they talk to you while you try to enter a gate
  • Admin command holidayevent now adds or removes items depending on last state
  • Fixed an issue where talking to either Scavvo or Val would always show Val's shop
  • Fixed right-click shop on Gardener NPC
  • Herblaw: Unicorn horns now do not show the think bubble
  • Herblaw: Charcoal and bat bones now show the pestle and mortar think bubble when they are ground. No evidence was found for dragon scales.
  • Ensured the unholysymbol drop check is correct
  • The player will now remain with whichever prayers they had enabled when they respawn in Lumbridge
  • Entarna monks will now check for weapons based on ID instead of by name matching
  • Players can now get more shafts from better logs if the configuration is enabled
  • Players can now choose to have Yohnus take the 20 gp from their bank automatically (RSC Cabbage)
Core Improvements:
  • NPCs are no longer transferred to coords 0,0 at death
  • Killed NPCs will now be removed and respawned instead of just leaving them in the spot.
  • Changed to set the kill type prior to sending projectile event
  • Made a party stat check fix and added checks for chasing and combat status
  • Fixed a server null pointer error when stealing the Wine of Zamorak from monks
  • Audited and cleaned up some melee combat code, adjusted code in and related to NpcBehaviour
Shorten logger info by removing redundant information from print
chicken 2
🍴 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/17/2020 5:00 PM
Bug Fixes:
  • Set undeadOne aggro radius to 3
  • Ensured the server checks owner is not null before proceeding with dropping items
  • Stuck fighting NPCs should no longer occur
  • Added missing Runecrafting NPC, Sedridor
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/17/2020 10:36 PM
  • PC client now has a wiki lookup command. Type ::wiki <search terms> and the browser will open with results
😍 2
πŸ† 1
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/18/2020 5:32 PM
Bug Fixes:
  • Fog now toggles correctly
  • Corrected the time till shutdown counter if the player logged in the middle of shutdown
  • Fixed a couple quest plugin block functions that were always returning false, preventing quest progression
  • Ensured following works correctly when executing a plugin
  • Made sure that the player walks to the opponent prior to attempting a range event
  • Fixed additional NPC combat glitches
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/18/2020 8:33 PM
Bug Fixes:
  • The game client will remember which server port it was launched with so logging back into the correct game if the player previously had both game clients open
  • Android client now launches the keyboard automatically when creating a new player
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/20/2020 5:48 PM
Bug Fixes:
  • Ensured deposits occur in the bank before withdrawing when using bank presets
  • Fixed NPC Scot Ruth which was not responding before
  • Shops now correctly will multiply coins by quantity
  • Right click on map has been disabled for Android players to prevent accidental map rotation
  • NPCs will now teleport to their spawn locations correctly and not immediately after they are killed
  • NPCs will now not attack until 5 ticks after a player logs in near them
  • Fixed a bank pin interface bug where the player would be stuck busy if they did not put in the right bank pin
  • Players are now forced to log out if they are past the idle time limit and still in combat
  • Crafting opal rings will now complete successfully with the correct item ID
Core Improvements:
  • Optimized tiles and coordinate points
  • Ensured carried items are removed from the inventory correctly
  • Multiple drop table entries have been set up in the NpcDrops server class
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/21/2020 3:15 PM
Bug Fixes:
  • Cannons will no longer kill enemies twice. If an enemy is dead, they are no longer a target
  • Fixed an issue with the block function in the Crafting class that was causing a "Nothing interesting happens" message
  • Added batch bar to dragonstone amulet enchanting
  • Made a custom configuration that allows high-frequency batched actions (Fletching arrows) send less packets and thus create less lag
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/22/2020 9:09 PM
Bug Fixes:
  • Fixed an issue with shattering items (like ring of forging)
  • Corrected a bug related to item dropping after player deaths
  • Ensured the Lost City spirit of the tree did not despawn on players while fighting
  • Added additional fixes for Lost City quest to block attacks
  • Added a developer droptest command for NPC item drops
Core Improvements:
  • 🍺Significant lag reduction:🍺 solved an issue where certain server events would not stop when a player logged off
  • Added checks for NPC over killing to check if a player is still online
  • If the game tick is set to less than 640ms, such as on RSC Cabbage, NPCs will take longer before they attack a recently in combat player
🍺 4
upvote 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/24/2020 4:21 PM
Bug Fixes:
  • NPC drops in the random drop table have had a few changes
  • Animated axes will no longer drop bones
  • Ice queen will now always drop ice gloves
Core Improvements:
  • Connection reset network exceptions are now logged without stack traces
  • Added a logger for tick processed at the end of a server tick for monitoring purposes
  • Updated tick performance monitoring to check if the last tick went past it's allotted time
  • Moved MonitoringEvent to the Server class
πŸ‘ 1
❀️ 1
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/25/2020 7:25 PM
Bug Fixes:
  • Added drop items for the jailer and keys
  • Fixed an issue with being able to bury Rashiliya's corpse bones
  • Updated the Entrana allowed items on the island
  • Corrected inventory removal for 3 bones to remove for Shilo Village
  • Corrected inventory removal for 20 limpwurt roots to remove for Temple of Ikov
  • Corrected inventory removal for 6 logs for Tree Gnome Village
  • Corrected inventory removal for all items when making dyes
  • Corrected inventory removal for all items when going gnome cooking
  • Corrected inventory removal for all items when making drinks at Blurberry's bar
  • Corrected inventory removal for additional quest non-stackable items
  • Ensured the dragonstone amulet is added back to the wielded equipment tab when the charge runs out
  • Added various missing dialogs based on RSC+ replays
Core Improvements:
  • Implemented the ability for the server to profile incoming packets by opcode ID
πŸ’š 5
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/29/2020 11:21 PM
Bug Fixes:
  • Yohnus no longer has to be in the vicinity to use the quick pay feature
  • Ironman players have been set to not be able to get PK drops to bypass ironman restrictions
  • Set the Otherworldly Being as not aggressive
  • Added missing item drops for tribesman
  • The chicken event now spawns chickens properly in Lumbridge
  • Damage from Iban's chamber has been audited for authenticity
  • Mage arena now does less damage using a similar formula to Iban's chamber
  • Extended the radius of view for Iban while he is casting his explosions (player will need to leave region to stop the event)
  • Players can now loot the wine of Zammorak
  • Remove a piece of code not in the 233 client. It seems like it was mistakenly duplicated relating to player registration
  • Added Balrog teddy bear item drop
Core Improvements:
  • Player inventory/bank/equipped items now saves every 30 seconds instead of instantly, reducing database call demands
  • Removed the NPC drops database table
  • Caught an exception in the Discord service
  • World now stores tiles inside the RegionManager and only loads regions which are defined in the map file
  • Fixed an inefficiency related to loading the landscape from file
  • Updated regions to only load tile arrays when the region actually has tiles that vary to reduce server RAM usage
  • The server will no longer instantiate the AvatarGenerator when the feature is turned off to reduce server RAM usage
  • Server start time is now reported in milliseconds
  • Converted NPCDefs and ItemDefs from SQL database tables to JSON files
  • GameEventHandler now only appropriates threads based on the number of running servers in the process
𝐌𝐚𝐫𝐰𝐨π₯𝐟 6/1/2020 9:01 PM
Bug Fixes:
  • Added missing NPC dialogs based on RSC+ replays
  • Players can now fight the vampire with melee combat
  • Ensured items were correctly removed from the inventory while runecrafting
  • The goto command now prioritizes player names over towns
  • Runecrafting will no longer attempt to use noted essence
  • Fixed a server crash related to the onDeath function
  • Solved various crashes related to drop tables
  • The online, onlinelist, and uniqueonline commands will now exclude logged in staff
  • Added a custom drop table for the KBD within the NpcDrops class
Core Improvements:
  • Server can now fully initialize itself for reboot within process space
  • Removed extra spacing in Server logging
  • Reformatted server startup messages
  • Removed dead resource leak detection code in Server
  • The max ID is now volatile for inventory items in the database
  • Changed equipment changes to only require a single client update
𝐌𝐚𝐫𝐰𝐨π₯𝐟 6/6/2020 12:48 PM
Bug Fixes:
  • Placed several missing dialogues from replays into the game
  • The barmaid and bartender will now check if the player has a barcrawl card for the miniquest
  • Anchovies now authentically heal 1 HP, shrimp 3 HP, manta ray and turtle heal 20 HP
  • Made it so that ogres cannot be attacked using ranged weapons while inside the pen
  • Ensured that players cannot mine rune essence if their inventory is full
  • Altered the fishing cape to place turtle or manta rays into the player's bank at a 3% chance
Core Improvements:
  • Abstracted several commands into individual functions and added documentation for each
  • NPCs that are dead should no longer be found using the getNpc function
  • Set the tutorial rat to be removed using the killedBy function instead of a plugin to avoid delays
  • Set items to be fully removed from the inventory when equipping them to prevent duping
  • Ensured items will now be properly removed on player death
  • Set the right-click command to be sanity checked for npc radius
  • AbstractShop will not allow use if the player not within 2 tiles
  • Player::resetAll should now reset the AH flag
  • Cleaned up Aubury's trade and teleport functions
  • Updated the launcher to point to for the custom features wiki
upvote 9
𝐌𝐚𝐫𝐰𝐨π₯𝐟 6/12/2020 6:00 PM
Bug Fixes:
  • Chaos Druid now drops vial of water at an authentic 10/128 rate
  • Added several missing dialogs of NPCs based on RSC+ replay data
  • Tourist trap quest mercenary NPCs may now be directly attacked after quest completion
  • Added more accurate representations of Mage Arena damages during the mini game and in-game messages
  • Corrected the wielded battle staff appearance
  • The Gobin Guard will now authentically drop big bones instead of normal bones
  • The Shantay chest message now will only appear for the one located in Al Kharid
  • Alched stacked items now multiply the gold result by counting the amount alched (instead of paying out only for a single item)
  • Implemented talisman crafting so that talismans are no longer obtained as items dropped by NPCs
  • The Ring of Wealth now toggles on tables flagged as containing rare items and should now work correctly
  • The Ring of Life will now be disabled if a player is dueling another player
  • Batched fishing spot depletion (with the pebble) has been changed to be more frequent and to have a more rapid respawn time
Core Improvements:
  • Fixed an issue where a busy npc was not being returned from getNpc()
  • getRepeatTimes now returns more reasonable repeat counts
  • Invariable drops are now using an iterator to avoid concurrency collisions
  • Added more sanity checks to force check player's busy/combat status when interacting with various UIs
  • Added additional checks in duel handler for items that may not exist
𝐌𝐚𝐫𝐰𝐨π₯𝐟 6/30/2020 8:04 PM
  • Re-enable the auction house. Happy trading!
  • A relative of yours is looking for you in Lumbridge! (Custom content miniquest has been released)
Bug Fixes:
  • Players can now load multiple clients without the ports becoming broken for the previously loaded client.
  • Logging out with ::mod or ::dev active will now disable the commands.
  • Fix a problem with Balrog drops.
  • Players can no longer trade while in combat.
  • Fix a client crash when buying or selling X to the store.
  • Ensure players do not sell or buy 0.
  • Correct the behaviour of the bank vault gate.
  • Respawning NPCs now always face north.
  • The game will now message you if you attempt to pick up an item while in combat.
  • Preset loading now occurs more rapidly.
  • The auction house now requires a minimum of 100 skill total to use.
  • The auction house now has rate limits to avoid complications with exchanging items.
  • Users may not log out for 5 seconds after performing an auction interaction.
  • Limit packet spam to a subset of all packets.
  • Add additional safety checks to various packet handlers.
  • Adjust some of the NPC definitions to have more consistent organization.
  • Abstract object definitions to JSON format.
