Open RSC 5.8.0 has been released!

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Marwolf
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Open RSC 5.8.0 has been released!

Post by Marwolf »

Feb 10th Patch Notes

**Bug Fixes**
- Added a fix for being able to drop-x on authentic config servers through packet manipulation
- Updated authentic ground item and NPC positions in the Khazard battlefield
- Corrected guard NPC IDs in the fight arena

**Enhancements**
- PC launcher now has a bot world toggle in the bottom right corner
- Tweaked player invisibilty
- Added functionality to unused item "resetcrystal" to give mods the ability to kill all NPCs in view and reset all objects/scenery in view
- Added a "resetevent" command to perform periodic scenery resets if they are stuck (common on high use bot worlds)
- Added variable checking to Make commands to prevent unexpected actions when using Linux
- Enabled global$ friend (send a PM to everyone in-game) and disabled the old global chat on all game world configs
- Set the auction house interface to display any item's name when attempting to creating new auctions
- Removed unused HMAC key in server configs and set the game server exit if no connections.conf file is available

**Core Improvements**
- Fixed the scenery handler if scenery updates are greater than 16 and less than 128 tiles from the player
- Replaced the underlying PC launcher framework and implemented RSC+ update checking dialogs
- Cleaned up all server config files
- Removed legacy gameserver.log file generation when using the server start shell script
- Rolling gameserver logs are now split into 1 day per log, use zip file compression, and are retained for 7 days before removing
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