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OpenRSC-5.6.1 (2020-12-20)

Posted: Sun Jan 31, 2021 8:31 am
by Marwolf
Open RSC 5.6.1 has been released!
https://gitlab.com/open-runescape-class ... OpenRSC-5.6.1

Bug Fixes

- Small cleanup in EntityList
- Fixed various issues with Gnome Ball, the gnome restaurant, potion drinking, and the Shield of Arrav quest with Reldo
- Bifurcated free and members areas based on the server config

Enhancements

- Added behavior for normally unobtainable Fluffs (shows online lists and harasses suspected botters)

Core Framework

- Updated inventory to add a method that allows the server to check if an Item will fit without needing an actual Item object
- GameTickEvents are now sorted each server tick in order to replicate the PID priority from the authentic game
- Renamed GameTickEvent.getPlayerID to GameTickEvent.getPriority
- The server now correctly benchmarks the outgoing and incoming packet processing
- Moved pathfinding debug code out of the Server class
- ScriptContext can now change the interacting entity type without changing the Action type. This makes it easier to update the interacting Entity
- Added the skeleton for implementing Lock in the ScriptContext in order to ensure only one player processes triggers on an interaction at any given time
- ScriptContext now correctly exposes the interacting coordinates