πŸ‘ 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 8/29/2020 4:33 PM
  • Ring of Wealth message no longer triggers on a "nothing" drop.
  • Clicking the "new captcha" button while sleeping now works properly on all screen sizes and mobile.
  • Added base prices to all custom tradable items (this fixes a dupe glitch that was occurring within shops)
  • Cursed and enfeebled talismans are no longer tradeable.
  • Made some small tweaks to leather armor.
  • Level up achievements will now be logged at level 80 and above for 1x accounts/worlds. These levels ups will show on the website homepage.
  • Added new chainmail legs for all metal tiers. Boots can be worn while wearing chain legs.
Core Improvements:
  • Reverted the mod command structure to re-enable aliases.
PogU 4
πŸ‘ 4
RSC235 Compatibility
  • The OpenRSC server is now compatible with the RSC235 protocol, meaning that you can now use RSC+ to connect and play! (Thanks, Logg!) Check announcements for instructions on how to do so; instructions will be posted to the website soon. The Cabbage world is custom, and therefore not currently supported.
Android Client Updates
  • When an update is needed, the app will now redirect you to the website to download the new APK instead of trying to update itself.
  • The ::wiki command will now work on mobile! For example, if you type ::wiki rune pickaxe in the chat, the Rune pickaxe wiki page will open in your default browser.
  • The side menu on Cabbage will now disappear when you open the keyboard and reappear when you close it (if you had it showing in the first place).
  • On phones that allow it, the navigation bar will now be hidden until you swipe from the side to reveal it. (This is an experimental feature, let us know if you encounter any bugs with it.)
πŸ‘ 3
9:09 AM
  • Removed the trade option from Shantay Pass guards
  • Fixed an inauthentic timing on flax spinning
  • Players can now teleport while ranging
  • Fixed a bug where you could only uncert from your inventory in the bank UI once per client lifetime
  • Fixed an issue where the Withdraw options would always show on the authentic bank menu, even if there was nothing in the bank to withdraw.
  • Fixed some peculiar mage arena behavior
  • Fixed an issue where you could use noted tools while harvesting or fishing
  • Fixed an issue where your client would crash if you tried to add a friend with a name that begins with the "-" or "_" characters
  • Runecraft skillguide now shows correct level requirements for cursed and enfeebled talismans
  • Removed a duplicate item spawn in a house in Brimhaven
  • The bank limit has been increased to 240 items on Cabbage.
  • The apothecary will now empty potion vials or fill empty vials with water. Either service costs 50 gp per vial, and works on noted potions/vials.
  • You can now provide an argument to the ::kills command to show how many kills you have on a specific NPC (e.g. ::kills King Black Dragon). The formatting of the original menu has also been changed to look nicer.
  • Pretty much every edible/drinkable item that heals you has been added to the Hits skillguide.
ovoYayy 4
πŸ‘ 3
RSC235 Compatibility
  • Various bug fixes to improve compatibility
  • Adds ability to Quick Bank with ::b command or by using item on banker (These options are also available to users of the Open RSC client)
ovoYayy 3
Patch Notes from October 20th Update Bugfixes
  • Fixes the logout timer so that you can no longer be stuck in combat indefinitely. Players should always be logged about by the 5 (or 10 if on Cabbage) minute movement timer no matter what.
  • Updated the Entrana item list to be more accurate to original RSC
  • Tightened up some NPC and item spawns
  • Fixed Witch's House
  • Fixed up timing and packet order on thieving
  • Fixed up timing on mining
  • Retreat sound effect now plays when you run away from an NPC
  • Fixes an issue where dying to "nothing" would cause you to enter a zombie state
  • Players can now cook Ugthanki meat
RSC235 Compatibility
  • Began utilizing the sendExperience opcode instead of only the sendStat one.
  • Added a button for Items Kept on Death (can be found in the equipment screen) and removed the text button from the settings menu
  • Restored the "Dropping x/y" message that was removed forever ago. This will show when you click "Drop All" or "Drop X."
  • Added "Arrow Shafts" tab to the fletching skillguide and added how many shafts you get when fletching a type of log. Also added the name of each skillcape to the guide (instead of just "Cape") and fixed a typo in the Thieving guide.
  • Brimhaven cart can only be ridden if you complete Shilo Village
πŸ’― 6
Patch Notes from October 25th Update - EDITED Bugfixes
  • Tweaked accuracy bonus for lower level range items. Should be more forgiving.
  • Fixed an issue where XP drops weren't always showing on RSCCabbage
  • Fixed poison
  • Tweaked agility to be more strict after a certain point
  • Fixed "Bury All" batching to not include noted bones in the total count of bones to bury
  • Corrected the dragon slayer quest complete text
  • Fixed Melzar's Maze escape doors
  • Changed the ::tp command so that you no longer appear right on top of the player you're teleporting to
RSC235 Compatibility
  • Added a method detect bad incoming data and re-sync ISAAC
  • Added a "stayin" command for mods that will keep mods from being auto logged out while on an authentic client.
  • Trying to talk on tutorial island will no longer crash authentic clients
  • Fixed handling of doors and webs
πŸ‘ 6
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SayoriCool 4
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October 29th Patch Notes Bugfixes
  • Fixed the Charge spell. It was implemented backwards.
  • Fixed poisoning to be more authentic
  • Added a "Nothing interesting happens" message when you try to use a noted item on a scenery object.
  • The "Dropping X/Y" message will no longer show on servers without batching or when dropping a stack.
Core Framework
  • Added a QoL opt-out feature so that players can chose to disable quality of life features and play more authentically.
πŸ‘ 4
meguhappy 4
shizuPlsRemember 3
loggface 3
SayoriCool 3
coolthumbsup 3
ovoYayy 3
zamorak 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 11/1/2020 12:03 PM
Nov 1st Patch Notes Bug Fixes
  • Corrected the Thessalia NPC to work with scythes and bunny ears authentically
  • Changed herbs from muddy to undefined
  • Fixed an issue where Chaos Druids weren't dropping two herbs
  • Removed raw rat meat from the Witch's Potion rats' drop table
  • Players should no longer be blocked from speaking to one of the NPCs if they are standing outside of the store
  • Corrected admin command for spawning multiple items to players
  • Updated the Halloween cracker to include the pestilence and fox masks
  • Added an admin command to perform Halloween world drops supporting scythes and Halloween crackers as well as updated command documentation
  • Added the ability to completely opt out of Global friend feature
RSC 235 Compatibility
  • Fixed the length of opcode 111c
Core Framework
  • Added a QoL opt-out feature so that players can chose to disable quality of life features and play more authentically
235 4
loggface 3
shizuPlsRemember 3
meguhappy 3
coolthumbsup 3
SayoriCool 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 11/19/2020 12:46 PM
Nov 19th Patch Notes Bug Fixes
  • Pestilence mask inventory sprite has been set to the correct one
  • Updated the ifnearvisnpc function to check for the nearest "reachable" NPC. If it can't find one, it will just return the nearest NPC
  • The smite command will now always kill an NPC if it is visible
  • Made Crafting guild jug logic corrections
  • Corrected an issue with killing Sir Mordred in Merlins Crystal quest
  • Ensured the isblocking function for path validation only checks for alive and visible mobs
  • Fixed an unhandled scenario of rolling a drop table without wielding the ring of wealth and rolling item type NOTHING which caused the next item in the table to have an increased weight equal to the weight of the NOTHING roll. This only affected the dragon 2-hander with the KBD
  • New items have been added that include dragon plate body/top, dragon plate legs/skirt, dragon large, dragon longbow, dragon crossbow, regular and poison dragon arrows, regular and poison dragon bolts, regular and poison dragon dagger, future quest associated Zamarak/Saradomin/Guthix wings, med/large Valkyrie helmets, and CTF flags
  • Dragon crossbow distance radius has been set to match existing crossbow distance of 4 tiles vs longbow range of 5 tiles
  • Dragon crossbow and dragon longbow may only be used to fire larger sized dragon arrows and dragon crossbow bolts
  • God capes on custom sprite enabled servers (RSC Cabbage) have had a graphical update to look better
  • New items are not yet obtainable in-game by players but will be slowly released between future boss drops, quests, and other opportunities
12:47 PM
  • Added RSC 127 protocol compatibility for registering new players as well as a complete list of authentic registration response codes
  • Updated beastmode command to spawn a dragon large helmet, dragon plate mail body/top, and dragon plate mail legs/skirt
  • Added dragon fire breath protection for dragon kite shield at 60% damage reduction, dragon plate mail body/top at 15% (dragon chain mail is 10%)
  • Increased custom configuration server (RSC Cabbage) maximum bank size to 1,500 slots to support all existing custom items
  • Converted server-side armourBonus to long so maxed armour bonuses exceeding 255 will not reset at 0 on the server-side (client-side is not fixed yet)
  • Updated the avatar generator to support the newly added custom items
  • Added bluescale and grayscale sprite coloring support for regular and poison bolts as well as crossbows
  • Refactored account security opcodes and the conflict handler for opcodes that are shared in-game Core Framework
  • Documentation improvements
  • Added Windows single player support and simplified dev environment within Windows with inclusion of portable MariaDB, JDK, Ant, and HeidiSQL
  • Added Android APK Gradle compilation support for Ubuntu Linux during deployment shell script execution for compiling and deploying code updates
  • Server logging rollover has been expanded to support up to 10 stored server logs at 10MB each before rolling over
πŸ‘ 4
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99 5
SayoriCool 4
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shizuPlsRemember 4
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1x 4
235 6
πŸ’š 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 11/26/2020 6:30 AM
Nov 26th Patch Notes Bug Fixes
  • Corrected initial mountain dwarf dialogue when trying to go downstairs
  • Fixed sound effects used during pvp combat
  • Added / improved authentic password recovery in client
tyheart 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 11/29/2020 5:04 PM
Nov 29th Patch Notes Bug Fixes
  • Corrected the locations of several scenery objects to be authentic
  • Fixed a bug with Watch Tower quest relating to the crystals on a pedestal
  • Repairing damaged components of Dwarf Multi-cannon now gives correct crafting XP
  • Simplified the alreadyHasCape check while within the mage arena while using utility functions
  • Corrected the game state updater associated with tutorial island doors
  • Fixed up Donny the Lad NPC sprite rendering as it had been incorrectly female on the client side
  • Updated the boundary handler to fix all doors
  • Corrected the XP given when making steel nails
πŸ‘ 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/5/2020 6:30 PM
Dec 5th Patch Notes Bug Fixes
  • Corrected the way strings are sent with security settings within authentic clients
  • Fixed gold jewelry crafting and added protection to server opcode 245
  • Fixed two text display issues in the welcome box shown with authentic clients
  • Corrected the days shown after recovery information has been changed with authentic clients
  • Corrected the speed of firemaking based on RSC+ recording data to be slightly slower
  • Changed firemaking narration text to be authentic quest type messages
  • Implemented player invisibility and invulnerability indicators for authentic clients
  • Implemented the ability for server operators to display arbitrary images to players through the sleepwords screen
Firemaking_icon 3
⏲️ 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/13/2020 9:34 AM
Dec 13th Patch Notes Bug Fixes
  • Added several missing ground item and NPC spawn locations
  • Corrected an issue with perfect gold crafting
  • Seers Party Chest now respects the Noted item flag
  • Player names will now have correct capitalization based on how they were registered
  • Added better resizing for pre-rendered sleep words that allows them to display at 255x40
Core Framework
  • Fixed an issue where PluginTasks could start early in certain circumstances as a race condition
  • Fixed an issue where PluginTickEvent was checking on the wrong settings while waiting for the PluginTask to finish because of recent code clean up
  • ViewArea now uses final variables
  • Optimized HolidayDropEvent
  • Cleaned up CollisionFlag enumeration
  • Fixed an issue of certain Item "Use" actions not causing "Nothing interesting happens" messages under specific conditions
majima 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/20/2020 11:38 AM
Dec 20th Patch Notes Bug Fixes
  • Small cleanup in EntityList
  • Fixed various issues with Gnome Ball, the gnome restaurant, potion drinking, and the Shield of Arrav quest with Reldo
  • Bifurcated free and members areas based on the server config
  • Added behavior for normally unobtainable Fluffs (shows online lists and harasses suspected botters)
Core Framework
  • Updated inventory to add a method that allows the server to check if an Item will fit without needing an actual Item object
  • GameTickEvents are now sorted each server tick in order to replicate the PID priority from the authentic game
  • Renamed GameTickEvent.getPlayerID to GameTickEvent.getPriority
  • The server now correctly benchmarks the outgoing and incoming packet processing
  • Moved pathfinding debug code out of the Server class
  • ScriptContext can now change the interacting entity type without changing the Action type. This makes it easier to update the interacting Entity
  • Added the skeleton for implementing Lock in the ScriptContext in order to ensure only one player processes triggers on an interaction at any given time
  • ScriptContext now correctly exposes the interacting coordinates
nice 3
πŸ‘ 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 1/10/2021 10:01 AM
Jan 10th Patch Notes Bug Fixes
  • Fixed a null pointer exception associated with gnome ball
  • Fixed Hourly Event so that the second of the minute is equal to 0 instead of whatever second the admin wrote in the command
  • Dry sticks now use the same formula as regular firemaking
  • Updated bankSize property to check MEMBER_WORLD and return 48 if false (F2P)
  • Updated bank button logic to only draw page numbers if it is a members world. Set to prevent clicking of page 1/2/3 even when invisible
  • Hid the <page 1> button text from the bank interface until there are at least two pages (authentic)
  • Prevented spawning of Thug, Black Unicorn and Red Dragon in F2P
  • Removed Sound effects and Block duel requests options if member_world is false
  • Prevented sounds from being played if member_world is false
  • Removed 'Duel with' option from player menu if member_world is false
  • Increased fishing attempt delay from 3 ticks to 4 ticks (authentic)
  • Set the Android client to to show correctly the game loading progress
  • Changed the packet order related to giving player fish item (authentic)
  • Fixed an issue with the Ardougne castle ladder when no paladin is around the gem stall
  • Fixed new players to have the game client camera set to auto rotation by default
  • Moved & improved ::checkholidaydrop command; add ::drop synonym
  • Implemented a function to tell players if there is a holiday drop ongoing & how to check on it
  • Updated the Present item with a more innocuous behaviour for servers running the Open RSC config
  • Allowed ironmen accounts to open their own presents
  • Android Volume Buttons to Rotate: On/Off was changed to Volume Buttons: Rotate/Zoom/Volume
10:01 AM
  • Added harvesting skill part 2 additions (watering can, sugar cane, dragonfruit, sweetened slices, mixing bowl, seaweed soup, grapes/wine of saradomin/zammorak, potion of saradomin, super magic potion, super ranging potion
  • Renamed gnome minigame variable names to better match
  • Restructured and improved client privacy settings (changed in action verbs from block to allow (except for cabbage block global to hide global) and text) Core Framework
  • Updated ifnearvisnpc to check for the nearest "reachable" npc. If it can't find one, it will just return the nearest NPC
  • Renamed to and combined the mes functions. Caused them to use the ContextNpc
  • Updated and combined the NPC say function
  • Advancestat now uses script context
  • Added the ifmale function and replaced all the player.isMale calls in the plugins.
