Open RSC 5.18.0 has been released!

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Marwolf
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Open RSC 5.18.0 has been released!

Post by Marwolf »

https://gitlab.com/open-runescape-class ... RSC-5.18.0

August 8th Patch Notes

Bug Fixes
- Corrected the respawn time for big bones in the boneyard
- Corrected the respawn time for the skull ground item
- Removed some duplicate ground items
- Fixed an bug related to smithing and certificates (Thank you MrWoldo!)
- Made tick rate independent tweaks for: plague sheep, underground pass fire, and desert heat (when implemented)
- Fixed a bug where slashing a web did not update immediately for custom clients
- [2001scape] Made "Player.playerServerMessage(MessageType.QUEST)" correctly send messages to the quest tab
- [2001scape] Selling/Buying prices not showing as dropped for the retro client
- [2001scape] When logging back in with armour equipped that have higher "requirements", no longer unequips it
- [2001scape] Equipping leather boots & amulets for retro client now displays correctly
- [2001scape] Delimited several skilling menu items to what world is capable to produce (i.e. no bowl making for 2001, pizza base or pitta bread, etc)
- [2001scape] Added a general safe net in which if server must give player something as a part of flow, if it cannot be given to them will drop to the ground to avoid crashing their game client

Core Improvements
- Removed redundant NPC location tracking that was added solely for a mob blocking optimization. Optimization was no longer required because the original data structure was changed to map of Point -> NPC
- Fixed an issue where a player could not attack an aggressive NPC first by prioritizing if player has a packet for "walk to mob" with type "attack"
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