  • Added the openshop function. Placed it in to all plugins
  • Added the displaybalance, pause, modpause, and ifrandom functions
  • Cleaned up World class members and constructor
  • Cleaned up ScriptContext class
  • Updated the connection handler to print a stack trace if the connection is reset
  • Multi() runescript API no longer synchronizes on the Player menu handler
  • Made some config variables non-static
  • Added PCAP logging to the game server (core/server/logs/pcaps)
πŸ‘ 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 1/31/2021 7:51 AM
Jan 31st Patch Notes Bug Fixes
  • Added a fix for cameraauto, should default to 1 for new players
  • Updated some tutorial island NPCs that had isMembers: 1 to have 0
  • Updated shop buying and selling constraints to max 65535 and "traditional" cert opt-out feature
  • Reworded the message of the banker NPC to be authentic
  • Tutorial Island bed will no longer disable XP gain on fatigue disabled servers
  • Fixed the amulet slot as it was swapped with that of gloves
  • Players are now able to send chat message even with chat off and can only add to friends/ignore list if the player exists
  • Fixed npcs that were becomming stuck as busy
  • Added two missing states in private messages
  • Removed herring as being listed as food for kittens
  • Corrected the equipment check to not use string matching and to check the equipment tab
  • Fixed the misaligned posts in the first room of tutorial island
  • Changed the max password length to 20, which is authentic
  • Fixed poisoned addy and rune wield animations that were swapped and some minor scenery
  • Corrected two clear rocks in underground pass had ids 796 and 797 initially, then became permanent 772
  • Separated Rimmington and AlKharid crafting shops
  • Removed the sleeping bag from the dwarven mine shop
  • Added (inauthentic, moderator exclusive) behavior when using fluffs on Gertrude
  • Added additional town names to the staff ::tp command
  • Clean up magic item constants in Present file and ironmen/ironwomen can now use crackers on bankers to get the prizes
  • Added length checks to other server files that change the password
  • Added RSC Uranium and RSC Coleslaw world configurations
  • Updated the PC game launcher to support RSC Uranium and Coleslaw
  • Updated the Android client to support RSC Uranium and Coleslaw
coolthumbsup 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/10/2021 6:53 PM
Feb 10th Patch Notes Bug Fixes
  • Added a fix for being able to drop-x on authentic config servers through packet manipulation
  • Updated authentic ground item and NPC positions in the Khazard battlefield
  • Corrected guard NPC IDs in the fight arena
  • PC launcher now has a bot world toggle in the bottom right corner
  • Tweaked player invisibilty
  • Added functionality to unused item "resetcrystal" to give mods the ability to kill all NPCs in view and reset all objects/scenery in view
  • Added a "resetevent" command to perform periodic scenery resets if they are stuck (common on high use bot worlds)
  • Added variable checking to Make commands to prevent unexpected actions when using Linux
  • Enabled global$ friend (send a PM to everyone in-game) and disabled the old global chat on all game world configs
  • Set the auction house interface to display any item's name when attempting to creating new auctions
  • Removed unused HMAC key in server configs and set the game server exit if no connections.conf file is available
Core Improvements
  • Fixed the scenery handler if scenery updates are greater than 16 and less than 128 tiles from the player
  • Replaced the underlying PC launcher framework and implemented RSC+ update checking dialogs
  • Cleaned up all server config files
  • Removed legacy gameserver.log file generation when using the server start shell script
  • Rolling gameserver logs are now split into 1 day per log, use zip file compression, and are retained for 7 days before removing
πŸ”₯ 3
fire 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/1/2021 10:05 AM
Mar 1st Patch Notes Bug Fixes
  • Set the server to remove runes only if the player has all required and added a pickpocket option to Khazard guards that was missing
  • Fixed the handling of notes in inventory for servers where notes are no longer enabled. This allows the user to sell notes to store or to deposit them in bank. Trading, staking, or dropping notes is restricted.
  • Refactored depreciated "custom protocol" to "nothing reuse me" for future re-use
  • Refactored existing skilling rate formulas as "legacy" as they do not always conform to RSC+ recording data in the case of cascading style rates
  • Implemented OSRS fishing skilling rates which match up with RSC+ replay data and rewrote fishing plugin to be more authentic
  • Corrected a fishing fail message when on tutorial island
  • Fixed issue where players would potentially become stuck after combat if they disconnected
  • Made fishing trawler world tick independent as it would be impossible to succeed otherwise
  • Removed inauthentic sleeps from fishing trawler when plugging holes with swamp paste
  • Fixed an issue related to rearranging the bank
  • Corrected the rules associated with picking up items on the ground relating to ironman players
  • Corrected the allowed items within mage arena and added items that were probably also allowed
  • Moved "check & remove bait" to run after it is known that the player has caught a fish in order to be authentic
  • Added authentic teleports when players log out within the mage arena and Iban's chamber
10:05 AM
  • Removed inauthentic blocking mage casting near the mage arena based on RSC+ replay data, only ranged and mele are blocked in the safe spot Enhancements
  • Made the ::g command route messages through the global friend private message to everyone system if global chat is not enabled but global friend is
  • Changed server configuration file openrsc.conf to indicate the server name of "RSC Preservation" and disabled bank notes
  • Updated all server configuration files to support max player counts of 2000 per world
  • Added buttons to launch RSC+, APOS, and IdleRSC from the PC Launcher, each downloads the needed files from GitHub the first time before launching
  • Added disallowed player usernames during registration
  • Disabled in-game tick skip messages for staff players unless debug is set to true in the server, same for Discord notifications
  • Fixed the fishing skill cape which was not functional before and gave it a buff to improve trawler haul with a teleport feature
  • Added automatic scenery reset hourly event for resetting scenery that becomes stuck over time
  • Added Discord in-game presence to the game client
  • Added a player mod command "redhat" and "rhel" to temporarily dress the staff member in red zammy robes and an unobtainable red zammy hat
  • Added configurable player path blocking for the last step of the route
  • Added configurable player facing direction when ranging an opponent
  • Added configurable NPC poisoning while in-combat Core Improvements
  • Replaced pathing method getDistanceTo(point) with getDistancePythagoras(point)
  • Cleaned up all server MySQL queries using try with resources which previously significantly reduced server performance over time
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/14/2021 1:17 PM
Mar 14th Patch Notes Bug Fixes
  • Fixed the shops not displaying a message when you tried to buy more items than you could hold or sell more items than you actually have.
  • Fixed an issue where the keyboard would overlap with the text entry interface on Android (like when adding a friend or changing your password)
  • Fixed an issue where the Android client would hang forever while fetching updates.
  • Fixed an issue where the client and server would desync in regards to selected combat style
  • Fixed PCAP writing
  • Player blocking has been fixed/improved (for Preservation, for all other servers it has currently been disabled)
  • Fixed the client displaying negative XP values after a certain threshold is reached
  • Fixed prototype dart creating to have authentic timing and OSRS rates
  • Fixed an issue where players couldn't mage other NPCs while in combat (specifically quest NPCs)
  • Fixed an issue where drinking a normal Runecraft potion after a super Runecraft potion would lower your stat back to +3
  • Fixed an issue where prayers could be toggled without having a sufficient prayer level via packet manipulation
  • God staves can now be taken into the Mage Arena
  • Fixed the ::spawnnpc command to work as intended
  • Fixed an error in Oziach's dialog tree during Dragon Slayer
1:17 PM
  • UIM can now use certable items on bankers or certers to get bank certs (notes). Bank certs can be used on bankers or certers to get a specified amount of the item back
  • Discord Rich Presence will now update to show when you are adventuring, skilling (with the specific skill), questing, banking, or shopping
  • The party system has been updated with a new formula for XP sharing. Other players have to be within a certain radius (default 20 tiles) to receive the XP. The further they are away from the skiller, the less XP other party members will receive. Parties can now share combat XP
  • Added a menu button that will bring up the keyboard on Android
  • Players can now skill up to 1B experience in custom worlds and unbounded in authentic worlds
  • Mods can now appear on the online list (according to their own privacy settings)
  • Added support to Deployment_Scripts/ to run multiple servers on different java processes without editing server build.xml
  • Disabled hourly reset event for scenery as single threaded plugin events should no longer have stuck state issues Core Improvements
  • Patched up some memory leaks with player connections
  • Server profiling has been converted to store nanoseconds instead of milliseconds for better time profiling
  • ::serverstats command now reports in microseconds instead of nanoseconds
  • Server will now track when a player maxes a stat (or loops if the xp gain is unbounded)
  • Unzipped server def files (server still retains the ability to read gzipped files)
  • The combat_exp_rate modifier now applies to all combat skills, including prayer and magic
  • Mods can now set players XP with a new command ::setxpstat
  • Changed plugins to operate as single threaded events
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/31/2021 8:47 PM
Mar 31st Patch Notes Bug Fixes
  • Implemented authentic woodcutting rates
  • Added authentic "Easter egg" appearance ID in network protocol
  • Fixed the base price of the quest reward Oyster Pearls
  • Added law rune drop to Pirates
  • Removed the online check for un/banning players as it was unnecessary\
  • Corrected an issue with fish food during the Earnest the Chicken quest
  • Added the year that a player obtained the scythe / bunny ears to the player cache
  • Added a feature where UIM players can exchange market certs for bank certs
  • Added guilds and opal ring to the skill guide interface
  • Changed the Mining Guild icon and added a teaser for the Woodcutting Guild
  • Added the ability for moderators+ to transform into NPCs, wield various robes, and become gods (mash up of random sprites, optional randomized chat messages)
  • Added new custom sprites for bat bones and dragon bones
Core Improvements
  • RSC235 support is no longer in beta
  • Fixed a double action bug with picking up items that allowed duping to occur
  • Fixed the kick & save players process when server shutdown occurs which was related to the double action bug
  • Fixed an issue with withinRange limits
  • Removed an inauthentic server opcode from the list
  • Added with all RuneScript functions defined
  • Removed player.isDropping as it was no longer necessary
𝐌𝐚𝐫𝐰𝐨π₯𝐟 4/13/2021 12:03 PM
Apr 13th Patch Notes Bug Fixes
  • Fixed to allow prospecting without a pickaxe
  • Fixed wipeinventory command so it doesn't wipe your own inventory instead of the target
  • Fixed a potential issue with combat style de-sync on login
  • Corrected CHAT_MESSAGE & COMMAND in RSC235Parser
  • Made mining authentic in that multiple players can get ore but batch is interrupted if there is no more ore left at the end of the attempt
  • Changed to allow a player to finish the current action before ending batch on depleted fishing spots, same for woodcutting and mining
  • Removed the inauthentic strict level check on throwing items
  • Black dragons now access the ultra rare drop table at twice the rate
  • Dragon med helm is now twice as common on the ultra rare drop table
  • Imp beads will all drop at the same rate
  • Updated the size of array for woodcutting and fishing since possible maximum level can be 142
  • Labeled EVERY SINGLE animation in the client. Please note that client Appearance IDs and server Appearance IDs are offset by 1
  • Staff command ::become Marwolf refers to a black wolf now, the Hellhound
  • Added an Easter mini quest event with bunny and egg ring to transform the player into either
12:03 PM
  • Thessalia will now be able to return lost Easter rings. Players can only carry one of each Easter ring Core Improvements
  • Performance improvements on Region, consolidated logic on selecting a player, upgraded Guava, and minor refactoring
  • Renamed GAME_OBJECT and WALL_OBJECT to SCENERY and BOUNDARY, respectively. Fixed a typo in the stringifyEntities method
  • Simplified static batch functions in Functions class
  • Included a class for knownplayer handler, reserved for future implimentations and isPossiblyValid for parser38
  • Added most of the input protocol abstraction layer and including mud38 input protocol parsing
  • Fixed some RuneScript functions that were using InteractingPlayer instead of ContextPlayer
  • Should fix the remaining "double event" bugs, but this was actually a separate defect. We no longer will filter packets in the player class with the hope that it also deduplicates plugin invocation, instead, the plugin handler will check to see if a plugin of that classname+trigger is already running on the player
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/5/2021 6:46 AM
May 5th Patch Notes Bug Fixes
  • Fixed and refactored various mod commands
  • Added Red Cape, Grapes, Tin Ore, and Goblin Armour to level 13 goblins (including red/green armour ones)
  • Ice spiders no longer inauthentically drop bones
  • Corrected the rune spear animation
  • Added a confdiguration option to the Easter event and moved bunnies upstairs when not active
  • Improved poisoned spear animations on custom sprite supporting worlds, such as RSC Cabbage and RSC Coleslaw
Core Improvements
  • Fixed random tiles causing NPC blocking which was halting NPC aggressiveness
  • Abstracted RSC protocols to allow mudclient 38 support with the server (2001scape)
  • Improved add and removal of entities from region
  • Log files now contain world name and number. Colored logging support has been added.
  • Multiple logs are now supported for the same java process if hosting multiple worlds
  • Implemented phase 1 support for OpenPK server mode
  • Added a Gradle build to work alongside Ant for server compilation and launch
  • Implemented awareness to the server to know what the connecting game client is capable of displaying
  • Moved logic from GameDatabase to a new PlayerService for future SQLite support
  • Updated scripts for single player to support RSC Uranium, RSC Coleslaw, and 2001scape configurations
cheer 9
πŸ‘ 10
𝐌𝐚𝐫𝐰𝐨π₯𝐟 5/12/2021 10:05 AM
May 12th Patch Notes Bug Fixes
  • The client will authentically no longer play the "spellok" sound effect when casting strike-tier spells on Salarin
  • Authentically removed "You can't hold the objects you are trying to buy!" message when a shop was out of stock
  • Reworked the rare drop table and added ::droptest command improvements
  • Half Shield & Dragon Med drops have been massively buffed for the KBD (see screenshot of simulation of 10 billion KBD drops)
  • Dragon Med helm now has a 17/2048 drop chance (~1 in 120.47)
  • Half Shield now has a 1/5671.81 drop chance
Core Improvements
  • Changed the spell handler to check the Spells enumerator instead of old indicies to support evilmagic and goodmagic in 2001scape
  • Added a 2001scape spell definition file to support evilmagic and good magic
  • Added compatibility for more modern RSC clients to display equivilent prayer and magic stats on 2001scape servers as well as support for much older RSC clients on RSC Preservation / Uranium for the same stats
  • Added 2001scape server configuration options to handle "LACKS_PRAYERS" (prevents recharging and use of prayers, also indicates to load old spellbook)
  • Added 2001scape server configuration options to handle "NO_LEVEL_REQUIREMENT_WIELD"
  • Added 2001scape server configuration options to handle "OLD_QUEST_MECHANICS" (gives phoenix gang key and requires it to enter the hideout)
  • Added 2001scape server configuration options to handle "BLOCK_USE_MAGIC_IN_COMBAT"
  • Added 2001scape server configuration options to handle "RAPID_CAST_SPELLS"
nice 10
𝐌𝐚𝐫𝐰𝐨π₯𝐟 6/2/2021 7:05 PM
June 2nd Patch Notes Bug Fixes
  • Corrected skill stat restoration to be authentic
  • Prayer XP is now divided equally between prayevil and praygood skills
  • Fixed various quest XP awards
  • Corrected an inauthentic bug related to dropping specific items that were clicked on instead of the last item with the same ID
  • Fixed a bug where consuming food/potions did not remove from the bottom of inventory
  • Fixed an issue where the Mage Arena god staff shop would not let players buy staffs
  • Made fish certers have their cert menu shifted by 2 from their decert menu
  • Fixed god mage spells which had stopped working
  • Authentically removed the check on whether a player was are already sleeping when the server allowed them to enter sleep. This allows for easier fatigue training
  • Corrected some retro (2001scape) ground item locations which were placed on tables
  • Updated the RSC Uranium logo on the PC launcher
Core Improvements
  • Added an admin command "clearipbans" to empty any existing server IP bans
  • Changed player IP connection count to increment only after the player logs in successfully instead of just after a valid connection attempt
  • Refactored hard coded skill constants to use a solver to get matching indices as since retro (2001scape) skill indices did not match after the ranged skill
  • Corrected the combat formula to make use of either modern combat skills or retro (2001scape) skills
  • Made use now of OLD_PRAY_XP and SCALED_WOODCUT_XP
  • Added a debug code for login response codes 6 and 11 as well as added an admin command of "fixloggedincount"
  • Added mudclient177 compatibility (released 2003-10-31) which provides the most vanilla RSC experience possible and is compatible with Windows 98
  • A de-obfuscated mudclient177 which has been augmented to change the server RSA key is available here:
Contribute to RSCPlus/mudclient177-deob development by creating an account on GitHub.
upvote 8
𝐌𝐚𝐫𝐰𝐨π₯𝐟 6/30/2021 2:03 PM
June 30th Patch Notes Bug Fixes
  • Removed outdated SQL integration from certain developer commands
  • Fixed a bug with XP rollover when using MySQL with the 2001scape server configuration
  • Fixed a custom Item/NPC/Game Objects design flaw with IDs
  • Fixed a vulnerability with underscores before and after player names
  • Added fixes for retro client compatibility with the 2001scape server configuration
  • Corrected an issue with saving player ironman status
  • Changed Oziach's shop Rune Platemail stock 1 -> 2 (authentic)
  • Changed Gerrants' Shrimp stock 30 -> 0 (authentic)
  • Modified nature rune drops 1 -> 3 and chaos rune drops from 1 -> 2 (authentic)
  • Set mobs that drop bones to only be regular for 2001scape
  • Corrected the black hole ladder ID (authentic)
  • Fixed Davon's amulet shop restock timer (authentic)
  • Incorporated the old food level dependent healing for 2001scape (meat, bread, and pies)
  • Fixed the air runecrafting altar not being walkable
  • Fixed and cross-checked all droptables (except chaos druid double-herb) (authentic)
  • Added first person view in the custom client (press F2 to toggle)
  • Added possession commands to allow event permission or higher to posess NPCs or players
  • Ensured the ability to become any NPC by approximating the closest possible player appearance
  • Added a plugin to handle PK bots with the OpenPK server configuration
  • Set PK bots to check the player's combat level on the OpenPK server configuration
  • Added a customizable default respawn location
  • Added a configuration to automatically skip tutorial island on the OpenPK server configuration
  • Added 2001scape spell and gathering tool on object behaviors
Core Improvements
  • Implemented SQLite for player data by default, configurable to use MySQL/MariaDB
  • Refactored the Quest XP reward structure
  • Added a configurable time-based element to the network protocol (session id sender timer) for Mudclient 177 compatibility
  • Upgraded MySQL connector version 8 compatibility and improved JDBC patch logging
  • Added support for unsigned short stacks in the player inventory that were present in 2001
  • Changed shops to be restricted to display either the max ID or the highest supported by the client
  • Updated the WorldLoader which loads each sector of the game map to not use hard coded server constants as this was limiting the max X coordinate of tiles loaded by the server at 959
  • Removed unnecessary logging in EntityList
  • Changed the server to only check regions that are visible to the mob rather than all surrounding regions for performance improvements
  • Added authentic PID assignment
upvote 9
HuTao_Notes 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 7/15/2021 8:14 PM
July 15th Patch Notes Bug Fixes
  • Updated addExperience() in Skills to send stats when the player has reached a new level using retro mudclient 110 as the protocol was later optimized for newer clients to only send one stat update
  • Fixed an issue where Cabbage players had an issue in the mage arena when killing a form of Kolodion which was locking up the game client
  • Made it possible to access the player owned house area in 2001scape by using the shield of arrav keys on the gate
  • Added dialog for the Guide NPC
Core Improvements
  • Fixed bank preset saving for MySQL/MariaDB (not yet solved on SQLite)
  • Fixed MySQL compatibility for SQL add-on import files
  • Fixed some concurrency issues
upvote 6
𝐌𝐚𝐫𝐰𝐨π₯𝐟 8/8/2021 7:25 AM
August 8th Patch Notes Bug Fixes
  • Corrected the respawn time for big bones in the boneyard
  • Corrected the respawn time for the skull ground item
  • Removed some duplicate ground items
  • Fixed an bug related to smithing and certificates (Thank you MrWoldo!)
  • Made tick rate independent tweaks for: plague sheep, underground pass fire, and desert heat (when implemented)
  • Fixed a bug where slashing a web did not update immediately for custom clients
  • [2001scape] Made "Player.playerServerMessage(MessageType.QUEST)" correctly send messages to the quest tab
  • [2001scape] Selling/Buying prices not showing as dropped for the retro client
  • [2001scape] When logging back in with armour equipped that have higher "requirements", no longer unequips it
  • [2001scape] Equipping leather boots & amulets for retro client now displays correctly
  • [2001scape] Delimited several skilling menu items to what world is capable to produce (i.e. no bowl making for 2001, pizza base or pitta bread, etc)
  • [2001scape] Added a general safe net in which if server must give player something as a part of flow, if it cannot be given to them will drop to the ground to avoid crashing their game client
Core Improvements
  • Removed redundant NPC location tracking that was added solely for a mob blocking optimization. Optimization was no longer required because the original data structure was changed to map of Point -> NPC
  • Fixed an issue where a player could not attack an aggressive NPC first by prioritizing if player has a packet for "walk to mob" with type "attack"
nice 10
KleeHeart 7
𝐌𝐚𝐫𝐰𝐨π₯𝐟 9/5/2021 2:34 PM
September 5th Patch Notes Bug Fixes
  • The message "You hammer the metal" after the check for two gold bars has been moved to before the "You need two bars" message
  • The East Falador Banker's min/max wander range has been corrected
  • Players should no longer be able to do custom bank actions (like modify/load presets, deposit all, etc.) using packet manipulation
  • Ground item respawn events now operate using milliseconds instead of seconds
  • Corrected the ground item spawn location of the steel dagger
  • Gold bowl making is now batched on RSC Cabbage and RSC Coleslaw
Core Improvements
  • Projectile class cleanup was performed. It now creates constants where possible, moves code to well-named methods, and uses Map instead of Array for checking if projectiles can be fired with a given weapon
  • The Windows version of single player will now use the included Open JDK (it temporarily adds it to the PATH)
  • The Windows version of single player will now allow the user to change the server configuration and client port using the "Start-Windows.cmd" script instead of having to do it manually
πŸ‘ 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/1/2021 3:01 PM
APOS update from Abyte0: * Added Scripts - TarverlyShop : Vial/Eyes - ArdMiner : Iron miner west ardougne bank - Smither : Camelot, might need to add the item to deposit in the code if not already - Sinister : Need 67 agility and 85 thieving if im not wrong on your account with magic... * Needded for Abyte0_TraverlyShop script to compile and work * Added Windows Compile Script which doesnt require reopen or anything * Added Rena potion making script * Guild miner talk Nature thiever fixed and talk Added: Runite miner and Wilderness Runes shop buyer * Oops, might not be usefull to others * New version of sinister with more possibilities * Ardougne north bank herb gather * Scripts add + bot starter bat files without using the compiler * Updated scripts + added the HideNSeekGiver script * smalls scipts edits * Added others non combat skills * update * added talking
nice 2
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/1/2021 8:00 PM
APOS update from Nil: script search box (edited)
nice 2
8:02 PM
APOS readme updates and added ci pipeline compile testing. Anyone who has an APOS repo fork will need to delete and re-fork to get the ci pipeline config set up so that submitted merge requests can be processed by the compile tests.
nice 3
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/2/2021 11:13 AM
APOS update from Chomp: update AA scripts, add new scripts add sleepingwalking to scripts add missing javadoc comment, fix typos update paint add pid and kill count rename and add flax, bed support to AA_FaladorSpinningWheel add isDead() and Food enum to AA_Script replace deprecated methods formatting add script AA_GnomeFlax add script AA_ChaosDruidTower add script AA_ChaosDruidWarriors add script AA_TaverleyChaosDruids add script AA_YanilleChaosDruids add script AA_EdgevilleChaosDruids add script AA_EdgevilleThugs add script AA_DruidsCircle
nice 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/10/2021 6:38 PM
All game servers have been updated with the following:
  • Performance improvements for catching fix
  • Improved the index of game tick events
  • Fixes to tick event handling
  • Patched all instances of Log4J to 2.15.0 If there are any regressions (no adversely affecting existing features), please let us know with steps to repeat via bug report:
RaidenYay 6
nice 6
𝐌𝐚𝐫𝐰𝐨π₯𝐟 12/20/2021 12:17 PM
APOS patch notes: - Added script search field to script selection frame - Correction to AlKharid Smelter script, removal of barbminer - IDE suggested script clean up - Improved compile and run batch file scripts - Updated script AA_VarrockWestSmither to fix a bug where stackable items were being deposited slowly - Removed the defunct authentication thread - Updated script AA_PotionMixer to fix an off by one error that could potentially cause issues - Added script AA_BrimhavenPirates - Added script AA_WhiteBerries - Added script AA_FishingGuild - Added script AA_MountainDwarves - Added script AA_SnapeGrass - Changed getPlayerByName to use equalsIgnoreCase - Updated AA_ChaosDruidWarriors, AA_DruidsCircle, and AA_EdgevilleChaosDruids to add support for names with spaces - Updated script AA_GnomeFlax to add support for picking at bank location - Added script AA_AxeHut - Added script AA_HerosGuildBlueDragon - Added script AA_PirateHut - Added script AA_BlessedSpiders - Updated scripts AA_AmuletEnchanter and AA_HighLevelAlchemy to increase cast delay (edited)
nice 7
RSC+ christmas patch notes: * Restructure Settings GUI to group all RSC+ special button functionality toggles * New "Important Messages" notifications. User definable strings will trigger either a happy or sad notification sound when the server sends a message. Sound plays even if Sounds are muted, because these are very important messages, but there is a separate checkbox if you truly wish to mute the sounds. * The sad notification is a new sound, 1 octave lower than regular notification sound * The XP bar can now be pinned, unpinned, hidden, or enabled by clicking or right clicking on the Stats button (togglable) * You can click the name of a skill in your skills list to select that as the current XP Bar skill * Fixed bug where Attack could not be a pinned XP Bar skill. * Motivational Quotes can now be given by clicking on the smiley face (togglable, off by default) * Players can be looked up in the hiscores. Hiscore URL is configurable per server. If you do not see the text field to input a Hiscore URL for the world, that is because you need to enable the Hiscores Lookup feature to see the text fields. There are currently no known RSC server websites that are both RSC+ compatible and can look up players by username. * Minor text changes in the Logger * Custom bank is now enabled by default. I've rethought it and decided I don't mind if this is the default behaviour, given the many other settings that are default-on. * Refactored SecurityTips code, in preparation for custom SecurityTips, if added some day * Refactored color dictionary so it is available in more places * Giant try/catch block around checkForImminentlyDespawningCoolItem so it doesn't crash ever * Fixed Item Name Patch to no longer require restart * Removed sqlite dependency * Camera height offset can now be set with the ::set_height command * Camera pitch can now be set with the ::set_pitch command * Support for the 3DConnexion Space Navigator, enabling 5 degrees of freedom camera (roll left & right not implemented) * The color of the sky can be changed to mimic the appearance of the skybox in RS2: HD. * The color of the sky and underground can also be changed to any arbitrary colours the player likes
Recent Patch Notes Bugfixes * Zamorak potion will now have a hitsplat when it damages you. * NPCs should no longer get stuck busy if disconnecting during a conversation. * The ability to drain Count Draynor's stats/hp with garlic has been fixed. * Fixed an issue where NPCs that drop quest items couldn't be killed with projectiles (like magic or range). * Players on authentic clients should now receive Global$ PMs even if their private is set to be blocked. Remember that you can always block Global chat by removing the Global$ friend from your friends list. * Players should no longer be able to aggro a second mercenary while already in combat with one during the Tourist Trap quest. Android * Introduced a temporary fix to the Android client (that seems to be working for most people) to force IPv4. Framework * Updated XStream. The server will now work with newer Java versions (personally tested 16.0.2). * The ::restart and ::shutdown commands and a couple other plugins have been fixed. * Reworked Plugins. They should now be more efficient along with a few other changes. Other * Players on Coleslaw and Uranium can use crackers on themselves (meaning accounts sharing an IP). (edited)
KogasaWoah 9
nice 6
𝐌𝐚𝐫𝐰𝐨π₯𝐟 1/22/2022 8:19 PM
Jan 22nd Patch Notes Bugfixes * Improved accuracy of sleeping in the custom client Improvements * Increased MAX_PACKETS_PER_SECOND for non-botting servers to 100 from 50 * Implemented carefully selected constants to improve the current melee combat formula (edited)
nice 12
😍 6
awooknight 2
version 20220222.222222 of RSC+ is ready. Bug fixes: Fixes "The camera is now following the player" when first loading client and zooming fix for overzealous mouse consumption when XP ba...
8:46 PM
2sday RSC+ release patchnotes
𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/27/2022 8:02 PM
Feb 27th Patch Notes Bugfixes * The android client has been fixed to properly pull only an ipv4 address, in order to successfully connect to the server. * The bug where you occasionally must wait 10 seconds to log out has been fixed. * It is no longer possible to add "" to your friends/ignore lists. * The Shield of Arrav and Hero's Quest items can no longer be "used" on a player to transfer them, unless at least one of the players is an Ironman. * Players are no longer busy when cancelling out of banker's dialogue. * 2001scape item bonuses, shops, and quest lines have been improved, in preparation of its full launch Soon:tm: * Reduced lag by removing a redundant 5 minute auto-save mechanism, and increasing the auto-save interval from 30 seconds to 5 minutes for RSC Uranium (all other servers currently still auto-save your profile every 30 seconds in case of abrupt server crash). Improvements * Mudclient69 now has some small amount of support. It is only enough to log in, view the Yoptin survey screens (with the ::yoptin command) and to see what a 35 item inventory looks like. For more info, see * There now exists preliminary support for i18n in the Open RSC framework, in preparation of translating the game into different languages (and into proper English!). As of now, there are 4 language settings you can set with the ::setlanguage command, and you can check your language settings at any time with the ::language command. * The above feature also lets you set your preferred pronouns as part of the set language, including a fixed version of RSC dialogue where females are never referred to as "Sir", and an option for gender neutral pronouns to be used. * It is now possible to look up players on the Hiscores from the RSC+ client. Download the latest Launcher from for it to be set up for you. (edited)
nice 5
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/5/2022 9:13 AM
March 5th website patch notes Bugfixes * Fixed a hiscores rank issue and a problem where players were not found in the search results Improvements * The live world map will now render low level wilderness terrain where players were already visible * Rearranged the way worlds are displayed on the front page in preparation for the release of 2001scape and associated hiscores (edited)
nocert 4
smugArisa 4
nice 4
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/11/2022 8:53 AM
March 11th Patch Notes Bug Fixes
  • Fixed issue where you could walk away from NPCS after making a selection in a multi menu, even if dialogue continues
  • Conciliated price shop differences between 2001scape and modern game clients which used to be separate
  • Made numerous 2001scape authenticity corrections
  • Fixed issue where the player did not get logged in successfully when registering
  • Monk of Zamorak now authentically attacks players taking half wine for 2001scape
  • It is now possible to kick yourself/your superiors (if any moderators with kick privilege abused this, they would just be demodded)
  • The black dragon should be dropping 50 fire runes authentically
  • Fixed a bug where prayer was falsely stuck to 1/x
  • Corrected not being able to cast spells in combat on 2001scape
  • Updated the 2001scape game launcher logo and added both webclient and RSCx (RSC+ fork with mudclient38)
  • Added commands to remove items and skulls for admins as well as to enable unequipped item swapping between players via command
  • Removed the warning of players failing sleep words on Uranium & some other server configs where botting is allowed
  • Invisible moderators can now execute commands without informing their target of the effect to prevent rage quits
  • Added 2001scape specific town names & teleport points
  • All XP and loot will now go to the last attacking player on 2001scape
  • Each successful ranged hit will now give a bit of XP on 2001scape
  • Only basic runes may be obtainable by NPC drops on 2001scape
  • Fixed a bug with dropping kittens and attacking players with mage/range
  • Expanded the capability of ::becomenpc on 2001scape. AppearanceId38 created, utilized in a refactored & expanded AppearanceRetroConverter
  • Sleepwords are no longer loaded when launching the 2001scape server, even if sleepwords are in the correct directory
Nice 1
8:53 AM
  • Set the server save interval for RSC Uranium to 5 minutes instead of every 30 seconds to reduce server slowness with 750+ online players
  • Fixed an issue if a client connection closed too quickly for sendLogoutRequestConfirm to work which resulted in slow logouts Core Improvements
  • Refactored / extended AppearanceRetroConverter as well as introduced townLocationsRetro and cycleclothing dev commands
  • Removed a redundant five minute server database save of all players
  • Fixed the Android app so that it gets the IPv4 address from the URL, thus removing the need to hardcode the IP
  • Added a hiscores_url parameter to the game launcher's injected RSC+ world configs for RSC Preservation / RSC Uranium
nice 5
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/13/2022 7:51 PM
2001scape: Bug Fixes
  • Fixed retro spell damage where not authentic
  • Bears and rats should now drop generic meat
  • There is now no level to mine blurite on retro worlds
  • Re-addressed spell damages and lifted the restriction of trading/staking/selling untradeables on retro worlds
  • Updated attackable NPCs and fixed not being able to attack NPCs like Straven
nice 5
cow 3
2001scape: Bug Fixes
  • Fixed bugs related to max stacks of cash (65k). These fixes were actually applied yesterday.
  • Fixed issue where players and enemies in combat would sometimes appear to be stuck in combat even after being removed.
  • Fixed issue where players would sometimes have their accounts stuck in the player list, preventing them from logging in, with the message that their account was already in use.
  • The fear spell was fixed to only work for in-combat npcs
  • ::onlinelist now works on 2001scape
  • We have enacted new rules specifically surrounding the act of creating new accounts to reap quest rewards, and transferring them to your main account. (No longer an allowed interaction). We will take action against all your known accounts in all games if you are found to be abusing Black Knight's Fortress specifically.
  • We have lowered the amount of players you may have online per IP address to 2, and the max connections to 10.
  • You may now only create an account once every 12 hours.
  • Temporarily, it is no longer possible to register new accounts from the web client, since due to the way it works, account registrations appear to come from localhost. We will attempt to resolve this soon. Accounts may still be registered from the WinRune and rsctimes clients.
πŸ₯³ 6
cheese 3
🀨 3
πŸ˜‚ 2
🚫 3
⬇️ 3
🀑 3
rsctimes client now has option to disable flickering torch lights underground. The feature will also come to RSC+ next release.
ty 5
𝐌𝐚𝐫𝐰𝐨π₯𝐟 3/21/2022 7:45 AM
Apple iOS can now play RSC in any mobile browser! Just have to drag the game screen up a bit to get the show keyboard button along the bottom!
πŸ‘ 15
🀌 11
πŸ‘Œ 11
nice 12
ty 9
upvote 10
easteregg Client version needed to be updated to 10009 to support more skin colours and a network protocol extension. For now, we allow clients identifying as 10008 to continue accessing the server, but you had ought to update soon. easteregg Landscape & Sprites updated for the Peeling an Onion Quest easteregg When the custom client receives an unknown opcode, it will now notify the user in chat instead of logging out the user with no explanation. easteregg "Gender" changed to "Body Type" in the player appearance setting screen on the custom client easteregg Skin colour of auction clerk was changed to be less green easteregg PID shuffling similar to what existed in 2016+ RSC is now in effect on all configs except for 2001scape. easteregg The commands "shufflepid", "setpidshuffleinterval", and "getappearance" have been added easteregg Players can now craft Leather Vests easteregg Fixed a bug in that the Oak, Willow, & Maple shortbows could not fire all the same arrows as their longer counterparts easteregg Dragon Longbow can now shoot ice arrows easteregg The 2003 era web client will now trigger the server to send a CLIENT_UPDATED login response when attempting to use it to log in to RSC Cabbage, RSC Coleslaw, or the OpenPK alpha, unless the user is an administrator. easteregg You can now change combat style, privacy settings, and game settings without interrupting a multi-choice dialog. easteregg qsay function from runescript was missing & now is implemented. it is the same as "say" except it does not delay. easteregg If more than 64 players are added to the same player appearance update packet, and the player to be updated is using client 233+ protocol, the openrsc server will now only send the first letter of the users name, in the second (redundant) username field. This will not usually affect normal clients, but in some custom clients, such as RSC+, are affected in minor ways. This has been done to save some bytes in the network protocol, to raise the ceiling for how many accounts updating at once will crash a client with a network buffer of only 5000 bytes. Chunking the update packet entirely would be a better solution, and it may be done in the future. easteregg Esters Bunnies event enabled on rsc cabbage and rsc coleslaw configs
11:04 PM
Peeling an Onion Quest Start: easteregg Either talk to Sedridor in the basement of the Wizard's Tower or talk to Kresh in Lumbridge Swamp Skill Requirements: easteregg 5 Crafting Items Required: easteregg Soft clay easteregg 4 onions easteregg 1 woad leaf easteregg Leather armour easteregg A Knife Rewards: easteregg 2 Quest Points easteregg Cooking xp: 200 + 100 * lvl easteregg Crafting xp: 200 + 75 * lvl easteregg An Ogre's friendship easteregg Some quite good Cosmetic rewards (edited)
loggface 4
historic 3
RSCP server rebooted with new code:
  • No longer able to sleep while sleeping for maximum fatigue restoration (doctors hate this one simple trick!)
  • You will now feel the intense heat of the desert. This was a feature of RuneScape Classic that was broken by work done in 2009, but had existed and worked until then. The Bebadin camp, shantay pass, and the Desert Mining Camp are all safe areas.
  • the "Charge" spell has been fixed so that re-casting it re-sets the amount of time before Charge fades.
  • Various ranging bugs have been fixed (big thanks to Chomp)
  • Player Blocking has been revised so that the player will face other players clicked on even when clicked on from more than 1 tile away
  • Some rat and spider spawns have been added/corrected in the Wilderness
  • Various buggy behaviours that could be invoked while walking to meet your confirmed duel opponent have now been prevented
  • Fight Arena quest no longer requires a Khazard Guard to be within 5 tiles of your player in order to progress past stage 1
  • A logic error with the ::becomenpc player moderator+ command has been fixed
upvote 16
ty 11
All 6 servers rebooted with new code.
  • Gold Jewelry Crafting has been rewritten. It properly supports Crown crafting on RSC Cabbage/Coleslaw, and is no longer broken on RSC Preservation/Uranium.
  • The auto-detection mechanism of what gold jewelry you can craft on the Cabbage/Coleslaw servers has been re-implemented in a different way, which allows you to choose what quantity of the item you'd like to make
  • "Items that drop on death" have been rewritten and should be less buggy now
  • Open PK (alpha) has been updated with presets, starter items, custom shops, a point shop expansion, and the removal of quest requirements to wield items.
coolthumbsup 11
❀️ 6
We haven't tagged a release in a little bit, but since the last message here:
  • Watch tower quest, Tourist trap, Legend's Quest, and Tutorial Island all had minor fixes
  • Prayers system was rewritten to be more authentic
  • Player Facing fixes were written to be more authentic
  • Dragonstone Amulet was revised to be more authentic
  • Dummies were revised to be more authentic
  • An error where items with a value of 0 could be duplicated by selling to shop was fixed
  • Fixes for possibility of duplicating dragon square and prototype darts
  • Necromancer was revised to be more authentic
  • Launcher was revised to enable storing the cache in a user defined location
  • More Open PK shop changes
  • Moderator commands ::possessnext, ::cboundary, and support for becoming certain pieces of scenery were added
❀️ 4
We are calling the current codebase "5.23.0" now, since it's in a pretty stable state at the moment. Nothing has changed since 2022-07-23.
πŸ‘ 6
upvote 4
Nice 6
loggface 7
  • Underground lighting flicker toggle (Under general tab -> gameplay settings)
  • Audio tab in settings
    • Filter each sound individually
    • Fix web slicing/dummy hitting sounds
    • Override server's remembered audio on/off setting
  • Area based music with music packs (none publicly released at the moment, but users could make their own)
  • Boundary locations can be looked up on the world map with prefix "bid:"
8:45 PM
8:45 PM
rscplus 5
rscplus 5
openrsc 4
rscwiki 4
ty 8
rscsmiley 6
𝐌𝐚𝐫𝐰𝐨π₯𝐟 7/30/2022 7:50 AM
A fix has been made to RSC Cabbage for changing ironman mode
cabbage 7
ironman 8
𝐌𝐚𝐫𝐰𝐨π₯𝐟 9/16/2022 7:37 AM
September 16th Patch Notes Bug Fixes
  • Corrected the Draynor manor closet skeleton from the Earnest the Chicken quest as well as level 19 zombie to no longer be aggressive
  • Fixed an issue where the player did not have enough quantity of a stacked item when attempting to do an action, such as take a boat (2001scape)
  • Corrected an issue with dying while carrying multiple stacks of inventory items where they were not being dropped at death properly (2001scape)
  • Solved a bug associated with quests which were giving far too much skilling XP when higher XP rates were enabled (RSC Cabbage 5x, RSC Coleslaw 5x)
πŸ”§ 7
𝐌𝐚𝐫𝐰𝐨π₯𝐟 9/27/2022 11:04 PM
September 27th Patch Notes Bug Fixes
  • Added a fix where a mob now rolls a drop even if the player who damaged the most logged out and reattempts to open menu
  • Added a server config to have accurate xp for gem stall and newer (corrected) xp on custom servers
  • Removed localhost login IP checks to prevent banned players from logging in with the webclient which proxies websocket connections
  • Added WIP expansion land area for RSC Cabbage around coords 835, 450
11:04 PM
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𝐌𝐚𝐫𝐰𝐨π₯𝐟 10/4/2022 3:31 PM
October 4th Patch Notes Bug Fixes
  • Made a change to the server where it checked if the login was occurring locally in order to bypass bans. This was allowing banned players to login via webclient as websockify proxies connections to the server for it locally.
  • Set NPCs to roll item drops even if the player who damaged them the most logged out
  • Fixed an issue with clicking out of NPC dialog menus that tied up the game server
  • Fixed a bug where players could not rotate their camera view unless the "All Messages" tab active
  • Added new landscape area expansion content which is still under development
  • Added a server config to have accurate XP for gem stall thieving and newer (corrected) XP on custom servers
  • Added an invert mode setting in the Android client
  • Replaced the e-mail field on the account creation screen with a password confirmation text box within the custom ORSC client and Android client
  • Added an option to hide underground flickering in the Android client and custom ORSC client (similar to RSC+)
  • Added support for special Android keyboards
Core Improvements
3:31 PM
  • Removed the legacy file-based IntelliJ project, leaving only the directory-based project within the repository
  • Updated the animations list of the avatar generator to support more wielded custom item rendering
  • Included the RSCMinus RSC235 protocol Wireshark dissector and coloring rules file within the core/server/logs/pcaps/Wireshark add-ons directory path for those curious about analyzing the pcap.gz files within the parent directory using Wireshark.
ty_ 6
openrsc 4
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rscpluslogo RSC+ 20221122.131313 changelog rscpluslogo πŸŽ‰ Thanks to conker aka "the new hotness" for these changes: *️⃣ There was an existing behaviour that you could click the Map or Wrench in-game to open the RSC+ Map or Settings windows. The new behaviour is that you can now click those buttons a second time to close those windows as well. *️⃣ You can now hit the ESC key on your keyboard to close the Private Message prompt. *️⃣ Remaining hours and minutes until your xp or level goal have been reached now appear in the XP Bar menu. *️⃣ The "amount of items in your inventory" overlay now appears RED if it is full. There is also an option to have additional colors, in the Overlays tab, called "Additional inventory count colors". *️⃣ The "ZZZ" visual effect on the sleepwords screen now scales depending on your client size πŸŽ‰ Thanks to Luis for these changes: *️⃣ A base client bug has been fixed. RSC+ no longer sends sleepwords over private chat if the private message interface was open when you went to sleep. *️⃣ The minimap no longer has a random angle offset applied, which was the behaviour up until some time in 2003, between client 160 and 175. The random offset can be re-enabled in settings if desired.
PogU 3
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𝐌𝐚𝐫𝐰𝐨π₯𝐟 1/11/2023 1:17 PM
January 11th Patch Notes Bug Fixes
  • Fixed ground item and NPC spawn location inaccuracies
  • Fixed a bug where appearance choices on character creation screen are lost if you log out due to inactivity, then log back in
  • Corrected a bug where text boxes would scroll up and down with the mouse scroll wheel while zooming the camera in and out
  • Fixed a bug where players viewing their bank had the chat is disabled as keyboard input was listening for '1' and '2' shortcuts for chat presets
  • Fixed a glitch where sleep words were being sent to private chat incorrectly
  • Players were unable to right click on ranks in party interface settings previously
  • Fixed a case where the Aubury right click trade option was not working when the rune mysteries quest had not been completed
  • Corrected routing for Aubury between normal world and openpk world usage
  • Fixed the Open RSC Client as it was not using the config --dir flag
  • Made the Open RSC Client load the cache from its relative location for all OSes
  • Bankers who wander too far off will now refuse to bank and will instead walk home
  • Fixed a bug on the PC game launcher where the progress bar would overflow and go negative
  • Made launching custom clients for the first time not freeze up PC gamer launcher
  • Using a player cache key to change pin should now only be allowed on bankers
1:17 PM
  • Corrected a glitch where tasty kebabs healed 19 HP twice Enhancements
  • Removed unused Android keyboard buttons, added one for the RSC wiki, and added an alert dialog when navigating away
  • Added an option to hide ashes in the custom client similar to hiding bones
  • Added Halloween 2022 pink and black halloween masks, a white pumpkin pie, re-enabled the mice-to-meet-you miniquest, and added an unreleased cape of inclusion
  • Added a "catching distance" config option & all server configs have been set to catch "further"
  • Moderators can now teleport specific NPCs with the tpnpc command
  • Thessalia's dialogue has been slightly adjusted for Christmas 2022
  • Added the Legend's Guild as a bank location boundary within the server for NPCs
  • Made dragging around the PC game launcher more smooth
  • Added a 3D press feel to buttons in the PC game Launcher
  • Added a --no-update flag to the PC game launcher for flatpack usage
  • Added Christmas trees to Seers village for the Christmas 2022 event
  • Revised moderator permissions
    • Duration that Player Moderators can mute raised from 60 minutes to 1 week (both global and regular chats)
    • Duration that Moderators can mute raised from 120 minutes to 1 week (both global and regular chats)
    • Moderators can now unmute players (previously restricted to Super Moderator)
    • Moderators can now ban players indefinitely (previously unable to ban)
    • Super Moderators can now ban players indefinitely (previously limited to 1 day)
    • Admins can no longer start NPC events on authentic config worlds (previously able to)
    Core Improvements
  • Added in mudclient115 server compatibility as RSC Kale will be based on it as an evolution of 2001scape
  • Set the server to enforce maximum number of friends based on the client version
  • Set the server to auto-save all logged in players every 120 seconds instead of every 30 seconds to reduce SQL server load
𝐌𝐚𝐫𝐰𝐨π₯𝐟 1/14/2023 7:01 PM
January 14th Patch Notes Bug Fixes
  • Global mute will now block messaging global friend as intended.
  • Offline players should now be mutable by staff
  • The game will now require Black Arm gang members to look in Grip's chest for Heroes quest
FeelsMmmMan 8
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𝐌𝐚𝐫𝐰𝐨π₯𝐟 2/11/2023 9:21 AM
February 11th Patch Notes Bug Fixes
  • Players muted from global chat should no longer be able to circumvent the mute by PMing the Global friend
  • Global unmuting someone will no longer regular unmute them (though being regular muted prevents from talking in global)
  • Corrected the server-side boundary around the Gnome bank
  • Built in a requirement for both players to unequip items when dueling if that is the rule
  • Moved isSleeping() check to the beginning to fix a null packet that allowed instant sleeping
  • Fixed OpenPK points overflow and incorrect points calculation
  • Disabled cape dying in 2001scape as it did not exist then
  • Fixed the Observatory Quest optional reward and finishing the quest at all on one of the dialogue choices
  • Fixed ranged not giving per hit XP in 2001scape and constrained XP earned properly
  • Fixed an oversight where players could dupe the Family Crest gauntlets and use both enchantments
  • Added a way for (Cabbage) players to reobtain their Family Crest gauntlets from [the Family Crest guy] without dying
  • Fixed a lack of delay and not removing water in Monks Friend quest dialogue
  • Corrected the boots of lightfootedness appearance
  • Mods should now be able to mute and unmute offline players
9:21 AM
  • Fixed Discord monitoring integration
  • Added in-game abuse report forwarding to a specified Discord channel for mods
  • Global message system now outputs to the Quest History tab by default instead of Private (toggle with ::gq or ::gp)
  • Added a configuration to the "Mice to Meet You" event to run without removing rats
  • Added global message restrictions by adding a total level requirement and cool down timer
  • Added a new config to disable NPC aggro level check abd enabled it for 2001scape (always be aggressive)
  • Added a configuration to allow the movement logout timer to be disabled in 2001scape
  • Added the ability for staff to rename players
  • Turned off Ester's Bunnies in all server config files
  • Added a message to the dragonstone amulet that lets you know how many charges you have left before and after teleporting (on Cabbage) Core Improvements
  • Fixed an item duplication bug
  • Cleaned up the Family Crest file to use RuneScript functions
  • Moved the Dwarf Rescue miniquest and most of its related functionality to its own file
  • Authentically ended abusive shop blocking by exiting the dialog menu after 5 mins and 20 sec if just idle or after 20 sec if another player tries to talk to the shop NPC
upvote 9
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rscpluslogoface RSC+ release 20230214.000143; Valentine's Day release ❀️ rscpluslogo This release has been a long time coming. I'd like to credit the authors who made this massive update possible. Conker:
  • It is now possible to toggle how many actions and how much time until reaching an XP goal
  • Fonts are now loaded the same way as prior to 2009, for consistency (configurable in General tab)
  • Added a hook to disable/change the colour of the @ran@ chat effect
  • Spells, Prayers, Friends, Ignored players, and Quests can all now be scrolled using the scroll wheel
  • Denylist for Private Message notifications (Most useful for 3rd party servers with a "Global" friend user)
  • Client scaling!!!!! Enabled by default, press alt-s to toggle, alt-up to increase scale, alt-down to decrease scale
  • Fixed a bug where some clicks would not register on custom overlays, such as the RSC+ bank interface
  • Supported camera rotation by side-swiping on compatible trackpads
  • General cleanup and minor bugfixes such as
** OK button now Applies the settings instead of only saving them. ** Cancel button no longer saves the settings (bug since 2016) ** Fixed some comments, etc. Logg:
  • Font rendering can toggle between system/jagex fonts without reloading the client
  • Wiki Lookup button matches font setting
  • Added support for newer 3DConnexion mice in the Space Mouse 3D mouse family
  • Conker & Yumeko added to the Authors tab
  • Programmed various @ran@ chat effect overrides
  • General tab Settings reorganization
  • Fixed Twitch chat integration in the year 2023 & provided a tutorial
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RSC+ quickfix 20230214.143000 Conker:
  • Fixes offset mouse issue for some users (aesthetically regressing the loading screen from proper 512x346 to 487x307 or something like that). Let us know if it works for you!
  • Toggle for trackpad camera rotation (alt-D)
upvote 4
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Changelog 2023/03/08 Bugfixes
  • Pickpocketing timing reduced by 1 tick.
  • Fixed the inability to report players that have not spoken recently
  • Fixed friends list issues on legacy clients. Including the friends list not loading any friends and removing global friend.
  • Players will no longer have the "Logging out" box stuck open if they get jumped before logout can complete.
  • Prayer on and off sounds will no longer play on F2P config servers
  • You will no longer be added to your own friends list when someone adds you
  • Crumble undead will now only work on specific (correct) NPCs
  • Fixed dwarf cannon shop to restock
  • Fixed a suspected agility exploit with the grew island rope swing
  • Fixed a bug where you could get TPed back to Iban after being killed by him
  • Fixed the lesser demon cage gate to be P2P only
  • Can no longer heat steel bars on F2P worlds
  • Made Sheep Shearer take even longer (increased the delay for removing wool from the player to match replays)
  • Fixed some inauthenticity with Thrander (message content and timings)
  • Fixed an issue with muting offline players when they had never been muted before.
  • Fixed a bug in the gold crafting menu where it would assume you wanted to add a gem if you clicked away instead of selecting "Yes" or "No"
  • Fixed an issue on Cabbage where your dragonstone amulet would unequip after using up the last charge.
  • Fixed an issue where the moderator command ::setcache would always save the cache value as a String.
  • Fixed an issue where the ::check mod command would not work on offline players if they had spaces in their username. Enhancements All Servers
    • MANY combat authenticity changes
      • Aggressive NPCs now reaggro in 3.2 seconds regardless of who started the battle/tick rate
      • Retreating enemies now retreat on their turn
      • Retreating enemies will not respond to projectiles and will stand still when their path is finished, until 10s has elapsed since they ran away.
      • Retreating npcs that are moving have an additional tick immunity
      • Cannot reattack retreating NPCs on the same tick that they ran away
      • Introduced a 3 tick - 1 tick combat cycle for specific combat scenarios
      • Catching is now 2 tiles for both PvM and PvP, adjustable separately in server config.
    • Crossbow bolts have been buffed to have the same "ranged power" as iron arrows
    • New PVP combat formula based on observed data from official RSC.
    • ORSC client chat logged to console RSC Cabbage
    • Skillcapes Batch 3 including Defense, Hits, Prayer, Agility, Herblaw, Woodcutting, Harvesting, Ranged and Firemaking
    • Female Chain Mail Tops have been added. Take your chain mail body to Thrander to get it swapped to a version that is much more form-fitting for the feminine body type (HUGE thanks to Mod Aurora for drawing the sprites!)
    • New Harvesting tutorial NPC Lily added to the Lumbridge allotment patch
    • Raw cod can now be ground into fish oil.
  • NPCs now process before players, allowing for more authentic behavior with NPC interactions.
  • Good words, alert words, and bad words chat filtering
    • Three new moderator commands: ::addalertword ::removealertword ::togglespacefiltering; documentation in
    • Added server configs for server_sided_word_filtering & server_sided_word_space_filtering
  • ::alert will now show a message regardless of client version
  • Staff command to remove specific items from banks
  • Staff commands logged to Discord for monitoring and auditing
  • Player mods+ can now reply to DMs without having the other player added
  • Moderators will now be prompted to confirm a mute when attempting to apply a mute of a shorter duration than the current mute.
  • Added a config to automatically swap chain mail bodies/tops depending on the body type of the player who puts it on. (The idea being that chain mail is more form fitting than plate armor.) This is set to off by default.
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𝐌𝐚𝐫𝐰𝐨π₯𝐟 4/29/2023 10:27 AM
Changelog 2023/04/29 Bugfixes
  • Removed a +1 magic damage bonus that you would get when your magic bonus was >= 31. Very likely inauthentic.
  • Fixed an issue where players could get stuck in Barbarian Agility Course with 100 fatigue.
  • Fixed many, many NPC interaction and busy state issues (thanks, Yumeko!)
  • Fixed the effect of draining spells like Claws of Guthix and Flames of Zamorak to be more authentic
  • Make Charge benefit for god spells only apply if player is wearing godcape
  • Huge authenticity rework of drinkables including packet ordering and stat draining.
  • Fixed an issue where logging out would break combat
  • Fixed an issue with 2001Scape by removing the combat delay
  • Fixed the Fear spell
  • Fixed an issue where spears and knifes would not show up on the ground after being thrown even if they didn't break (pending merge)
  • Fixed an issue where thieving on Cabbage was too fast. Also fixed thieving in general since there were issues after the NPC processing rework.
  • Fixed some messages relating to Weaken spell, super potions, and god spells for accuracy
  • Fixed the skill names in level up messages
  • Throwing a gnomeball will now cause you to face your target
  • Bearded ladies can no longer be created from the ORSC client or by packet manipulation (configurable by server maintainers).
  • Fixed an issue where the AvatarGenerator would break the server
  • Removed an inauthentic bear from the wilderness
  • Fixed an issue in older clients where some chat messages wouldn't appear
  • Fixed an issue with the rename system when you would try to rename someone to a name that was too long
  • Fixed a bug where you could dupe the gem in Legend's Quest. The gem can also no longer be telegrabbed.
  • Fixed the Foresters outside of McGrubber's Wood so that they will talk to you if you try to enter the gate
  • Fixed the ignore and friend list limits for post-2004 clients (pending merge)
Enhancements Android Client
10:28 AM
  • Added a status toolbar that displays your network and battery statuses (pending merge)
All Servers
  • New ranged formula based on observed data (thanks, stormy!)
  • Added a wealth evaluator to the bank. Uses the "base price" from the cache to calculate the total wealth of all tradeable items
  • Changed some of the tutorial to be more Cabbage-specific. Specifically the fatigue expert, combat instructor, and community instructor.
  • Added a NPC for skipping the tutorial
  • Slicing dragonfruit and coconuts is now batched
  • Making god wines is now batched
  • Cleaned up the skill guide - Fixed adamantite longsword sprite, added chain mail legs, and removed the reference to a "Woodcutting guild."
  • Added a chat message to the thieving cape so that it is more in-line with the others
  • Cooking cape will now allow you into the Cooking Guild
  • Added a "compile-all" target to ant
  • Added documentation to the Discord class
  • Added backup and monitoring scripts
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rscpluslogo RSC+ v20230505.050505 Cinco de Mayo release rscpluslogo All these changes were done by @conker:
  • You can choose to put numbers in front of the dialogue options now if you want, similar to the appearance of dialogue options on the RSC Cabbage server e.g. (1), (2), (3) in front of dialogue options. This is disabled by default.
  • You can now scroll the chat with the scroll wheel. This is done by hovering over the scroll bar and scrolling, or by holding ctrl and using scroll wheel from any mouse position.
  • Sound effects now have a volume slider under the Audio tab. 100% volume is the default, and it produces the exact same waveforms as before this update at that volume.
  • Trackpad camera rotation now has a slider for sensitivity under the General tab.
  • Chat history now persists between login sessions. You can disable this if you like, but it is enabled by default.
  • RSC+ will now stop you from alching your nature rune stack. You can enable the ability to alch nature runes again under the General tab, if you truly wish to do such a thing.
  • Highlighted items now highlight in the right-click menu.
  • The combat level generated by ::cmb now correctly calculates Ranged Pures' combat levels.
  • Option to disable clicking a skill to pin it as the XP bar skill was added to the right click menu of the XP Bar.
  • The extended bottom bar is now transparent showing the sky colour behind it, similar to the rest of the bottom bar.
  • Player names shown overhead are now alphabetized.
  • Option to show your own name overhead or not when overhead player names are enabled.
  • PID of your own player is shown in the debug menu
  • The debug menu is now opened with ctrl-alt-d instead of ctrl-d
  • Overlay text is now hidden when it intersects the right click menu.
  • Players that can be attacked in the wilderness can now be shown in a different (configurable) colour (Setting must be enabled in the Overlays panel)
  • Various Scaling fixes, primarily affecting Mac OS users.
  • The font used by RSC+ to draw its text over the client is no longer anti-aliased, but can be configured to look like before if desired, at the bottom of the Overlays tab.
  • "Exact match" support for Block and Highlight items was added. You can surround an item with "quotes" in order to specify that it is the exact name of the item you would like to block or highlight.
@Ryan made this change:
  • The HP/Prayer/Fatigue bars can now be forced to be their text representations at the top left of the screen, even at high widths, as a configurable option (off by default) @Logg did QA on each change, asked for revisions when needed, and updated the Authors tab.
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Changelog 2023/05/23


  • The combat formula was replaced after much investigation. Men, Cows, and Goblins are now viable monsters to train on as a level 3 account, like in the original RSC. This was a total rewrite of the formula, with several people contributing to the implementation. It should exactly match the combat formula of the original RSC at this point. Compared to the previous formula used on OpenRSC, Defense is more important now. Thanks to Yumeko especially for getting this done.
  • Monsters had their Defense and Strength stats swapped, this has now been fixed. Mostly the Defense & Strength stats on NPCs are close to each other anyway, but this does impact certain monsters more, like the Battle Mages, which had 0 defense before and now have 90.
  • A few monsters that were meant to be aggressive now are aggressive ### Enhancements
  • Mobile client now has network & battery status icons ### Bugfixes
  • The Fear spell in 2001scape was revised to work more correctly.
  • Fixed Spears & Knives not spawning multiple ground items when thrown
  • Fixed Ignore List limit for 2004+ clients
  • Prayer potions now work correctly again
  • Added potion to imp drop table
  • Custom protocol now validates packet length
  • Fixed crash with more than 25 clan members in a clan. The new limit is 200.
  • NPCs who are talked to while standing on the same tile as them will now correctly check their bounds before moving.
  • Fixed an issue with Grand Tree quest
  • No longer need 10 crafting to make the Lens during Observatory Quest (authentic)
  • Fixed regression of logouts being accidentally rate limited. This is part of what was crashing the Uranium server.
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Changelog 2023/05/24


  • Fixed the ability to create fires while using Custom Client & Android Client
  • Fixed an arrow duplication bug on servers that use Bank Presets
Nice 4
Changelog 2023/06/13 New Features
  • OpenRSC is now compatible with clients 203 & 204! Antique clients speaking these protocols can be used on the RSC Preservation and RSC Uranium servers.
  • On RSC Cabbage and RSC Coleslaw, the Pride Cape is obtainable from the Make over mage during the month of June (every year). This was deployed on 4 June this year.
  • On RSC Cabbage and RSC Coleslaw, you can now make your own leather from cowhide. Use a knife on meat to obtain fat, then use the fat on the cow hide while holding a hammer to bang the fat into the leather. The treated leather then needs to be dried on a fire.
  • On RSC Cabbage and RSC Coleslaw, you can now smith female chainmail & female plate tops.
Bug Fixes
  • Harvesting is no longer batched on servers that support the harvesting skill but don't have batching enabled (affecting none of our live servers)
  • Shape Shifter (from Witch's House quest) no longer retreats
  • Fixed issue with claws of guthix permanently changing the projectile clipping value of world tiles
  • WalkToMobActions work more authentically now. Walking has never been so correct. (see for more details)
  • Kebabs no longer heal twice.
  • Cape of inclusion is no longer tradable or noteable.
  • Dying to Peter Skippin will now reset your HP properly.
  • Peter Skippin no longer kills HCIM and just skips the tutorial for them.
  • Fixed a bug where Rune Mysteries could not be discussed until Peeling the Onion was completed (unless you've already changed yourself into an ogre)
  • Fixed some bugs with the apothecary QOL dialog and moved it into its own functions.
  • Fixed issue where apothecary batched Strength Potion creation even on authentic configs
  • Fixed issue where apothecary's QOL dialogue could be accessed via packet manipulation on authentic configs (not abused on our live servers)
  • Added 2 armor to the Cape of Inclusion
  • The Cape of Inclusion can now be reclaimed from Thessalia if lost (players that have previously claimed the cape will need to reclaim it from the Make Over Mage for the flag to get set properly).
  • Disabled the PK kill feed on Cabbage config as it usually just led to people flaming each other.
  • Some general refactoring of Desert Heat was done.
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New RSC+ release 20230614.060900
  • Fixed bug where computers without soundcard crashed when sound was played
  • Added "Items kept on death" indicator. Press CTRL+D to toggle the overlay.
Thanks Conker.
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Changelog 2023/06/16 Bug Fixes
  • Changed Cabbage / Coleslaw NPC aggro range to 1 tile
  • Changed path validation logic surrounding full wall blocks
Changelog 2023/07/06 New Features
  • New "@pin@" colour code for RSC Cabbage, usable in the Experience Drops interface.
  • New "copypassword" command for admins
  • New "onlinelistlocs" command for moderators (replacing default behaviour of always including locations with "onlinelist" command)
  • New "leapaboutinstantnavigator" command (with alias "lain") for event tier+, automating "pr" and "pn" commands
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rscpluslogo RSC+ v20230818.180806 release, commemorating over 5 years since RuneScape Classic was shut down by Jagex. rscpluslogo All these changes were done by @conker. I worked with him to review & request changes.
  • Ability to search for settings with a search bar. The interface for this was designed by @Cuig but the implementation was entirely redone by conker. If you still can't find a setting you know exists, tell us, and we can add a keyword for it.
  • Entirely new interfaces with modern flat design. This primarily affects the Settings window and the Replay Queue window. The old interface design remains accessible, search for "nimbus".
  • Both a Dark mode and Light mode are available now for RSC+ user interfaces. (In-game rendering unaffected)
  • The Settings window now has a text bar at the bottom displaying tooltip texts more quickly. You can click the bar to enable the behaviour, and click it again to disable the changing text.
  • On Microsoft Windows Operating Systems, 7 or newer (and maybe Vista): the Settings window, Map window, Replay Queue window, and all other interfaces now scale according to the Operating System's scaling settings when using the modern flat design mode (default).
  • An "About" section was added to the tray icon menu. It links to the Author's tab in Settings (which by the way was updated to place conker higher up in the contributors list).
  • Ground Item Name Overlays can now be enabled only for Highlighted Items. Toggle this with alt-g.
  • Toggle for Ground Item Name Overlay moved from ctrl-i to ctrl-g.
  • A gear has been added to the login screen at the top right, allowing you to click it to open settings.
  • Added a warning notice for users who install RSC+ in a location it doesn't have permission to create files.
  • Rooves are now shown by default. You can use the keybind ctrl-r to disable them.
  • The Connection Indicator (which flashes a yellow exclamation mark at the bottom right when lag is detected) is now disabled by default. You can use the keybind ctrl-w to enable it.
  • Added a message when the XP bar's XP/hr period is reset by the user.
  • Fixed a bug where "items kept on death" might sometimes be shown when not intended.
  • Fixed a bug where players with a space in their name didn't have a glyph to display that space in overhead names overlay (primarily affecting replays from 2018).
  • Fixed source code formatting in QueueWindow (no apparent change for users).
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